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# Speechly Client for Unity and .NET Standard 2.0 API
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# Speechly Client Library for Unity and C#
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[Speechly](https://www.speechly.com/?utm_source=github&utm_medium=react-client&utm_campaign=text) is an API for building voice features into games, XR, applications and web sites. This client library streams audio from a Unity or .NET app to Speechly cloud API and provides a C# API for receiving real-time speech-to-text transcription and natural language understanding results.
- A C# development environment conforming to .NET Standard 2.0 API
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- A C# development environment with .NET Standard 2.0 API:
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- Unity 2018.1 or later (tested with 2019.4.36f1 and 2021.2.12f1)
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- Microsoft .NET Core 3 or later (tested with .NET 6.0.200)
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## Contents of this repository
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-[speechly-client-net-standard-2.0/](speechly-client-net-standard-2.0/) contains the Speechly client library code and a sample .NET console app.
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-[speechly-unity/Assets/Speechly/](speechly-unity/Assets/Speechly/) folder contains the same basic .NET Speechly client code plus Unity-specific `MicToSpeechly.cs` microphone code and Unity sample projects:
Import `Speechly/` folder from [speechly-client.unitypackage](https://github.com/speechly/speechly-unity-dotnet/raw/main/speechly-client.unitypackage) that contains code to use Speechly cloud API.
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### Installation
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> If you want to skip straight to trying out a working sample scene, see [more code examples](#more-code-examples) below.
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```
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## More code examples
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## Contents of this repository
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-[speechly-client-net-standard-2.0/](speechly-client-net-standard-2.0/) contains the Speechly client library code and a sample .NET console app.
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-[speechly-unity/Assets/Speechly/](speechly-unity/Assets/Speechly/) folder contains the same basic .NET Speechly client code plus Unity-specific `MicToSpeechly.cs` microphone code and Unity sample projects:
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