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Explosion damage #4

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larsemil opened this issue Oct 26, 2011 · 3 comments
Open

Explosion damage #4

larsemil opened this issue Oct 26, 2011 · 3 comments
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@larsemil
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As it is now an explosion occures when a veichle dies. The explosion stayes afterwards as it is supposed to be.

Entities that touch explosion should take damage.

@ghost ghost assigned eco37 Oct 26, 2011
@spektral
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I don't know if this is a good idea. It think it would be better to implement area of effect on projectile impact instead if we want something like this.

@larsemil
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Area of effect of explosion! Chain explosions ftw!

@spektral
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spektral commented Nov 7, 2011

Vi behöver area-of-effect-skada implementerad helt enkelt. Har vi det är det enkelt att lägga till det som en bieffekt av att fordonet exploderar.

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