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playhtml 🛝🌐 npm release Downloads Size

interactive, collaborative html elements with a single data attribute

playhtml is a fast, small (~300KB), library-agnostic, and expressive library for magically creating collaborative interactive HTML elements that persist their state across sessions.

The simplest example is creating a shared, movable piece of HTML "furniture":

<div id="couch" can-move style="font-size: 80px">🛋</div>

At a glance, playhtml supports:

  • reactive data scoped at a per-element level
  • sync and data persistence behavior customization (locally persisted, real-time synced, or globally persisted)
  • custom events for imperative logic
  • a range of magical plug-and-play and full customization
  • (coming soon) a web component library for "plug-and-play" collaborative elements
  • (coming soon) sharing state across domains
  • (coming soon) permissioning for behaviors
  • (coming soon) triggering behavior on a schedule (think cron)
  • (coming soon) custom data sources for long-term persistence
playhtml-demo-2.mov

playhtml is still in beta and active development. Join our Discord community to get help and show off what you've built!

Usage

Head to the proper section depending on your technology preference:

vanilla html / simple browser usage

To use this library, you can import the library from a CDN (in this case we will use unpkg.com). Please make sure to do this after all the HTML elements on the page and ensure that the HTML elements you are "magic-ifying" have an id set.

<body>
  <!-- ... html elements here -->
  <!-- valid example -->
  <img
    src="https://media2.giphy.com/media/lL7A3Li0YtFHq/giphy.gif?cid=ecf05e47ah89o71gzz7ke7inrgb1ai1xcbrjnqdf7o890118&ep=v1_stickers_search&rid=giphy.gif"
    can-move
    id="openSign"
  />
  <!-- INVALID EXAMPLE <img src="https://media2.giphy.com/media/lL7A3Li0YtFHq/giphy.gif?cid=ecf05e47ah89o71gzz7ke7inrgb1ai1xcbrjnqdf7o890118&ep=v1_stickers_search&rid=giphy.gif" can-move /> -->
  <!-- import the script -->

  <!-- Option 1 (simplest, no customization) -->
  <script
    type="module"
    src="https://unpkg.com/playhtml@latest/dist/init.es.js"
  ></script>

  <!-- Option 2 (customize options to specify the room everyone connects to (a unique ID) or use your own partykit provider) -->
  <script type="module">
    import "https://unpkg.com/playhtml@latest";
    playhtml.init({
      room: "my-room",
      host: `${myPartykitUser}.partykit.dev`,
    });
  </script>
</body>

If you have dynamic elements that are hydrated after the initial load, you can call playhtml.setupPlayElement(element) to imbue the element with playhtml properties.

<script type="module">
  import { playhtml } from "https://unpkg.com/playhtml@latest";
  const newPlayElement = document.createElement("div");
  newPlayElement.id = "newPlayElement";
  playhtml.setupPlayElement(newPlayElement);
</script>

eventing

You can set up imperative logic that doesn't depend on a data value changing (like triggering confetti when someone clicks in an area) by registering events with playhtml. You can either pass in a list of events when you call playhtml.init or you can call playhtml.registerPlayEventListener to register an event at any time.

playhtml-events.mov
<div
  style="width: 400px; height: 400px; border: 1px red solid"
  id="confettiZone"
>
  <h1>CONFETTI ZONE</h1>
</div>
<!-- Import confetti library -->
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.9.2/dist/confetti.browser.min.js"></script>
<script>
  confettiZone.addEventListener("click", onClickConfettiZone);
  function onClickConfettiZone(e) {
    playhtml.dispatchPlayEvent({ type: "confetti" });
  }
</script>
<script type="module">
  import "https://unpkg.com/playhtml@latest";
  playhtml.init({
    events: {
      confetti: {
        type: "confetti",
        onEvent: (data) => {
          window.confetti({
            particleCount: 100,
            spread: 70,
            origin: { y: 0.6 },
          });
        },
      },
    },
  });
</script>

react-based frameworks

react @playhtml/react provides components out of the box corresponding to each of the capabilities. It manages all the state syncing for you, so you can reactively render your component based on whatever data is coming in.

Refer to the @playhtml/react README for the getting started guide.


To create your own custom element, refer to the can-play section.

If you're trying this out and having trouble, please message me (email, twitter) and I'm happy to help out!

Examples

To get started, you can find examples inside index.html, the website/experiments folder (these all have corresponding live demos at playhtml.fun/experiments/one/), and React examples under packages/react/examples.

Custom Capabilities

can-play

can-play is the fully customizable experience of playhtml. You can create anything using simple HTML, CSS, and Javascript by simply adding on the functionality needed to the element itself. The library will handle magically syncing and persisting any data that you store.

Here's the simple example included on the playhtml website:

playhtml-candle-can-play.mov
<img can-play id="customCandle" src="/candle-gif.gif" />
<!-- IMPORTANT: this data must be set _before_ importing the playhtml library. -->
<script>
  let candle = document.getElementById("customCandle");
  candle.defaultData = { on: true };
  candle.onClick = (_e, { data, setData }) => {
    setData({ on: !data.on });
  };
  candle.updateElement = ({ element, data }) => {
    element.src = data.on ? "/candle-gif.gif" : "/candle-off.png";
  };
  candle.resetShortcut = "shiftKey";

  // If you wanted to trigger this on hover, you could use `onMount`
  // which can initialize several different event listeners and custom logic.
  // customCandle.onMount = ({ getData, setData }) => {
  //   customCandle.addEventListener("mouseover", (_e) => {
  //     const data = getData();
  //     setData({on: !data.on}});
  //   });
  // };
</script>

<!-- Import playhtml -->
<script type="module">
  import "https://unpkg.com/playhtml@latest";
  playhtml.init();
</script>

See all supported properties in the ElementInitializer object in common/src/index.ts.

The only required properties are defaultData, updateElement and some kind of setup to trigger those functions (in this case, onClick, but you can add custom event listeners and logic using the onMount property). See more examples based on the definitions for the included capabilities in elements.ts.

If you make something fun, please show me! This is designed as an open library for anyone to add on new interactions and capabilities, so we welcome contributions for new built-in capabilities.

Advanced

IDs are recommended on all elements to uniquely identify them. If you are applying the same capability to several elements, you can also use the selector-id attribute to specify a selector to the elements that distinguishes them. The ID will be the index of the element in that selector query.

Plug-and-play Capabilities

These capabilities are common ones that have been designed and created by the community. You should expect that they are relatively well-tested, and they simply build on top of the same API and constructs that can-play uses.

can-mirror

EXPERIMENTAL: USE WITH CAUTION

Automatically syncs all styles and children of an element. This is a really powerful and expressive way to code as you normally do but have it be automatically collaborative. Still in testing and may have some bugs. NOTE that anyone can change the styles using their dev console and have it also sync across. Restricting values to certain ranges or values will soon be supported.

can-move

playhtml-sign-with-code.mov

Creates a movable element using 2D translate on the element. Dragging the element around will move it

troubleshooting

  • This currently doesn't work on inline display elements.

can-toggle

demos-and-chill-lamp-fight.mov

from https://twitter.com/spencerc99/status/1681048824884895744

Creates an element that can be switched on and off. Clicking the element will toggle the clicked class on the element.

can-duplicate

candle-factory.mov

used to programmatically and dynamically create new playhtml elements that aren't included in the initial HTML

Creates an element that duplicates a target element (specified by the value of the can-duplicate attribute, which can be an element's ID or custom CSS selector) when clicked. Optionally can specify where the duplicate element is inserted in the DOM via the can-duplicate-to setting (default is as a sibling to the original element).

can-grow

Creates an element that can be resized using a scale transform. Clicking the element will grow it, clicking with ALT will shrink it. Currently, the max size is 2x the original size and the min size is 1/2 the original size.

can-spin

Creates a rotatable element using a rotate transform on the element. Dragging the element to the left or right will rotate it counter-clockwise and clockwise respectively.

Help & Community

Join our Discord community to get help and show off what you've built!

Data Policy

Currently all data is stored by a Partykit instance under my account and is not encrypted. This means that anyone with the room name can access the data. In the future, I'd like to enable providing your own custom persistence options via object storage providers (or any generic service that can accept a POST endpoint with a dump of the data).

Contributing

See CONTRIBUTING.md.

Support & Maintenance

Thank you for considering reading this little README and browing this project! I'd love to see you share the library and what you've made with it to me and with your friends. And if you enjoy using this, please consider sponsoring the project or sending a small donation. This helps ensure that the library is maintained and improved over time and funds the hosting costs for the syncing and persistence services.