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Currently working on rewriting Steam Audio in Rust to make it easier to integrate into Rust game engines.
I'm planning to release this one day along with a Kira integration and a Bevy + Kira integration.
Next to that I'm a developer for bevy_fmod, which integrates a wrapper for FMOD and makes it easy to add adaptive and spatial audio to Bevy games.
Featured work
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Salzian/bevy_fmod
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
Rust 56 -
GitGhillie/phonon_rs
Unofficial Steam Audio Rust Rewrite
Rust 17 -
GitGhillie/bevy_phonon
Bevy integration for the phonon_rs spatial audio library
Rust 5 -
Rust