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Currently working on rewriting Steam Audio in Rust to make it easier to integrate into Rust game engines.

I'm planning to release this one day along with a Kira integration and a Bevy + Kira integration.

Next to that I'm a developer for bevy_fmod, which integrates a wrapper for FMOD and makes it easy to add adaptive and spatial audio to Bevy games.

Featured work

  1. Salzian/bevy_fmod

    Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.

    Rust 56
  2. GitGhillie/phonon_rs

    Unofficial Steam Audio Rust Rewrite

    Rust 17
  3. GitGhillie/bevy_phonon

    Bevy integration for the phonon_rs spatial audio library

    Rust 5

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