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Hi! I'm Ian.
I'm a developer and designer who works on cutting-edge web and game tech.
I have open sourced tech to dramatically simplify networked WebAssembly, built one of the leanest Rust game engine's for web / native, helped to unblock Rust / Wasm multithreading, written tutorials to explain game engine internals, and behind the scenes I contribute to solving a variety of problems facing the ecosystem.
I also build small projects that showcase what the web is capable of:
- Terrain generator uses Wasm SIMD and multithreading to rapidly generate 3D procedural terrain in the browser.
- Last of the Sky Folk is a browser game made for a game jam which uses Wasm SIMD to rapidly generate a 3D environment.
- Bloom3D is a simple browser-based 3D modeling tool that uses a custom GPU-rendered UI system.
- and many other projects ...
In the past I worked at Microsoft as part of the operating system and UI team that shipped the V1 HoloLens.
I believe there's enormous unrealized potential in the web and game's ecosystems and with my work I try to bring that potential closer to reality.