Become a sponsor to Viktor Ferenczi
Release all the features the experimental Voxel plugin had during the beta. These include a MagicaVoxel vox file import plugin, so they can be used as resources directly. Automatic light, occluder and collider placement based on the voxel data. - It will need some code cleanup, simplification, documentation and packaging as separate plugins or inclusion in the existing Voxel plugin. - You can see the screenshots and videos of these features (as they worked before) on the GitHub page of the godot-voxel project if you scroll down.
Featured work
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sepluginloader/PluginLoader
A tool to load plugins for Space Engineers automatically.
C# 57 -
viktor-ferenczi/performance-improvements
Plugin to improve the performance of Space Engineers client and servers.
C# 26 -
viktor-ferenczi/multigrid-projector
Multigrid Projector plugin for the Space Engineers game.
C# 27 -
viktor-ferenczi/open-imagilib
Implementation of the imagilib library + ImagiCharm emulator. See https://imagilabs.com/ for the original.
Python 6 -
viktor-ferenczi/toolbar-manager
Toolbar Manager plugin for the Space Engineers game.
C# 3 -
viktor-ferenczi/godot-voxel
Voxel rendering for Godot 4.3 (GPU, shader, DDA algorithm)