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- [ ] I make art using real-time technology.
- [ ] I've ported many shaders on Shadertoy in order to make them work in Unity and Unreal engine, which is my main open-source contribution. Also, I've published some repositories dealing with Unity's VFX graph and UE materials.
- [ ] Now I make tutorials on Patreon. If I can get enough support from my Github sponsors, I will open-source everything there.