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Applying Shader cosmetics to Immersive Engineering items turns them white. #181

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FlameyFaucet opened this issue Sep 24, 2021 · 2 comments
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bug Something isn't working

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@FlameyFaucet
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Expected Behavior

The items that are compatible with IE's shaders should display the shader's additional colors when applied.

Actual Behavior

They do not display any color, and the resulting item will show a grey/white model. Any patterns such as stripes are retained and colored, and revolvers appear to be immune to this issue.

Reproduction Steps

  1. Get an IE shader by opening a grab-bag, rarity does not matter.
  2. Get an Engineer's workbench and apply the shader to any of the items: The Chemthrower, Plated Shield, and Railgun
  3. Tada, white model. If on the shield, the pattern will still be noticeable.

Mods list

This happens with just Sodium and Immersive Engineering.

System Information

  • Java Version: 1.8.0
  • CPU: AMD Athlon 300U
  • GPU: AMD Radeon Vega 3 Graphics
  • Sodium Reforged Version: 2.9.10

A fix for this is by adding mixin.features.item=false to the mixin config (taken from a comment in the Tinker's Construct color issue). However, this also results in items with animated textures not doing the animations.

@FlameyFaucet FlameyFaucet added the bug Something isn't working label Sep 24, 2021
@Cu1sans
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Cu1sans commented Sep 24, 2021

I think that this happens with tinker's construct as well, though without shaders. When I remove sodium reforged it goes away.

@FlameyFaucet
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Yeah. I also have an issue on that too- #163

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