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Exhaustion is hard-capped at 40 (10 food points) #152
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I'm not sure I'm following. You're saying that |
Thanks for the clarification.
Yep, I'm imagining a |
With the changes to the example mod in 5ee853c to set the cap to 90 (and the 'exhausted' max to 30), the log outputs:
EDIT: Released in v3.4.0 |
As of AppleCore-mc1.12.2-3.3.0 for MC 1.12.2, when the max exhaustion is set to the default value of 4, exhaustion is hard-capped at 40. In other words, you can only have 10 food points queued up to be deduced from your hunger bar. Exhaustion can be manually set to be more than 40, and it will deduct the proper amount of food points, but this can only be done in an NBT editor while the game is closed.
Bulk operations that have been set to cost a lot of food points, such as placing a block when the following CraftTweaker script is used, do not deduct the full amount of food points that they're supposed to deduct.
Even though I have those mods loaded, I don't think it has to do with Scaling Feast 1.4.0 or AppleSkin 1.0.9. It may even be a vanilla limitation.
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