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Final tile in 2x2 grid with uniform tile sized checked is not uniform. #117

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jturnley opened this issue Nov 13, 2024 Discussed in #116 · 2 comments
Open

Final tile in 2x2 grid with uniform tile sized checked is not uniform. #117

jturnley opened this issue Nov 13, 2024 Discussed in #116 · 2 comments

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@jturnley
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jturnley commented Nov 13, 2024

Discussed in #116

For reference, my standard image gen size is 512x768, upscaling to 1.5x with 600x800 tiles.

Canva size: 768x1152
Image size: 512x768
Scale factor: 2
Upscaling iteration 1 with scale factor 2
Tile size: 600x800
Tiles amount: 4
Grid: 2x2
Redraw enabled: True
Seams fix mode: HALF_TILE

Originally posted by jturnley November 11, 2024
I set up my workflows to use a 2x2 uniform tile layout with each tile slightly larger than 1/4 the size of the final image to improve output quality (i.e. so the model has a better chance of seeing enough of a face to not turn the output into a Lovecraftian horror). When it gets to the 4th tile, rather than being uniform in size, it picks a small section in the bottom right corner and renders that instead. Usually this doesn't cause a problem, because seam fix goes back and fixes it, but occasionally decides something down in that corner is a face or the like because the area is too small for the model to get enough context, and messes up the whole workflow.

Does anyone know, is this a bug, or is there a way around this issue?

@alex-mitov
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I have the same problem.

@alex-mitov
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Hello. I was wondering if anyone found a fix for this. I still get this problem where USDU starts rendering a small portion from the edge of the image when the final tile is finished.

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