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server.js
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var app = require('express')();
var express = require('express');
var http = require('http').Server(app);
var bodyParser = require('body-parser');
var https = require('spdy');
var LEX = require('letsencrypt-express');
var fs = require('fs');
var child = require('child_process');
var sha1 = require('sha1');
var mongoose = require('mongoose');
var USER_PASSWD = process.argv[2];
var lex = LEX.create({
configDir: require('os').homedir() + '/letsencrypt/etc'
, approveRegistration: function (hostname, cb) { // leave `null` to disable automatic registration
// Note: this is the place to check your database to get the user associated with this domain
cb(null, {
domains: [hostname]
, email: 'st9007a@gmail.com' // user@example.com
, agreeTos: true
});
}
});
app.use(express.static(__dirname + '/public'));
lex.onRequest = app;
https.createServer(lex.httpsOptions, LEX.createAcmeResponder(lex, app)).listen(8011);
app.use(bodyParser.json({limit: '50mb'}));
app.use(bodyParser.urlencoded({ extended: true , limit: '50mb'}));
app.use(express.static(__dirname + '/public'));
mongoose.connect('mongodb://groupA:'+USER_PASSWD+'@localhost/groupA' , function(){
console.log('database connect');
});
var db = mongoose.connection;
db.on('error', function (err) {
console.log('connection error', err);
});
db.once('open', function () {
var Schema = mongoose.Schema;
var storyData = new Schema({
account: {type: String, unique : true},
name : {type : String},
hp : {type : Number},
data : {type: Array},
gameStage : {type: Number}
});
var storyCoords = new Schema({
stage : {type : Number, unique : true},
longitudeUpperBound : {type : Number},
longitudeLowerBound : {type : Number},
latitudeUpperBound : {type : Number},
latitudeLowerBound : {type : Number}
});
var story = mongoose.model('story' , storyData);
var storyCoord = mongoose.model('storyCoord', storyCoords);
//主線NPC說話順序
var storyOrder = [0,1,2,0,0,0,3,0,4,0,0,0,0];
var storyHint = [[],[],[],[],[],[],[],[],[],[],[],[],[],[]];
app.post('/login',function(req,res){
//req = facebook user id
var path = 'usr/'+sha1(req.body.id);
var cp = child.spawn('mkdir',[path]);
cp.stderr.on('data', function(buf) {
console.log('[STR] stderr "%s"', String(buf));
});
new story({
account : sha1(req.body.id).toString(),
name : req.body.name,
hp : 100,
data : [1,0,0,0,0,0,0,0,0,0,0,0,0],
gameStage : 0
}).save();
console.log(req.body);
res.send(sha1(req.body.id).toString());
});
//讀取玩家資料
app.post('/getPlayerData', function(req,res){
story.findOne({account:req.body.id}, function(error, result){
if(result != null){
var storyStage;
for(i=0;i<result.data.length;i++){
if(result.data[i] == 1&& (result.data[i+1] == 0 || result.data[i+1]==undefined)){
storyStage = i;
break;
}
}
var data = {
name : result.name,
storyStage : i,
gameStage : result.gameStage,
hp : result.hp
};
res.send(data);
}
});
});
//儲存玩家資料
app.post('/savePlayerData', function(req, res){
story.update(
{account:req.body.id},
{$set : {
gameStage : req.body.gameStage,
hp : req.body.hp
}},
function(error){
if(error){
res.send(error);
}
else{
res.send('save data');
}
}
);
});
//重設玩家資料的後門 :P
app.get('/reset',function(req, res){
story.findOne({name:req.query.name}, function(error,result){
if(error){
res.send(error);
}
else if(result != null){
story.update(
{name:req.query.name},
{$set:{
hp : 100,
data : [1,0,0,0,0,0,0,0,0,0,0,0,0],
gameStage : 0
}},
function(err){
if(err){
console.log(err);
res.send(err);
}
else{
res.send('<h1>玩家資料重設</h1>');
}
}
);
}
else{
res.send('<h1>找不到該玩家,請確定名字輸入正確</h1>');
}
});
});
//讀NPC說話的內容
app.post('/content', function(req, res){
//遊戲階段
var gameStage;
//讀使用者的故事進度資料
story.findOne({account:req.body.account} , function(error, result){
if(result != null){
var data = result.data; //故事進度
var fileName = req.body.id; //要讀取的文字檔檔名
//檢查故事進度到哪個階段
for(i=0;i<data.length;i++){
//讀取主線劇情
if(data[i-1] == 1 && (data[i] == 0||data[i] == undefined)){
//故事進度與主線NPC符合
if(storyOrder[i] == req.body.id ){
//儲存遊戲階段
gameStage = i;
//文字檔檔名改成主線劇情的文字檔
fileName = i+'main';
//故事進度推進
data[i] = 1;
//更新使用者的故事進度
story.update({account:req.body.account}, {$set:{data:data}}, function(){
console.log({account : result.account , Event : 'update to stage' + i});
});
}
//提示NPC的判定
else{
//儲存遊戲階段
gameStage = (i-1);
for(j=0;j<storyHint[i].length;j++){
//如果id有存在該階段的提示裡
if(req.body.id == storyHint[i][j]){
//檔名改成提示用NPC的文字檔(檔名為 : "階段"-"NPCID"hint)
fileName = i + '-' + req.body.id + 'hint';
break;
}
}
}
break;
}
}
//讀取文字檔
fs.readFile('public/npccontent/'+fileName+'.txt', function(err, data){
if(err){
console.log(err);
res.send('read file error');
}
else{
var storyContent = {
stage : gameStage,
content : data.toString()
};
res.send(storyContent);
}
});
}
});
});
app.post('/triggerContent', function(req, res){
story.findOne({account:req.body.account} , function(error, result){
if(result != null){
var data = result.data; //故事進度
var fileName = req.body.id; //要讀取的文字檔檔名
var progress; //故事進度第' ? '階段
//檢查故事進度到哪個階段
for(i=0;i<data.length;i++){
//讀取主線劇情
if(data[i-1]==1 && (data[i]==0||data[i] == undefined)){
progress = i;
break;
}
}
//故事進度與主線NPC符合
if(storyOrder[progress] == req.body.id ){
storyCoord.findOne({
longitudeUpperBound : {$gte : req.body.longitude},
longitudeLowerBound : {$lte : req.body.longitude},
latitudeUpperBound : {$gte : req.body.latitude},
latitudeLowerBound : {$lte : req.body.latitude},
stage : progress
},
function(err, resu){
if(resu!=null&&resu.stage == progress){
fileName = progress+'main';
//故事進度推進
data[progress] = 1;
//更新使用者的故事進度
story.update({account:req.body.account}, {$set:{data:data}}, function(){
console.log({account : result.account , Event : 'update to stage' + progress});
});
fs.readFile('public/npccontent/'+fileName+'.txt', function(err, data){
if(err){
console.log(err);
res.send('read file error');
}
else{
var storyContent = {
stage : progress,
content : data.toString()
};
res.send(storyContent);
}
});
}
else{
res.send(false);
}
});
}
else{
res.send(false);
}
}
});
});
});
app.post('/img',function(req,res){
var imgData = req.body.img; //取得base64編碼
var base64Data = imgData.replace(/^data:image\/\w+;base64,/, ""); //過濾編碼
var dataBuffer = new Buffer(base64Data, 'base64'); //將編碼放入buffer
//將buffer存成png檔
fs.writeFile('public/cv/'+req.body.imgName+'.png', dataBuffer, function(err) {
//儲存失敗回傳錯誤訊息
if(err){
console.log(err);
res.send(err);
}else{
/*
//儲存成功進入圖形比對
//呼叫child.cpp
var cp = child.spawn('./child',[]);
//輸入檔案路徑給child.cpp
cp.stdin.write(new Buffer('usr/'+req.body.name+'/'+req.body.imgName+'\n'));
cp.stdin.write(new Buffer('public/img/'+req.body.imgName));
cp.stdin.end();
//接收child.cpp輸出的資料
cp.stdout.on('data',function(data){
//刪除使用者存的圖片
var rm = child.spawn('rm', ['usr/'+req.body.name+'/'+req.body.imgName]);
//回傳判斷結果
if(data.toString()=='1'){
res.send(true);
}
else{
res.send(false);
}//res.send(data.toString());
});
//錯誤處理
cp.stderr.on('data',function(data){
var rm = child.spawn('rm', ['usr/'+req.body.name+'/'+req.body.imgName]);
res.send('error on ./child');
});
*/
res.send('success');
}
});
});
app.post('/hw', function(req, res){
console.log(req.body);
if(req.body.id == 'e24026551'){
res.send('吳哲銘')
}
else if(req.body.id == 'c54036071'){
res.send('史蕓瑄')
}
else if(req.body.id == 'f74034025'){
res.send('郭子瑋')
}
else{
res.send('not found');
}
});
app.get('/', function(req, res){
res.sendfile('public/fin.html');
});
app.get('/hw', function(req, res){
res.sendfile('public/hw.html');
});
app.get('/game', function(req, res){
res.sendfile('public/game.html');
});
app.get('/about', function(req, res){
res.sendfile('public/about.html');
});
app.get('/story', function(req, res){
res.sendfile('public/story.html');
});
app.get('/snap', function(req,res){
res.sendfile('public/snop.html');
});