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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>stack.gl</title>
<link rel="stylesheet" href="index.css">
<link href='http://fonts.googleapis.com/css?family=Roboto:400,100,300|Ubuntu+Mono' rel='stylesheet' type='text/css'>
</head>
<body>
<main id="main" role="main">
<h1 class="title">#stack<span class="lighter">gl</span></h1>
<nav class="topnav">
<ul><!--
--><li><a href="#examples">examples</a> / </li><!--
--><li><a href="#learning">learning</a> / </li><!--
--><li><a href="#community">community</a> / </li><!--
--><li><a href="http://stack.gl/packages/">packages & docs</a></li><!--
--></ul>
</nav>
<section class="intro">
stackgl is an open software ecosystem for WebGL, built on top of
<a target="_blank" href="http://browserify.org">browserify</a> and
<a target="_blank" href="http://npmjs.org">npm</a>. Inspired by the
<a target="_blank" href="https://en.wikipedia.org/wiki/Unix_philosophy">Unix philosophy</a>,
stackgl modules "<em>do one thing, and do it well</em>". It is
easy to use parts of stackgl à la carte, and because it is written from the
bottom up, you can always drill down a layer. Unlike many 3D engines,
stackgl emphasizes writing shader code, and provides powerful tools like
<a target="_blank" href="https://github.com/stackgl/glslify">glslify</a> which bring the
modularity and productivity of npm to GLSL!
</section>
<section id="examples" class="examples">
<h2>examples & demos</h2>
<ul class="thumbs thumbs-trio"></ul>
</section>
<section id="learning" class="learning">
<h2>learning</h2>
<ul class="thumbs thumbs-pair">
<li>
<a href="http://github.com/stackgl/shader-school" target="_blank">
<div class="image" style="background-image: url(http://imgur.com/hegi9dZ.png)"></div>
<h3>Shader School</h3>
</a>
</li>
<li>
<a href="http://github.com/stackgl/webgl-workshop" target="_blank">
<div class="image" style="background-image: url(http://i.imgur.com/vBJ7d6o.jpg)"></div>
<h3>WebGL Workshop</h3>
</a>
</li>
</ul>
<p>
Before getting started with stackgl, you'll want to get familiar with
the basics of WebGL and GLSL. One place to start would be by trying out
one of our graphics-themed <a href="http://nodeschool.io">NodeSchool</a>
workshops. <strong>Shader School</strong> and
<strong>WebGL Workshop</strong> are interactive and may be taken in any
order.
</p>
<p>
Some other good learning resources include
<a target="_blank" href="http://learningwebgl.com">Learning WebGL</a>,
<a target="_blank" href="http://www.webglacademy.com/">WebGL Academy</a>,
<a target="_blank" href="http://shadertoy.com">Shadertoy</a>, and
<a target="_blank" href="http://glslsandbox.com/">GLSL Sandbox</a>.
If you're particularly interested in shaders, you might want to check out
<a target="_blank" href="http://thebookofshaders.com">The Book of Shaders</a>,
<a target="_blank" href="http://aerotwist.com/tutorials/an-introduction-to-shaders-part-1/">An Introduction to Shaders</a> or
<a target="_blank" href="http://notes.underscorediscovery.com/shaders-a-primer/">Primer: Shaders</a>.
</p>
<p>
Some more advanced resources include <a target="_blank" href="http://www.amazon.com/WebGL-Insights-Patrick-Cozzi/dp/1498716075">WebGL Insights</a>
and <a target="_blank" href="https://www.youtube.com/watch?v=s8nFqwOho-s">How to Create Content with Signed Distance Functions</a>.
</p>
</section>
<section id="community" class="community">
<h2>community</h2>
<p>
Not sure where to start? Here's some links that should help you
learn more and/or get involved yourself. Feel free to get in touch
if you have any questions!
</p>
<ul>
<li>Freenode IRC: <a href="http://webchat.freenode.net/?channels=stackgl">#stackgl</a></li>
<li>GitHub: <a href="http://github.com/stackgl">github.com/stackgl</a></li>
<li>Contributing: <a href="https://github.com/stackgl/contributing">github.com/stackgl/contributing</a></li>
<li>Shader School: <a href="http://github.com/stackgl/shader-school">github.com/stackgl/shader-school</a></li>
<li>WebGL Workshop: <a href="http://github.com/stackgl/webgl-workshop">github.com/stackgl/webgl-workshop</a></li>
</ul>
<p>
If you're interested in writing some packages of your own but short on
ideas, we have a wishlist of sorts in
<a target="_blank" href="http://github.com/stackgl/contributing/issues">stackgl/contributing's issue queue</a>.
</p>
<p>
stackgl is only possible thanks to the excellent work of dozens of contributors: thank you!
</p>
<ul class="cf" id="contributor-list"></ul>
</section>
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