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I have several meshes; each mesh has a different texture. Now I want to merge them all:
mergedGeo.merge( mesh.geometry, mesh.matrix);
This works fine.
But when I want to add the merged mesh to the scene...they information about the texture on each mesh is lost:
mergedGeo.computeFaceNormals();
group = new THREE.Mesh( mergedGeo, new THREE.MeshBasicMaterial({ color: parseInt("ffffff", 16) }));
group.matrixAutoUpdate = false;
group.updateMatrix();
scene.add( group );
I am using Revision 68.
I urgently need help on that matter.
Kind regards,
Sebastian
The text was updated successfully, but these errors were encountered:
Hello,
i am really stuck with the following problem:
I have several meshes; each mesh has a different texture. Now I want to merge them all:
mergedGeo.merge( mesh.geometry, mesh.matrix);
This works fine.
But when I want to add the merged mesh to the scene...they information about the texture on each mesh is lost:
mergedGeo.computeFaceNormals();
group = new THREE.Mesh( mergedGeo, new THREE.MeshBasicMaterial({ color: parseInt("ffffff", 16) }));
group.matrixAutoUpdate = false;
group.updateMatrix();
scene.add( group );
I am using Revision 68.
I urgently need help on that matter.
Kind regards,
Sebastian
The text was updated successfully, but these errors were encountered: