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enchantment.cc
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enchantment.cc
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#include "enchantment.h"
using namespace std;
Enchantment::Enchantment(string name,string type, string des, int cost, Player *owner, int atk, int def): Card{name,type,des,cost,owner}, atk{atk}, def{def} {}
Enchantment::~Enchantment() {}
int Enchantment::getAttack()const {
return atk;
}
void Enchantment::incActPts() {}
void Enchantment::setAttack(int i) {}
void Enchantment::attack(shared_ptr<Card> c) {}
void Enchantment::attack(Player *p) {};
void Enchantment::beAttacked(int i) {};
int Enchantment::getDefence()const {
return def;
}
void Enchantment::inspect() {
//need to do
}
void Enchantment::notify(const string event) {}
int Enchantment::getRitualCharge()const { return 0; }
void Enchantment::setRitualCharge(int i) {}
void Enchantment::popEnchant() {}
void Enchantment::setDefence(int i) {}
void Enchantment::addEnchant(shared_ptr<Card> c) {}
int Enchantment::getRitualCost() { return 0; }
vector<shared_ptr<Card>> Enchantment::getEnchants() {}
int Enchantment::getAbCost() { return 0; }
void Enchantment::activate() {}
void Enchantment::setActPts(int i){}
int Enchantment::getActPts() const{return 0;}
int Enchantment::getMaxActPts()const {return 0;}
void Enchantment::setAbCost(int i) {}
void Enchantment::silence() {}