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ball game.py
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ball game.py
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#!/usr/bin/env python3
# encoding: utf-8
from tkinter import *
import random
import time
class Ball:
def __init__(self, canvas, paddle, color):
"""
initialize Ball
:param canvas: Canvas
:param paddle: Paddle
:param color: string
"""
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
self.canvas.move(self.id, 245, 100)
starts = [-3, -2, -1, 1, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
self.fraction = 0
self.canvas_id = self.canvas.create_text(10, 10, anchor="nw")
text = "Point: 0"
self.canvas.itemconfig(self.canvas_id, fill="blue", text=text)
def hit_paddle(self, pos):
"""
:param pos: list
:return: bool
"""
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
self.fraction += 1
self.canvas.delete(self.canvas_id)
self.canvas_id = self.canvas.create_text(10, 10, anchor="nw")
self.canvas.itemconfig(self.canvas_id, fill="blue", text="Point: ")
self.canvas.insert(self.canvas_id, 12, self.fraction)
return True
return False
def draw(self):
"""
:return:
"""
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
self.canvas.create_text(100, 300, text=("Game over! Point: %d") % self.fraction, fill="red")
if self.hit_paddle(pos) == True:
self.y = -3
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
class Paddle:
def __init__(self, canvas, color):
"""
:param canvas:
:param color:
"""
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.canvas.move(self.id, 200, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all(sequence='<KeyPress-Left>', func=self.turn_left)
self.canvas.bind_all(sequence='<KeyPress-Right>', func=self.turn_right)
def turn_left(self, event):
"""
:return:
"""
self.x = -2
def turn_right(self, event):
"""
:return:
"""
self.x = 2
def draw(self):
"""
:return:
"""
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
class Lock:
lock = False
def __init__(self):
self.lock = False
@classmethod
def getLock(self):
return self.lock
@classmethod
def setLock(self, lock):
self.lock = lock
return self
if "__main__" == __name__:
tk = Tk()
tk.title("Python Game")
tk.resizable(0, 0)
tk.wm_attributes("-topmost", 1)
tk.update()
canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
canvas.pack()
def start_begin(event):
if Lock.getLock() == True:
return
Lock.setLock(True)
paddle = Paddle(canvas=canvas, color="blue")
ball = Ball(canvas=canvas, paddle=paddle, color='red')
time.sleep(1)
while True:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.001)
canvas.bind_all(sequence="<Button-1>", func=start_begin)
tk.mainloop()