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Example_3_Oops_Dont_Spawn_On_Other_Robots_Either.java
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Example_3_Oops_Dont_Spawn_On_Other_Robots_Either.java
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package exampleBot;
import battlecode.common.Direction;
import battlecode.common.MapLocation;
import battlecode.common.RobotController;
public class Example_3_Oops_Dont_Spawn_On_Other_Robots_Either { // << This class must actually be called RobotPlayer, but isnt solely for this demo
public static final boolean Run = false;
public static void run(RobotController rc) {
try {
switch (rc.getType()) {
case HQ:
while ( true ) {
if ( rc.isActive() ) {
Direction dir = rc.getLocation().directionTo(rc.senseEnemyHQLocation()); // Get the direction to the enemy Base
MapLocation spawnLocation = rc.getLocation().add(dir); // Get me the next adjacent location in that direction
// Check to see if there's a mine OR another robot at that location
while ( rc.senseMine(spawnLocation) != null || rc.senseObjectAtLocation(spawnLocation) != null ) {
dir = dir.rotateLeft(); // If so, rotate until we find a direction with no mines
spawnLocation = rc.getLocation().add(dir);
}
rc.spawn(dir); // Spawn a robot in that direction!!
}
rc.yield();
}
case SOLDIER:
while ( true ) {
if ( rc.isActive() ) {
}
rc.yield();
}
case ARTILLERY:
while ( true ) {
if ( rc.isActive() ) {
}
rc.yield();
}
case GENERATOR:
while ( true ) {
if ( rc.isActive() ) {
}
rc.yield();
}
case MEDBAY:
while ( true ) {
if ( rc.isActive() ) {
}
rc.yield();
}
case SHIELDS:
while ( true ) {
if ( rc.isActive() ) {
}
rc.yield();
}
case SUPPLIER:
while ( true ) {
if ( rc.isActive() ) {
}
rc.yield();
}
default:
break;
}
} catch (Exception e) {
rc.breakpoint();
e.printStackTrace();
//run(rc);
}
}
}