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Texture display wrong in IOS browsers #47
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Thanks for the report, unfortunately I have an android,, so for now I can't really debug it. |
something wrong with me too. my env is iphone5( IOS8.3 ) |
This commit appeared to have broken the shader on some iOS environments. |
Thanks, I suspect something wrong with shader derivatives, can you try https://goo.gl/m9C6Bx and see if it works? |
yes, it work in my iphone5( IOS8.3 ) ( https://goo.gl/m9C6Bx ). seen like as desktop |
Yes, it works fine in IOS10 Chrome. So if it means your suspect not established? |
I'm almost sure it's not the matcap shader as PBR and normal have the issue too. |
i came to ( https://www.browserstack.com/ ) test on IOS online within a free account. i think it can help you |
Ok I'll see if I can reproduce and if it's not too complex to setup! |
I believe this was fixed with 8414c65 |
I found in ScupltGL can not display correctly in all IOS browers, but IOS claims it support WEBGL, and i test another webgl matcap sample base on matcap, and it's work fine.
pls check this link for test video:
https://vimeo.com/185645917
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