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This repository has been archived by the owner on Sep 16, 2023. It is now read-only.
The method itselft can't handle self-intersection.
Even when there're no self-intersection, some weird stuffs can happen (just put the detail slider to 1.0 and do a lot of holes...).
A quick summary for this method is :
each edges length must be in a certain interval ( min < x < max )
when you sculpt the vertices you can only move them to a limited distance dist on each frame (dependent from min and max )
that way you can prevent every self-intersection by checking the distance between the vertices and if it is closer than a certain thickness (dependent of min, max and dist, you can merge them)
Currently, I am not even sure that the first point is respected (because I sometimes smooth stuffs in the subdivision and decimation process).
The second point is not difficult...
And the third point... well... I don't know if it's work perfectly.
So in short, adaptive sculpting is by far the most difficult part to improve :D.
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use it with a mesh that already contains self-intersection will lead a crash.
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