Replies: 4 comments 3 replies
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For such editing I would recommend Vespucci. StreetComplete is intentionally offering only predefined quests, not a full scale editing. |
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I'm going to convert this to a discussion since I am quite sure that the feature as-is would be rejected as out-of-scope, but is still interesting to discuss, so I don't want to close it outright. |
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I've seen a number of requests like this, for some "full-fledged" editor feature. Just now, I realized that I think they point to a missing niche in the OSM ecosystem. Or rather, two niches which are both filled only by StreetComplete: directed and non-technical. Not sure those are the best names, but here's what I mean:
It's easy to conflate these qualities because they both contribute to StreetComplete's ease of use. However, they are distinct. You could imagine an editor with quests that prompt the user to enter the tag value in free-form text. Or an editor which which supports applying some limited set of actions to any element without knowing the tags, but is totally user-directed; this one could include your suggestion here and many similar ones which are out of scope for StreetComplete (in my opinion, see below). The problem is that expanding functionality makes directed apps less usable. Since, by definition, they can't rely on users searching out some specific functionality, each feature needs to get the user's attention if it's going to get used (ref: #2970). But, add too many and once again the user has to explore them and decide which one to use, restoring the learning curve and defeating the purpose of being a directed app. Good design can mitigate this, but this is hard work and there is still a hard limit. Worth noting that in the past @westnordost and I have not seen totally eye-to-eye on this; see #2461, starting around #2461 (comment). Perhaps this time I've explained myself well enough to convince you 😜 There's nothing wrong with undirected apps. They can support many more features without becoming unusable. You just can't be directed and undirected at once. However, StreetComplete receives feature requests for both types of features, because it is the only popular non-technical OSM editor. So, I think the missing link is a non-technical, undirected OSM editor. It would have features like this suggestion, adding new buildings or other geometry, and editing tags on any element, but would be limited to a set of tags and values. There's probably more I could say, but I'll leave it here. |
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As for the @ancarda I would suggest just long-pressing on the location, choosing There are literally millions of things that can be wrong on the map, and IMHO adding a millions of quests is not the solution if SC is to remain usable. OSM Notes, especially when accompanied by pictures as SC allows, are universal free-form way to mark any and every inconsistency on the map. Especially as burned down houses are (hopefully) something that happens very infrequently. |
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Use case
The other day, a friend of mine saw a local business burn down. He subsequently updated Google Maps to indicate the business is temporally closed, but wasn't able to figure out how to make the same edit on OpenStreetMap. I had a look on the wiki and wasn't entirely sure how to tag it either.
As far as I can tell, you change this:
To this:
Proposed Solution
I think StreetComplete might be a good app to be able to make these edits. I imagine you could tap on any building and mark it as demolished or destroyed. For destroyed, perhaps it could ask you how (fire and earthquake?), and add the relevant tags. This wiki page: https://wiki.openstreetmap.org/wiki/Key:destroyed: seems to suggest
damage:type
might exist, but is not documented?I appreciate this is a rough idea, and maybe needs some standardization on the wiki first. I'm not sure where else to ask.
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