You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Exception console output. Reproductible by starting up the project and pressing Alt+Enter. The game window will flicker for few second and this DirectX exception is thrown:
(Console output)
[Game]: Error: Unexpected exception. Stride.Graphics.GraphicsException: Unexpected error on Present (device status: Normal)
---> SharpDX.SharpDXException: HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall], Message: The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect.
Enable the D3D debug layer in order to see details via debug messages.
at Stride.Graphics.SwapChainGraphicsPresenter.Present()
--- End of inner exception stack trace ---
at Stride.Graphics.SwapChainGraphicsPresenter.Present()
at Stride.Games.GraphicsDeviceManager.Stride.Games.IGraphicsDeviceManager.EndDraw(Boolean present)
at Stride.Games.GameBase.EndDraw(Boolean present)
at Stride.Engine.Game.EndDraw(Boolean present) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Engine\Engine\Game.cs:line 445
at Stride.Games.GameBase.RawTick(TimeSpan elapsedTimePerUpdate, Int32 updateCount, Single drawInterpolationFactor, Boolean drawFrame)
at Stride.Games.GameBase.RawTickProducer()
Stride.Graphics.GraphicsException: Unexpected error on Present (device status: Normal)
---> SharpDX.SharpDXException: HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall], Message: The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect.
Enable the D3D debug layer in order to see details via debug messages.
at Stride.Graphics.SwapChainGraphicsPresenter.Present()
--- End of inner exception stack trace ---
at Stride.Graphics.SwapChainGraphicsPresenter.Present()
at Stride.Games.GraphicsDeviceManager.Stride.Games.IGraphicsDeviceManager.EndDraw(Boolean present)
at Stride.Games.GameBase.EndDraw(Boolean present)
at Stride.Engine.Game.EndDraw(Boolean present) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Engine\Engine\Game.cs:line 445
at Stride.Games.GameBase.RawTick(TimeSpan elapsedTimePerUpdate, Int32 updateCount, Single drawInterpolationFactor, Boolean drawFrame)
at Stride.Games.GameBase.RawTickProducer()
Unhandled exception. Stride.Graphics.GraphicsException: Unexpected error on Present (device status: Normal)
---> SharpDX.SharpDXException: HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall], Message: The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect.
Enable the D3D debug layer in order to see details via debug messages.
at Stride.Graphics.SwapChainGraphicsPresenter.Present()
--- End of inner exception stack trace ---
at Stride.Graphics.SwapChainGraphicsPresenter.Present()
at Stride.Games.GraphicsDeviceManager.Stride.Games.IGraphicsDeviceManager.EndDraw(Boolean present)
at Stride.Games.GameBase.EndDraw(Boolean present)
at Stride.Engine.Game.EndDraw(Boolean present) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Engine\Engine\Game.cs:line 445
at Stride.Games.GameBase.RawTick(TimeSpan elapsedTimePerUpdate, Int32 updateCount, Single drawInterpolationFactor, Boolean drawFrame)
at Stride.Games.GameBase.RawTickProducer()
at Stride.Games.GameBase.Tick()
at Stride.Games.GamePlatform.Tick()
at Stride.Games.SDLMessageLoop.Run(Window form, RenderCallback renderCallback)
at Stride.Games.GameWindowSDL.Run()
at Stride.Games.GamePlatform.Run(GameContext gameContext)
at Stride.Games.GameBase.Run(GameContext gameContext)
at RescueDrone.RescueDroneApp.Main(String[] args) in D:\Tests\RescueDrone\RescueDrone.Windows\RescueDroneApp.cs:line 13
This is not reproductible with plain Stride 4.1 projects. Switching to fullscreen in other projects works perfectly fine.
The text was updated successfully, but these errors were encountered:
Exception console output. Reproductible by starting up the project and pressing Alt+Enter. The game window will flicker for few second and this DirectX exception is thrown:
(Console output)
This is not reproductible with plain Stride 4.1 projects. Switching to fullscreen in other projects works perfectly fine.
The text was updated successfully, but these errors were encountered: