Loading .fbx from code-only #1743
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Bump. I've browsed through the source code looking for a solution... |
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if you are already ussing the 3d importer from stride to get the model data then you may want to look at ModelFromFileTemplateGenerator.cs in the Stride.Assets.Presentation project. and get the saved file that should be then able to be created with Content.Load("path"). There was a discussion on how to use that here. another option is to load from obj which someone already got working here. I havent looked into this much myself as I dont have the need atm, but these are likely starting points for what you need. |
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What is the most direct approach in loading an .fbx file and creating a
Entity
from code-only? I have tried two approaches:Beta Was this translation helpful? Give feedback.
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