Requirements common for all platforms:
-
Python version 2.6 or 2.7
- Python Image Library
-
CMake version 2.8 or higher (tested with version 2.8)
The GUI also dependends on:
-
Qt version 4.7 or higher (tested with version 4.8)
-
QJSON version 0.5 or higher (tested with version 0.7.1, which is bundled)
Qt and QJSON will be required if -DENABLE_GUI=TRUE
is passed to CMake, and
never used if -DENABLE_GUI=FALSE
is passed instead. The implicit default is
-DENABLE_GUI=AUTO
, which will build the GUI if Qt is available, using the
bundled QJSON if it is not found on the system.
The code also depends on zlib, libpng, and snappy libraries, but the bundled sources are always used regardless of system availability, to make the wrapper shared-objects/DLL self contained, and to prevent symbol collisions when tracing.
Build as:
cmake -H. -Bbuild
make -C build
You can also build the 32-bits GL wrapper on a 64-bits distribution, provided you have a multilib gcc and 32-bits X11 libraries, by doing:
cmake \
-DCMAKE_C_FLAGS=-m32 \
-DCMAKE_CXX_FLAGS=-m32 \
-DCMAKE_EXE_LINKER_FLAGS=-m32 \
-DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib32 \
-DENABLE_GUI=FALSE \
-H. -Bbuild32
make -C build32 glxtrace
The /usr/lib32
refers to the path where the 32-bits shared objects are may
differ depending on the actual Linux distribution.
Additional requirements:
Build as:
export ANDROID_NDK=/path/to/your/ndk
cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/android.toolchain.cmake -DANDROID_API_LEVEL=9 -H. -Bbuild
make -C build
You can also choose a particular ABI by passing ANDROID_ABI
variable to
cmake, e.g., -DANDROID_ABI=x86
.
Put Apitrace source tree into B2GROOT/external/apitrace/
and the Android.mk
file (B2GROOT/external/apitrace/Android.mk
) will do the needful to compile
and install apitrace appropriately into the system image as part of FirefoxOS
build process. It expects a linaro-type of Android NDK to be present in
../../prebuilt/ndk/android-ndk-r7
(ie B2GROOT/prebuilt/ndk/android-ndk-r7
).
Additional requirements:
-
For Direct3D 11.1 support:
-
Other:
-
Microsoft Visual Studio (tested with 2010 version) or MinGW (tested with mingw-w64's gcc version 4.6.2)
-
-
for D3D 10, 10.1, and 11 support the June 2010 release is recommended.
-
for D3D7, D3D8 support the August 2007 release or earlier is required, as later releases do not include the necessary headers.
-
-
To build with Visual Studio first invoke CMake GUI as:
cmake-gui -H%cd% -B%cd%\build
and press the Configure button.
It will try to detect most required/optional dependencies automatically. When not found automatically, you can manually specify the location of the dependencies from the CMake GUI.
After you've successfully configured, you can start the build by opening the
generated build\apitrace.sln
solution file, or invoking CMake as:
cmake --build build --config MinSizeRel
The steps to build 64bit version are similar, but choosing Visual Studio 10 Win64 instead of Visual Studio 10.
It's also possible to instruct CMake build Windows binaries on Linux with MinGW cross compilers.