<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<script src="https://cdn.jsdelivr.net/npm/p5@1.5.0/lib/p5.js"></script>
<script src="sketch.js"></script>
<title>P5.js 연습</title>
</head>
<body>
<h1>Arrays of Objects</h1>
</body>
</html>
class Bubble {
constructor(x, y, r) {
this.x = x;
this.y = y;
this.r = r;
}
move() {
this.x = this.x + random(-5, 5);
this.y = this.y + random(-5, 5);
}
show() {
stroke(255);
strokeWeight(4);
noFill();
circle(this.x, this.y, this.r*2);
}
}
let bubbles = [];
function setup() {
createCanvas(600, 400);
for (let i = 0; i < 6; i++) {
let x = 20 + 100 * i;
bubbles[i] = new Bubble(x, 200, 20);
}
}
function draw() {
background(0);
for (let i = 0; i < bubbles.length; i++) {
bubbles[i].move();
bubbles[i].show();
}
}
class Bubble {
constructor(x, y, r) {
this.x = x;
this.y = y;
this.r = r;
}
move() {
this.x = this.x + random(-5, 5);
this.y = this.y + random(-5, 5);
}
show() {
stroke(255);
strokeWeight(4);
noFill();
circle(this.x, this.y, this.r*2);
}
}
let bubbles = [];
function setup() {
createCanvas(600, 400);
for (let i = 0; i < 10; i++) {
let x = random(width);
let y = random(height);
let r = random(10, 40)
bubbles[i] = new Bubble(x, y, r);
}
}
function draw() {
background(0);
// for (let i = 0; i < bubbles.length; i++) {
// bubbles[i].move();
// bubbles[i].show();
// }
for (let bubble of bubbles) {
bubble.move();
bubble.show();
}
}
class Bubble {
constructor(x, y, r) {
this.x = x;
this.y = y;
this.r = r;
}
move() {
this.x = this.x + random(-5, 5);
this.y = this.y + random(-5, 5);
}
show() {
noStroke();
fill(255, 10);
circle(this.x, this.y, this.r*2);
}
}
let bubbles = [];
function setup() {
createCanvas(600, 400);
for (let i = 0; i < 1000; i++) {
let x = random(width);
let y = random(height);
let r = random(10, 40)
bubbles[i] = new Bubble(x, y, r);
}
}
function draw() {
background(0);
for (let i = 0; i < bubbles.length; i++) {
bubbles[i].move();
bubbles[i].show();
}
}
class Bubble {
constructor(x, y, r) {
this.x = x;
this.y = y;
this.r = r;
}
move() {
this.x = this.x + random(-5, 5);
this.y = this.y + random(-5, 5);
}
show() {
stroke(255);
strokeWeight(4);
noFill();
circle(this.x, this.y, this.r*2);
}
}
let bubbles = [];
function setup() {
createCanvas(600, 400);
}
function mousePressed() {
let r = random(10, 50);
let b = new Bubble(mouseX, mouseY, r);
bubbles[0] = b;
// bubbles.push(b);
}
function draw() {
background(0);
for (let i = 0; i < bubbles.length; i++) {
bubbles[i].move();
bubbles[i].show();
}
}
class Bubble {
constructor(x, y, r) {
this.x = x;
this.y = y;
this.r = r;
}
move() {
this.x = this.x + random(-5, 5);
this.y = this.y + random(-5, 5);
}
show() {
stroke(255);
strokeWeight(4);
noFill();
circle(this.x, this.y, this.r*2);
}
}
let bubbles = [];
function setup() {
createCanvas(600, 400);
}
function mouseDragged() {
let r = random(10, 50);
let b = new Bubble(mouseX, mouseY, r);
bubbles.push(b);
}
function draw() {
background(0);
for (let i = 0; i < bubbles.length; i++) {
bubbles[i].move();
bubbles[i].show();
}
}