<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<script src="https://cdn.jsdelivr.net/npm/p5@1.5.0/lib/p5.js"></script>
<script src="sketch.js"></script>
<title>WEBGL 연습</title>
</head>
<body>
<h1>Texture</h1>
</body>
</html>
let angle = 0;
let kitten;
function preload() {
kitten = loadImage('kitten0.jpg');
}
function setup() {
createCanvas(400, 300, WEBGL);
}
function draw(){
background(175);
rotateX(angle);
rotateY(angle * 0.3);
rotateZ(angle * 1.2);
texture(kitten);
noStroke();
plane(200, 200);
// box(100);
// sphere(100);
// torus(100, 25);
angle += 0.03;
}
let angle = 0;
let kitten;
let cam;
function preload() {
kitten = loadImage('kitten0.jpg');
}
function setup() {
createCanvas(400, 300, WEBGL);
cam = createCapture(VIDEO);
cam.size(320, 240);
}
function draw(){
background(175);
rotateX(angle);
rotateY(angle * 0.3);
rotateZ(angle * 1.2);
texture(kitten);
noStroke();
plane(200, 200);
// box(100);
// sphere(100);
// torus(100, 25);
angle += 0.03;
}
let angle = 0;
let kitten;
let cam;
function preload() {
kitten = loadImage('kitten0.jpg');
}
function setup() {
createCanvas(400, 300, WEBGL);
cam = createCapture(VIDEO);
cam.size(320, 240);
cam.hide();
}
function draw(){
background(175);
rotateX(angle);
rotateY(angle * 0.3);
rotateZ(angle * 1.2);
texture(cam);
noStroke();
plane(320, 240);
// box(100);
// sphere(100);
// torus(100, 25);
angle += 0.03;
}
let angle = 0;
let kitten;
let cam;
function preload() {
kitten = loadImage('kitten0.jpg');
}
function setup() {
createCanvas(400, 300, WEBGL);
cam = createCapture(VIDEO);
cam.size(320, 240);
cam.hide();
}
function draw(){
background(175);
push();
rotateX(angle);
rotateY(angle * 0.3);
rotateZ(angle * 1.2);
texture(cam);
noStroke();
box(100);
pop();
texture(cam);
noStroke();
plane(320, 240);
angle += 0.03;
}
let angle = 0;
let kitten;
let cam;
function preload() {
kitten = loadImage('kitten0.jpg');
}
function setup() {
createCanvas(400, 300, WEBGL);
cam = createCapture(VIDEO);
cam.size(320, 240);
cam.hide();
}
function draw(){
background(175);
push();
rotateX(angle);
rotateY(angle * 0.3);
rotateZ(angle * 1.2);
texture(cam);
noStroke();
box(100);
pop();
texture(cam);
noStroke();
translate(0, 100);
rotateX(HALF_PI);
// ambientLight(255);
ambientMaterial(255);
plane(500, 500);
angle += 0.03;
}
let angle = 0;
let kitten;
let cam;
function preload() {
kitten = loadImage('kitten0.jpg');
}
function setup() {
createCanvas(400, 300, WEBGL);
cam = createCapture(VIDEO);
cam.size(320, 240);
cam.hide();
}
function draw(){
background(175);
directionalLight(255, 255, 255, -mouseX + width/2, -mouseY + height/2, 0);
push();
rotateX(angle);
rotateY(angle * 0.3);
rotateZ(angle * 1.2);
texture(cam);
noStroke();
box(100);
pop();
texture(cam);
noStroke();
translate(0, 100);
rotateX(HALF_PI);
// ambientLight(255);
ambientMaterial(255);
plane(500, 500);
angle += 0.03;
}