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Main.tscn
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Main.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://scenes/camera_rig.tscn" type="PackedScene" id=1]
[ext_resource path="res://materials-and-shaders/ground_material.tres" type="Material" id=2]
[ext_resource path="res://scripts/Ground.gd" type="Script" id=3]
[ext_resource path="res://assets/tri6.obj" type="ArrayMesh" id=4]
[ext_resource path="res://materials-and-shaders/grass_shadermaterial.tres" type="Material" id=5]
[ext_resource path="res://materials-and-shaders/particle_material.tres" type="Material" id=6]
[ext_resource path="res://scripts/Particles.gd" type="Script" id=7]
[sub_resource type="PlaneMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
size = Vector2( 100, 100 )
subdivide_width = 100
subdivide_depth = 100
[node name="Main" type="Spatial" index="0"]
[node name="Camera_rig" parent="." index="0" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 0.797623, 0.603157, 0, -0.603157, 0.797623, -8.49521, 5, -8.75338 )
[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]
transform = Transform( 0.731677, 0.313291, -0.605391, 0, 0.888124, 0.459605, 0.681651, -0.336282, 0.64982, 0, 24.0867, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Shadow" ]
[node name="Ground" type="MeshInstance" parent="." index="2"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = ExtResource( 2 )
script = ExtResource( 3 )
_sections_unfolded = [ "Material", "material/0", "mesh" ]
[node name="Grass Test" type="MeshInstance" parent="." index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.23625, 6.83769, -2.93217 )
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 4 )
skeleton = NodePath("..")
material/0 = ExtResource( 5 )
_sections_unfolded = [ "Material" ]
[node name="Particles" type="Particles" parent="." index="4"]
layers = 1
material_override = ExtResource( 5 )
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = true
amount = 256
lifetime = 1.0
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 1.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -4, -4, -4, 8, 8, 8 )
local_coords = false
draw_order = 0
process_material = ExtResource( 6 )
draw_passes = 1
draw_pass_1 = ExtResource( 4 )
script = ExtResource( 7 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Transform", "process_material" ]
rows = 300
spacing = 0.5