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descriptor_buffer_basic.h
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/* Copyright (c) 2023, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Using descriptor buffers replacing descriptor sets with VK_EXT_descriptor_buffer
* This render multiple cubes passing uniform buffers and combined image samples to the GPU using descriptor buffers instead of descriptor sets
* This allows for a more bindless design
*/
#pragma once
#include "api_vulkan_sample.h"
class DescriptorBufferBasic : public ApiVulkanSample
{
public:
bool animate = true;
std::unique_ptr<vkb::core::Buffer> resource_descriptor_buffer;
std::unique_ptr<vkb::core::Buffer> image_descriptor_buffer;
VkPhysicalDeviceDescriptorBufferPropertiesEXT descriptor_buffer_properties{};
VkDeviceSize uniform_descriptor_offset;
VkDeviceSize image_descriptor_offset;
VkDescriptorSetLayout descriptor_set_layout_buffer{VK_NULL_HANDLE};
VkDescriptorSetLayout descriptor_set_layout_image{VK_NULL_HANDLE};
struct Cube
{
Texture texture;
std::unique_ptr<vkb::core::Buffer> uniform_buffer;
glm::vec3 rotation;
glm::mat4 model_mat;
};
std::array<Cube, 2> cubes;
struct Models
{
std::unique_ptr<vkb::sg::SubMesh> cube;
} models;
struct UniformBuffers
{
std::unique_ptr<vkb::core::Buffer> scene;
} uniform_buffers;
struct UboScene
{
glm::mat4 projection;
glm::mat4 view;
} ubo_scene;
VkPipeline pipeline{VK_NULL_HANDLE};
VkPipelineLayout pipeline_layout{VK_NULL_HANDLE};
DescriptorBufferBasic();
~DescriptorBufferBasic() override;
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void build_command_buffers() override;
void load_assets();
void setup_descriptor_set_layout();
void prepare_pipelines();
void prepare_descriptor_buffer();
void prepare_uniform_buffers();
void update_uniform_buffers();
void update_cube_uniform_buffers(float delta_time);
void draw();
bool prepare(vkb::Platform &platform) override;
void render(float delta_time) override;
void on_update_ui_overlay(vkb::Drawer &drawer) override;
};
std::unique_ptr<vkb::VulkanSample> create_descriptor_buffer_basic();