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SegFault when launching pre-compiled binary, GLXWindow::create #44
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Okay, yes, it'd be good to build from sources and debug this. |
New issue started for my compilation error (#45). |
After rebuilding bullet without double precision, I was able to build a debug version of stuntrally3 and it still segfaults. The Ogre.log does have a new error in it:
Here's the entire Ogre.log and here's the backtrace:
I'm not very knowledgeable with debugging, but if you need any additional information, I'm happy to provide it. |
Ok this is bad: |
Hi @darksylinc do you have any ideas on this? I'm not sure why it could crash here: |
I don't know. But there's critical information missing here:
Other things that can help:
If running behind Gamescope works, then perhaps OP is missing an xorg dependency or his Xorg installation is broken. |
Whoops, I missed that dependency (as well as zzlib). Both are now installed and I've rebuilt the entirety of sr3 and its dependencies using Here's an updated Ogre.log.
Apologies, I didn't want to overshare info since it wasn't asked for in the initial bug report template. Single GPU, AMD RX 7900 GRE. Gamescope was not available in our software repositories and attempts to build it have ran into dependency issues (required newer wayland-server than installed), so I used an older version, which then was missing additional dependencies. I'll work on that over the next few days (and make it available on the software repo for others) and try to post an update when complete. ldd output
valgrind output:
And just in case it's helpful, here's the entirety of the gdb output with my recompiled stuntrally3 (after correcting those dependency issues):
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This is starting to look like an XWayland issue (i.e. an issue with KWin version being used). My guess is Sounds like gamescope should be capable of workarounding the problem. |
So, after running into a bunch of issues trying to get gamescope to build on my system, I tried running sr3 from X11. In doing so, I was able to launch the game and go to start a race, but in that loading screen, I got a sigtrap. (If you'd prefer, this can moved to a new issue.) Here is my Ogre.log and MyGUI.log. And the gdb backtrace:
And valgrind output at the crash (I can provide the full valgrind output if desired):
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Agh, ok this is "normal" 🫤 . |
Describe the issue
Stuntrally crashes after loading the initial menu asking for graphics settings. Whether I do windowed or fullscreen, with varying resolutions, it will always segfault.
The Ogre.log mirrors the output on the terminal minus the log not containing the following segfault error:
stuntrally3.sh: line 21: 5865 Segmentation fault "$BINPATH/stuntrally3" $*
If I run gdb on the binary and backtrace, I get the following output:
How to Reproduce
I simply downloaded the pre-compiled StuntRally-3.2-Linux.txz from the releases section, uncompressed it, went into the folder and ran
sh stuntrally3.sh
, hit "accept" and it would crash.It happens with 3.1 as well.
Desktop (please complete the following information):
Note, I attempted to compile from source to try and get debug symbols, but that fails... I'm still researching before I attempt to create an issue for it.
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