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test_scene.tscn
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test_scene.tscn
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[gd_scene load_steps=6 format=3 uid="uid://dv1o5sofksyw0"]
[ext_resource type="Script" path="res://addons/vaporwavesky/vaporwave_sky_material.gd" id="1_rkrok"]
[ext_resource type="Shader" path="res://addons/vaporwavesky/vaporwave.gdshader" id="2_i1k5m"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gj7hj"]
shader = ExtResource("2_i1k5m")
shader_parameter/sky_color = Color(0.1, 0.07, 0.2, 1)
shader_parameter/sky_horizon_color = Color(0.56, 0.18, 0.42, 1)
shader_parameter/sky_horizon_decay = 3.0
shader_parameter/ground_color = Color(0, 0, 0, 1)
shader_parameter/ground_horizon_color = Color(0.1, 0, 0.07, 1)
shader_parameter/ground_horizon_decay = 1.0
shader_parameter/stars_enabled = true
shader_parameter/stars_below_horizon = false
shader_parameter/star_color = Color(0.95, 0.9, 0.6, 1)
shader_parameter/star_radius = 0.3
shader_parameter/star_density = 5.0
shader_parameter/star_randomness = 1.0
shader_parameter/star_seed = Vector2(0, 0)
shader_parameter/grid_enabled = true
shader_parameter/grid_color = Color(0.18, 0.92, 0.74, 1)
shader_parameter/grid_depth = 2.0
shader_parameter/grid_spacing = 1.0
shader_parameter/grid_thickness = 0.03
shader_parameter/grid_max_distance = 25.0
shader_parameter/grid_max_distance_fade = 0.3
shader_parameter/grid_energy = 1.0
shader_parameter/sun_radius = 10.0
shader_parameter/sun_smoothing = 0.35
shader_parameter/sun_glow_color = Color(0.96, 0.9, 0.35, 1)
shader_parameter/sun_glow_radius = 30.0
shader_parameter/sun_glow_intensity = 0.5
shader_parameter/sun_gradient_enabled = true
shader_parameter/sun_color_1 = Color(0.96, 0.9, 0.35, 1)
shader_parameter/sun_color_2 = Color(0.96, 0.35, 0.9, 1)
shader_parameter/sun_gradient_pos_frac = 0.6
shader_parameter/sun_gradient_span_frac = 0.8
shader_parameter/sun_banding_enabled = true
shader_parameter/sun_banding_base_gap = 0.03
shader_parameter/sun_banding_gap_mul = 1.1
shader_parameter/sun_banding_stop_height = 0.7
shader_parameter/sun_banding_thickness = 0.01
script = ExtResource("1_rkrok")
[sub_resource type="Sky" id="Sky_ehl48"]
sky_material = SubResource("ShaderMaterial_gj7hj")
[sub_resource type="Environment" id="Environment_d7124"]
background_mode = 2
sky = SubResource("Sky_ehl48")
[node name="TestScene" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-1, 1.21669e-08, -8.6572e-08, 0, 0.990268, 0.139173, 8.74228e-08, 0.139173, -0.990268, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_d7124")