Skip to content

Actions: sultim-t/RayTracedGL1

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
64 workflow runs
64 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Proper check if a format supports blit
Windows #148: Commit 0b1aec8 pushed by sultim-t
September 9, 2023 17:50 8m 7s transition-dyn
September 9, 2023 17:50 8m 7s
Add RgOriginalTextureDetailsEXT to specify format of the data
Windows #147: Commit 17d5747 pushed by sultim-t
September 6, 2023 08:22 9m 2s transition-dyn
September 6, 2023 08:22 9m 2s
September 4, 2023 09:52 10m 32s
Expect user to use dynamic linking
Windows #145: Commit a018d08 pushed by sultim-t
September 3, 2023 21:55 8m 6s transition-dyn
September 3, 2023 21:55 8m 6s
Reduce geominfo from 256 to 192 bytes
Windows #144: Commit 7212c8a pushed by sultim-t
September 3, 2023 18:46 8m 43s transition-as
September 3, 2023 18:46 8m 43s
Upload replacement vertex data
Windows #143: Commit 8cf30e1 pushed by sultim-t
September 3, 2023 10:50 9m 52s transition-as
September 3, 2023 10:50 9m 52s
Fix bloom offsets
Windows #142: Commit ed1049f pushed by sultim-t
September 2, 2023 22:00 9m 47s transition-as
September 2, 2023 22:00 9m 47s
uniqueID is a parameter of an object instance, not a built AS
Windows #141: Commit 504fe59 pushed by sultim-t
September 2, 2023 17:58 9m 35s transition-as
September 2, 2023 17:58 9m 35s
Optimize
Windows #140: Commit 13dca0c pushed by sultim-t
September 2, 2023 08:22 8m 49s transition-as
September 2, 2023 08:22 8m 49s
August 26, 2023 14:58 7m 48s
August 26, 2023 14:58 9m 37s
Draft that just works
Windows #137: Commit e5c16cd pushed by sultim-t
August 20, 2023 21:43 9m 40s vox
vox
August 20, 2023 21:43 9m 40s
Draft that just works
Windows #136: Commit 151b021 pushed by sultim-t
August 20, 2023 21:35 7m 27s vox
vox
August 20, 2023 21:35 7m 27s
Don't apply bloom on lightmapped mode screen part
Windows #135: Commit 15a6b2d pushed by sultim-t
August 19, 2023 17:18 10m 43s transition
August 19, 2023 17:18 10m 43s
Fix texture meta not being loaded initially
Windows #134: Commit 5422e00 pushed by sultim-t
August 19, 2023 10:30 10m 32s transition
August 19, 2023 10:30 10m 32s
RME bias / multiplier
Windows #133: Commit 584e3c4 pushed by sultim-t
August 18, 2023 23:55 10m 27s transition
August 18, 2023 23:55 10m 27s
BAD ATTEMPTS
Windows #132: Commit 96fd707 pushed by sultim-t
August 17, 2023 12:18 10m 34s streamline-fg
August 17, 2023 12:18 10m 34s
Somewhat ugly way to call Streamline only for the main window
Windows #131: Commit 5803442 pushed by sultim-t
August 9, 2023 13:49 8m 18s streamline
August 9, 2023 13:49 8m 18s
Check SL features, if not available, destroy
Windows #130: Commit e6345c6 pushed by sultim-t
August 8, 2023 11:52 8m 24s streamline
August 8, 2023 11:52 8m 24s
Low latency interface option, debug button
Windows #129: Commit 19c6c8d pushed by sultim-t
August 7, 2023 10:57 9m 58s streamline
August 7, 2023 10:57 9m 58s
Default bloom tweak
Windows #128: Commit 9a862eb pushed by sultim-t
August 7, 2023 10:17 9m 48s streamline
August 7, 2023 10:17 9m 48s
Reflex draft
Windows #127: Commit f2f4822 pushed by sultim-t
August 7, 2023 09:50 10m 27s streamline
August 7, 2023 09:50 10m 27s
Draft to integrate NRD through Streamline D:
Windows #126: Commit 5728df6 pushed by sultim-t
August 6, 2023 18:32 10m 30s streamline-nrd
August 6, 2023 18:32 10m 30s
Add DLAA as DLSS highest option
Windows #125: Commit 7cea82c pushed by sultim-t
August 6, 2023 12:24 8m 45s streamline
August 6, 2023 12:24 8m 45s
Remove ultra quality for DLSS - DLAA implementation is needed
Windows #124: Commit 352e17b pushed by sultim-t
August 6, 2023 11:54 7m 46s streamline
August 6, 2023 11:54 7m 46s