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supabase.channel will create a big puffy RealtimeChannel object and append it to the RealtimeClient.channels array, and never clean it up. So if you just ran this code in your app whenever you wanted to send a message the array would just keep growing full of channels without bounds.
Since I was about to implement a pattern like "our API server broadcasts a message every time new stuff happens", this would mean my API server would have a big memory leak, which would be very bad.
Describe the improvement
You can clean up the channel by calling RealtimeClient.removeChannel, although the code inside removeChannel is very silly looking in the case when the channel isn't connected (it constructs a fake leave push to unsubscribe and then triggers a fake OK on it.)
I guess it goes without saying but it seems like probably the interface should be refactored to not use the RealtimeChannel abstraction in cases where you are just firing off a broadcast message over HTTP, since the purpose of RealtimeChannel is to manage all the state for persistent connections.
I think this is just a matter of how you manage the state of the channel, whether you use a state library like zustand or something to manage it like you would a singleton.
I think its clear that they remove it automatically, (and I have read it somewhere in the docs)
The idea is that if you are using Channel Authorization you will need to manage your channels (CRUD operations) using the new endpoints in our API.
If not, then the channels will auto delete as they are ephemeral in nature in our system and technically do not create any entry in any persistency layer.
Improve documentation
Link
https://supabase.com/docs/reference/javascript/broadcastmessage?example=send-a-message
Describe the problem
If you follow the instructions in the documentation to send a broadcast message over HTTP:
supabase.channel
will create a big puffyRealtimeChannel
object and append it to theRealtimeClient.channels
array, and never clean it up. So if you just ran this code in your app whenever you wanted to send a message the array would just keep growing full of channels without bounds.Since I was about to implement a pattern like "our API server broadcasts a message every time new stuff happens", this would mean my API server would have a big memory leak, which would be very bad.
Describe the improvement
You can clean up the channel by calling
RealtimeClient.removeChannel
, although the code insideremoveChannel
is very silly looking in the case when the channel isn't connected (it constructs a fake leave push to unsubscribe and then triggers a fake OK on it.)The text was updated successfully, but these errors were encountered: