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SuperSlicer_2.2.56.0_win64 italian language make program crash #1167

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chicco83 opened this issue May 23, 2021 · 9 comments
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SuperSlicer_2.2.56.0_win64 italian language make program crash #1167

chicco83 opened this issue May 23, 2021 · 9 comments
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fixed for the next version That means that you should be able to test it in the latest nightly build

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@chicco83
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if the software starts in italian it crash immediately.

@MLiv79
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MLiv79 commented May 23, 2021

Yes and moreover you can't make it start in english. I've the previous version in english (because of known issues with italian language like fan settings) and the latest nightly force start in italian while i've not set it up in italian and like you wrote it force close immediately.

@MLiv79
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MLiv79 commented May 23, 2021

Yes, i tried also latest release and result is the same. It start in italian and crash
image

@chicco83
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to fix it simply copy eng file into it directory
here
SuperSlicer_2.2.56.0_win64_20210522\resources\localization

@Liger0
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Liger0 commented May 23, 2021

Use this nightly: https://github.com/supermerill/SuperSlicer/actions/runs/804896051
And the last posted files at #1128
The last beta is just... not usable.

@supermerill
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It's on windows?
I tried each tabs on the italian just to be sure it won't crash.
And I can't make it crash.... maybe because my windows is in utf-8 mode... same problem as with other translations.
does this file works?
it_2021_05_24.zip

@Liger0
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Liger0 commented May 24, 2021

It's on windows?
I tried each tabs on the italian just to be sure it won't crash.
And I can't make it crash.... maybe because my windows is in utf-8 mode... same problem as with other translations.
does this file works?
it_2021_05_24.zip

It still doesn't work.
Could you use as a base the updated one I posted yesterday in the last post, to see if anything need fixes?
It works in the old nightly.
Plus there is translated stuff in the TODO but the python scripts fails so I can't merge it.

debug failed

@supermerill
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@Liger0 should be resolved, can you test the action debug_win#9?

@supermerill supermerill added fixed for the next version That means that you should be able to test it in the latest nightly build and removed could not reproduce labels May 27, 2021
@supermerill
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nevermind

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fixed for the next version That means that you should be able to test it in the latest nightly build
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