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New UI for Variable Layer Height #4416

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Shine753 opened this issue Sep 11, 2024 · 4 comments
Open

New UI for Variable Layer Height #4416

Shine753 opened this issue Sep 11, 2024 · 4 comments

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@Shine753
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Shine753 commented Sep 11, 2024

Is your feature request related to a problem? Please describe.
Variable Layer Height is a great feature. But it comes with a terrible UI.
Is this possible to replace this UI with another one. Or add a feature that makes it less headache to use (using a sub-UI for example).
I mean, when you want for example a default 0.2mm layer height, but exactly 0.1mm from 0 to 5mm height and exactly 0.3mm from 48 to 49mm height, it's a nightmare for such an easy wish.
If this can be done, I may take some time to propose some UI for this, and discuss around that first proposal as I'm not necessarily aware of all the constraints that can go with this.
So... can this be done ?

Describe the solution you'd like
See above.

Describe how it would work
To be defined.

Describe alternatives you've considered
Not using Variable Layer Height

Additional context
To come...

@neophyl
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neophyl commented Sep 11, 2024

Don't do that using VLH. Do that using Height range modifiers.
Just add a series of them for each range and then the height to slice with is the basic setting on that modifier.
image

@Shine753
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Great feature, didn't know that. Pretty similar to what I was starting to design :)
Just missing 2 things : the ability to tell that you want a smooth transition before / after the modifier, on xxx milimeters, using xxx mm steps. But as it is, it's already great :)

@neophyl
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neophyl commented Sep 11, 2024

Yeah its handy. If I was to do a redesign I would do it as part of a height range modifier. So you define a height range and then one of the options on the modifier would be a discrete VLH for that range. So you could set the VLH for 5-10mm say and then add a different height range modifier and add a second VLH for that range. Etc.
Rather than it being 'global' for the whole model.

@legend069
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Don't do that using VLH. Do that using Height range modifiers.
Just add a series of them for each range and then the height to slice with is the basic setting on that modifier.
image

I didn't even know about this feature, thank you!

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3 participants