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some finding:
build with OpenGL, every is fine.
build with GLESv2, see "seg fault" on exit from game.
On munu of: options -> graphics -> select_new_resolution -> apply_resolution can also reproduce issue.
Root cause: glXXX function is called after SDL_EGL_UnloadLibrary, this means stk is trying to call glXXX functions after shared libraries is unloaded.
Get "segment fault" on Exit for release and preview versions.
(Debian in WSL)
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