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convertTransform.js
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convertTransform.js
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import {
js2transform,
matrixToTransform,
roundTransform,
transform2js,
transformsMultiply,
} from './_transforms.js';
/**
* @typedef {import('../lib/types.js').XastChild} XastChild
* @typedef {import('../lib/types.js').XastElement} XastElement
* @typedef {import('../lib/types.js').XastParent} XastParent
*/
export const name = 'convertTransform';
export const description =
'collapses multiple transformations and optimizes it';
/**
* Convert matrices to the short aliases,
* convert long translate, scale or rotate transform notations to the shorts ones,
* convert transforms to the matrices and multiply them all into one,
* remove useless transforms.
*
* @see https://www.w3.org/TR/SVG11/coords.html#TransformMatrixDefined
*
* @author Kir Belevich
*
* @type {import('./plugins-types.js').Plugin<'convertTransform'>}
*/
export const fn = (_root, params) => {
const {
convertToShorts = true,
// degPrecision = 3, // transformPrecision (or matrix precision) - 2 by default
degPrecision,
floatPrecision = 3,
transformPrecision = 5,
matrixToTransform = true,
shortTranslate = true,
shortScale = true,
shortRotate = true,
removeUseless = true,
collapseIntoOne = true,
leadingZero = true,
negativeExtraSpace = false,
} = params;
const newParams = {
convertToShorts,
degPrecision,
floatPrecision,
transformPrecision,
matrixToTransform,
shortTranslate,
shortScale,
shortRotate,
removeUseless,
collapseIntoOne,
leadingZero,
negativeExtraSpace,
};
return {
element: {
enter: (node) => {
if (node.attributes.transform != null) {
convertTransform(node, 'transform', newParams);
}
if (node.attributes.gradientTransform != null) {
convertTransform(node, 'gradientTransform', newParams);
}
if (node.attributes.patternTransform != null) {
convertTransform(node, 'patternTransform', newParams);
}
},
},
};
};
/**
* @typedef {{
* convertToShorts: boolean,
* degPrecision?: number,
* floatPrecision: number,
* transformPrecision: number,
* matrixToTransform: boolean,
* shortTranslate: boolean,
* shortScale: boolean,
* shortRotate: boolean,
* removeUseless: boolean,
* collapseIntoOne: boolean,
* leadingZero: boolean,
* negativeExtraSpace: boolean,
* }} TransformParams
*/
/**
* @typedef {{ name: string, data: number[] }} TransformItem
*/
/**
* @param {XastElement} item
* @param {string} attrName
* @param {TransformParams} params
*/
const convertTransform = (item, attrName, params) => {
let data = transform2js(item.attributes[attrName]);
params = definePrecision(data, params);
if (params.collapseIntoOne && data.length > 1) {
data = [transformsMultiply(data)];
}
if (params.convertToShorts) {
data = convertToShorts(data, params);
} else {
data.forEach((item) => roundTransform(item, params));
}
if (params.removeUseless) {
data = removeUseless(data);
}
if (data.length) {
item.attributes[attrName] = js2transform(data, params);
} else {
delete item.attributes[attrName];
}
};
/**
* Defines precision to work with certain parts.
* transformPrecision - for scale and four first matrix parameters (needs a better precision due to multiplying),
* floatPrecision - for translate including two last matrix and rotate parameters,
* degPrecision - for rotate and skew. By default it's equal to (roughly)
* transformPrecision - 2 or floatPrecision whichever is lower. Can be set in params.
*
* @type {(data: TransformItem[], params: TransformParams) => TransformParams}
*
* clone params so it don't affect other elements transformations.
*/
const definePrecision = (data, { ...newParams }) => {
const matrixData = [];
for (const item of data) {
if (item.name == 'matrix') {
matrixData.push(...item.data.slice(0, 4));
}
}
let numberOfDigits = newParams.transformPrecision;
// Limit transform precision with matrix one. Calculating with larger precision doesn't add any value.
if (matrixData.length) {
newParams.transformPrecision = Math.min(
newParams.transformPrecision,
Math.max.apply(Math, matrixData.map(floatDigits)) ||
newParams.transformPrecision,
);
numberOfDigits = Math.max.apply(
Math,
matrixData.map(
(n) => n.toString().replace(/\D+/g, '').length, // Number of digits in a number. 123.45 → 5
),
);
}
// No sense in angle precision more then number of significant digits in matrix.
if (newParams.degPrecision == null) {
newParams.degPrecision = Math.max(
0,
Math.min(newParams.floatPrecision, numberOfDigits - 2),
);
}
return newParams;
};
/**
* Returns number of digits after the point. 0.125 → 3
*
* @type {(n: number) => number}
*/
const floatDigits = (n) => {
const str = n.toString();
return str.slice(str.indexOf('.')).length - 1;
};
/**
* Convert transforms to the shorthand alternatives.
*
* @param {TransformItem[]} transforms
* @param {TransformParams} params
* @returns {TransformItem[]}
*/
const convertToShorts = (transforms, params) => {
for (var i = 0; i < transforms.length; i++) {
let transform = transforms[i];
// convert matrix to the short aliases
if (params.matrixToTransform && transform.name === 'matrix') {
var decomposed = matrixToTransform(transform, params);
if (
js2transform(decomposed, params).length <=
js2transform([transform], params).length
) {
transforms.splice(i, 1, ...decomposed);
}
transform = transforms[i];
}
// fixed-point numbers
// 12.754997 → 12.755
roundTransform(transform, params);
// convert long translate transform notation to the shorts one
// translate(10 0) → translate(10)
if (
params.shortTranslate &&
transform.name === 'translate' &&
transform.data.length === 2 &&
!transform.data[1]
) {
transform.data.pop();
}
// convert long scale transform notation to the shorts one
// scale(2 2) → scale(2)
if (
params.shortScale &&
transform.name === 'scale' &&
transform.data.length === 2 &&
transform.data[0] === transform.data[1]
) {
transform.data.pop();
}
// convert long rotate transform notation to the short one
// translate(cx cy) rotate(a) translate(-cx -cy) → rotate(a cx cy)
if (
params.shortRotate &&
transforms[i - 2]?.name === 'translate' &&
transforms[i - 1].name === 'rotate' &&
transforms[i].name === 'translate' &&
transforms[i - 2].data[0] === -transforms[i].data[0] &&
transforms[i - 2].data[1] === -transforms[i].data[1]
) {
transforms.splice(i - 2, 3, {
name: 'rotate',
data: [
transforms[i - 1].data[0],
transforms[i - 2].data[0],
transforms[i - 2].data[1],
],
});
// splice compensation
i -= 2;
}
}
return transforms;
};
/**
* Remove useless transforms.
*
* @type {(transforms: TransformItem[]) => TransformItem[]}
*/
const removeUseless = (transforms) => {
return transforms.filter((transform) => {
// translate(0), rotate(0[, cx, cy]), skewX(0), skewY(0)
if (
(['translate', 'rotate', 'skewX', 'skewY'].indexOf(transform.name) > -1 &&
(transform.data.length == 1 || transform.name == 'rotate') &&
!transform.data[0]) ||
// translate(0, 0)
(transform.name == 'translate' &&
!transform.data[0] &&
!transform.data[1]) ||
// scale(1)
(transform.name == 'scale' &&
transform.data[0] == 1 &&
(transform.data.length < 2 || transform.data[1] == 1)) ||
// matrix(1 0 0 1 0 0)
(transform.name == 'matrix' &&
transform.data[0] == 1 &&
transform.data[3] == 1 &&
!(
transform.data[1] ||
transform.data[2] ||
transform.data[4] ||
transform.data[5]
))
) {
return false;
}
return true;
});
};