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LANGUAGE
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[enu default]
// Someday I need to organize this better but as it's in the hundreds of lines of length I don't think I have the brain power for that currently. - [Ted]
// Controls the color of the menu icon. Mostly got curious about this, looks cool so kept it. - [Ted]
RADTECH_MENU = "\c[Red]Ⓡ\c- Radtech Weapons Pack";
// Weapon Tags, this allows external mods to change the tag names of these weapons. Very handy for resprites. - [Ted]
TAG_SNUBNOSE = "'Detective Special' Snub-Nose Revolver";
TAG_SINGLEACTREV = "Single-Action Revolver";
TAG_DM93PLASMA = "DM-93 Plasma Rifle";
TAG_OBROZZ = "'Obrozz' Sawn-Off Boss";
TAG_MINERVA = "'Minerva' 9mm Chaingun";
TAG_LESSLETHALHUNTER = "Bernoulli M1053 Less-Lethal Shotgun";
TAG_JUANPIS = "'Juan' Horseshoe Pistol";
TAG_JUANAUTO = "'Juan' Horseshoe Pistol (select-fire)";
TAG_HACKEDZM = "Modified Volt ZM66 Assault Rifle";
TAG_HZMSEMI = "Modified Volt ZM66 Assault Rifle (Semi)";
TAG_HZMREGULAR = "Modified Volt ZM66 Assault Rifle (no GL)";
TAG_HZMIRREGULAR = "Modified Volt ZM66 Assault Rifle (semi with GL)";
TAG_GOLDSINGLEACTION = "The Golden Gun";
TAG_FLAREGUN = "Flare Gun";
TAG_METALFLAREGUN = "Steel Flare Gun";
TAG_EXPLOSIVESHOTGUN = "Bernoulli Explosive Hunter";
TAG_DYNAMITE = "Dynamite";
TAG_DOOMHUNT = "'Doomed' Hunter V-Choke Shotgun";
TAG_COMBATSHOTGUN = "Combat Shotgun";
TAG_10PIS = "10mm Combat Pistol";
TAG_10PSLECT = "10mm Combat Pistol (Select Fire)";
TAG_SIGCOW = "M-211 'Sig-Cow' 10mm Carbine";
TAG_STEN = "STEN Mk.2(S) Silenced SMG";
TAG_C19 = "Colt 1911";
TAG_HPUPPY = "'Hush Puppy' Silenced Pistol";
TAG_STUNGUN = "'ShokStop' Stun Gun";
TAG_PHAZER = "'Phazer' Energy Pistol";
TAG_FRAGCANNON = "'Frag Cannon' Frag Grenade Launcher";
TAG_TT33 = "TT-33 'Tokarev' Pistol";
TAG_PPSH41 = "PPSh-41 'Papasha' SMG";
TAG_S99 = "Savage 99 Lever-Action Rifle";
TAG_FP45 = "FP-45 'Liberator' Pistol";
TAG_DUCKHUNT = "'Duck Hunter' 20g Shotgun";
TAG_COP357 = "C.O.P. .357 Derringer";
// Weapon Pickup messages. Like tags, but when you get your grubby hands on it. - [Ted]
PICKUP_10MMPISTOL = "You got the 10mm pistol! It really packs a punch!";
PICKUP_SIGCOW = "You got the M-211 Sig-Cow!";
PICKUP_COLT1911 = "You got the Colt 1911! Semper Fi!";
PICKUP_COMBATSHOTGUN = "You got the Combat Shotgun!";
PICKUP_DOOMEDHUNTER1 = "You got the Doomed Shotgun!";
PICKUP_DOOMEDHUNTER2 = "You got the Doomed Shotgun! There's some funky tool marks near the fire selector...";
PICKUP_DOOMEDHUNTER3 = "You got the Doomed Shotgun! Huh, no fire selector? Man, I hate pumping this thing!";
PICKUP_DOOMEDHUNTER4 = "You got the Doomed Shotgun! What force of nature created this cursed thing?";
PICKUP_DYNAMITE = "Picked up a bundle of dynamite.";
PICKUP_EXPLOSIVEHUNTER1 = "You got the Bernoulli Explosive Hunter! Yeah, eat this!";
PICKUP_EXPLOSIVEHUNTER2 = "You got the Bernoulli Explosive Hunter! Dangit, where's the fire selector!?";
PICKUP_EXPLOSIVEHUNTER3 = "You got the Bernoulli Explosive Hunter! There's some weird tool marks near the fire selector...";
PICKUP_PLASTICFLAREGUN = "You got the Flare Gun! It's like christmas morning...";
PICKUP_METALFLAREGUN = "You got the Metal Flare Gun! Feels pretty hefty...";
PICKUP_GOLDENSINGLEACTION = "You got the Golden Single-Action Revolver! Makes my fingers feel tingly...";
PICKUP_HACKEDZM66SEMI = "Picked up a semi-automatic weapon, time for some carnage!";
PICKUP_HACKEDZM66NORMAL = "You got the Assault Rifle! Something feels a bit off about it...";
PICKUP_HUSHPUPPY = "You got the Hush Puppy Silenced Pistol! Shhh...";
PICKUP_JUANPISTOL = "You got the Juan Pistol! It truly kicks like a mule!";
PICKUP_LESSLETHALHUNTER1 = "You got the Bernoulli Less-Lethal Shotgun!";
PICKUP_LESSLETHALHUNTER2 = "You got the Bernoulli Less-Lethal Shotgun! Where is the fire selector on this thing!?";
PICKUP_LESSLETHALHUNTER3 = "You got the Bernoulli Less-Lethal Shotgun! There's some weird tool marks near the fire selector...";
PICKUP_MINERVA = "You got the Minerva 9mm Chaingun!";
PICKUP_MINERVADAMAGE0 = " She's beautiful!";
PICKUP_MINERVADAMAGE100 = " She's doing okay.";
PICKUP_MINERVADAMAGE200 = " She ain't looking so hot.";
PICKUP_MINERVADAMAGE500 = " She's barely hanging on...";
PICKUP_OBROZZ = "You got the Obrozz rifle! Pretty light!";
PICKUP_PLASMABUSTER = "You got the DM-93 Plasma Rifle! Sparkly!";
PICKUP_SINGLEACTIONREVOLVER = "You got the Single-Action Revolver! Feels pretty sturdy.";
PICKUP_DETECTIVESPECIAL = "You got the Detective Special! Feels pretty small, ey?";
PICKUP_STENMK2 = "You got the Sten Mk.2(S)! Warm to the touch!";
PICKUP_STUNGUN = "You got the Stun Gun! Zap, zap!";
PICKUP_PHAZER = "You got the Phazer! It's set to 'KILL'!";
PICKUP_FRAGCANNON = "You got the Frag Cannon!";
PICKUP_FP45 = "You got the Liberator pistol! Better make it count!";
PICKUP_TT33 = "You got the TT-33!";
PICKUP_PPSH41 = "You got the PPSh-41!";
PICKUP_S99 = "You got the Savage 99!";
PICKUP_DUCKHUNT = "You got the Duck Hunter!";
PICKUP_COP357 = "You got the COP .357! What a bastard of a gun!";
// Item Tags, same as weapons but these are just for the items. - [Ted]
TAG_10RELOADER = "10mm Auto-Reloader";
TAG_10PISMAG = "10mm Pistol Magazine";
TAG_SCWMAG = "Sig-Cow Magazine";
TAG_CM7 = "Colt 1911 Magazine";
TAG_DYNAMITEBUNDLE = "bundle of dynamite";
TAG_JUANMAG = "9mm pistol magazine (horseshoe)";
TAG_MICROCELL = "Micro-Cell";
TAG_S300RELOADER = ".300 Savage Auto-Reloader";
TAG_TOKRELOADER = "7mm Tokarev Auto-Reloader";
TAG_PPSH41MAG35 = "PPSh-41 Magazine";
TAG_PPSH41MAG71 = "PPSh-41 Drum";
TAG_TT33MAG = "TT-33 Magazine";
// Item Pickups, same as Weapon Pickups but this time it's not a weapon. - [Ted]
PICKUP_10MAG25 = "Picked up a Sig-Cow magazine.";
PICKUP_10MAG8 = "Picked up a 10mm pistol magazine.";
PICKUP_10MRELOADER = "Picked up a 10mm reloading device!";
PICKUP_CM7 = "Picked up a Colt 1911 magazine.";
PICKUP_JUANMAG = "Picked up a horseshoe-shaped pistol magazine..?";
PICKUP_MICROCELL = "You picked up a micro-cell.";
PICKUP_PPSH41MAG35 = "Picked up a PPSh-41 magazine.";
PICKUP_PPSH41MAG71 = "Picked up a PPSh-41 drum.";
PICKUP_TT33MAG = "Picked up a TT-33 magazine.";
PICKUP_TOKRELOADER = "You got the Tokarev reloading machine! Own the means of production!";
// Obituaries, useful for other mod developers. Like myself. - [Ted]
OB_STUNGUN = "%o got fried by %k's stun gun.";
OB_SNUBNOSE = "%o found out %k was not just happy to see them";
OB_RSA = "%o met his death by %k's big iron.";
OB_DM93 = "%o was vaporized by %k's plasma rifle.";
OB_OBROZZ = "%o sure showed %k who was the 'brozz!";
OB_MINERVA = "%o got turned into swiss cheese by %k's Minnie-gun.";
OB_LLSHOTGUN = "%o got bagged by %k.";
OB_JUAN = "%o \c-got trampled over by %k's \c-juan.\c-.";
OB_HACKEDZM = "%o was hacked to bits by %k.";
OB_PUP = "%o got put down by %k's Hush Puppy. :3";
OB_GOLDENGUN = "%o was Scaramangled by %k's golden gun.";
OB_FLAREGUN = "%o was set ablaze by %k.";
OB_METALFLAREGUN = "%o is S.O.L. thanks to %k's S.0.S.";
OB_EXPLSHOTGUN = "%o was shot to high heavens by %k's shotgun.";
OB_DOOMSHOTGUN = "%o met their Doom by %k's shotgun.";
OB_COMBATSHOTGUN = "%o got sent home early by %k's shotgun.";
OB_10MMPISTOL = "%o was dealt a fatal blow by %k's 10mm pistol.";
OB_COLT1911 = "%o got a taste of %k's Colt .45.";
OB_STUNGUN = "%o got fried by %k's stun gun.";
OB_PHAZER = "%o got vaporized out by %k's Phazer.";
OB_FRAGCANNON = "%o got frag'd by %k's cannon.";
OB_TT33 = "k's TT-33 made %o go blyat.";
OB_PPSH41 = "o% got popped by k%'s Papasha.";
OB_S99 = "%o got sniped by %k's Savage 99";
OB_DUCKHUNTER = "%o couldn't convince %k it was rabbit season."
OB_FP45 = "%k liberated %o from life.";
OB_COP357 = "%o got COP'd by %k.";
// EVERYTHING below this is Menu stuff. Feast upon the horror. - [Ted]
// Persistence
MENU_REPLACEAFTERMAPLOAD = "Control whether replacements happen after a mapload.";
MENU_PERSISTENCY = "Persistent Spawns: ";
MENU_RESETPERSISTENCY = "Reset persistence options";
// General Menu Stuff, shared with other mods.
MENU_SPAWNOPTIONS = "Spawn Options";
MENU_RESETOPTIONS = "Reset Options";
MENU_RESETALLOPTIONS = "Reset all Options";
MENU_LORETAG = "--- Lore ---";
MENU_NOTICE = "Notice: ";
MENU_SUPPRESS1 = "Setting 'spawn rate' to Replace All will suppress";
MENU_SUPPRESS2 = "spawns of that given type.";
MENU_SFIRECONVRATE = "Selectfire Conversion Rate: ";
MENU_WEPSPAWNRATE = "Weapon Spawn Rate: ";
MENU_WEPDROPRATE = "Weapon Drop Rate: ";
MENU_MAGSPAWNRATE = "Mag Spawn Rate: ";
MENU_BACKPACKSALLOWED = "Allowed in Ammo Boxes and/or Backpacks: ";
MENU_RESETCONV = "Reset conv. options";
MENU_RESETDROP = "Reset drop. options";
MENU_RESETWEP = "Reset wep. options";
MENU_RESETMAG = "Reset mag options";
MENU_RELOADINGDEVICES = "Reloading Devices";
MENU_ENABLED = "Enabled";
MENU_DISABLED = "Disabled";
MENU_REPLACEALL = "Replace All";
MENU_WITHALL = "With All";
// Flare Guns
MENU_FGUNTITLE = "------ Flare Gun Options ------";
MENU_FGUNPLASTSPAWNTEXT = "Control the natural spawn rate of Plastic Flare Guns.";
MENU_PFGUNDROPENEMY = "Control the chance that Plastic Flare Guns drop from enemies.";
MENU_PFGUNBACKPACK = "Control whether the Plastic Flare Guns spawn in Backpacks.";
MENU_PFGUNPERSISTENCY = "Control whether Plastic Flare Gun spawns happen after a mapload.";
MENU_MFGUNPERSISTENCY = "Control whether Metal Flare Gun spawns happen after a mapload.";
MENU_MFGNCONVERCONTROL = "Control the natural spawn rate of Metal Flare Guns.";
MENU_MFGUNDROP = "Control the chance that Metal Flare Guns drop from enemies.";
MENU_MFGUNBACKPACK = "Control whether the Metal Flare Guns spawn in Backpacks.";
MENU_METALCONVRATE = "Metal Conversion Rate: ";
MENU_FGUNLORE1 = "A common survival tool, useful for lighting up dark areas, or the occasional";
MENU_FGUNLORE2 = "zombie or two. It can also fire buckshot shells, but at a price. Metallic";
MENU_FGUNLORE3 = "versions exist to aide with this issue, though are much heavier.";
// Hush Puppy
MENU_PUPTITLE = "------ Hush Puppy Silenced Pistol Options ------";
MENU_HPUPPYTEXT1 = "Control the spawn rate of Hush Puppies on Pistols.";
MENU_HPUPPYTEXT2 = "Control the spawn rate of Hush Puppies on Clip Boxes.";
MENU_HPUPPYBACKPACK = "Control whether the Hush Puppies spawn in Backpacks";
MENU_HPUPLORE1 = "A modified version of the 99FX pistol with a suppressor attachment.";
MENU_HPUPLORE2 = "Has a slide lock installed to stop another round from being chambered";
MENU_HPUPLORE3 = "automatically, which reduces gunshot volume greatly. The downside is";
MENU_HPUPLORE4 = "the user has to chamber rounds manually after each and every shot.";
// Frag Cannon
MENU_FRAGCANNONTITLE = "----- 'Frag Cannon' Frag Grenade Launcher Options ------";
MENU_FRAGCANNONTEXT = "Control the spawn rate of the Frag Cannon on Rocket Ammo Boxes.";
MENU_FRAGCANNONBACKPACK = "Control whether the Frag Cannons spawn in Backpacks";
MENU_FCNLORE1 = "A different type of 'grenade' launcher, this weapon can load common";
MENU_FCNLORE2 = "fragmentation grenades and propel them at high speeds, useful for";
MENU_FCNLORE3 = "those who have a weak throwing arm or bad coordination.";
//TT-33
MENU_TT33TITLE = "------ TT-33 Options ------";
MENU_TT33TEXT1 = "Control the spawn rate of TT-33s on Pistol spawns.";
MENU_TT33TEXT2 = "Control the spawn rate of TT-33s on Clip Box spawns.";
MENU_TT33TEXT3 = "Control the spawn rate of TT-33 magazines on Shell spawns.";
MENU_TT33BACKPACK = "Control whether the TT-33s spawn in Backpacks";
MENU_TT33MAGBACKPACK = "Control whether the TT-33 magazines spawn in Backpacks & Ammo Boxes";
MENU_TT33LORE1 = "A Soviet-era pistol chambered in 7.62x25mm Tokarev, offers";
MENU_TT33LORE2 = "slightly better penetration than 9mm, but at the cost of";
MENU_TT33LORE3 = "requiring constant maintenance due to fouling issues.";
//PPSh-41
MENU_PPSH41TITLE = "------ PPSh-41 Options ------";
MENU_PPSH41TEXT1 = "Control the spawn rate of PPSh-41s on Clip Box spawns.";
MENU_PPSH41TEXT2 = "Control the spawn rate of PPSh-41 magazines on Clip Magazine spawns.";
MENU_PPSH41BACKPACK = "Control whether the PPSh-41s spawn in Backpacks";
MENU_PPSH41MAGBACKPACK = "Control whether the PPSh-41s spawn in Backpacks & Ammo Boxes";
MENU_PPSH41LORE1 = "A Soviet-era SMG chambered in 7.62x25mm Tokarev, has an";
MENU_PPSH41LORE2 = "incredible firerate, but suffers from frequent jams due";
MENU_PPSH41LORE3 = "to magazines not seating properly, drums especially.";
//FP-45
MENU_FP45TITLE = "------ FP-45 Options ------";
MENU_FP45TEXT1 = "Control the spawn rate of FP-45s on Pistol spawns.";
MENU_FP45TEXT2 = "Control the spawn rate of FP-45s on Clip Box spawns.";
MENU_FP45BACKPACK = "Control whether the FP-45s spawn in Backpacks";
MENU_FP45LORE1 = "A single-shot pistol developed by the U.S. military during WWII,";
MENU_FP45LORE2 = "chambered in .45 ACP. It was designed to provide resistance forces";
MENU_FP45LORE3 = "with a tool for dispatching guards and stealing their better weapons.";
MENU_FP45LORE4 = "However, its terrible build quality and logistics issues caused the";
MENU_FP45LORE5 = "project and most of the pistols to be scrapped, but a rare handful of";
MENU_FP45LORE6 = "them can still be found hiding around in the strangest of places.";
//Savage 99
MENU_S99TITLE = "------ Savage 99 Options ------";
MENU_S99TEXT = "Control the spawn rate of Savage 99s on Hunter spawns.";
MENU_S99BACKPACK = "Control whether the Savage 99s spawn in Backpacks";
MENU_S99LORE1 = "A lever-action hunting rifle chambered in .300 Savage, features a scope,";
MENU_S99LORE2 = "a rotary magazine design and a counter showing the number of remaining";
MENU_S99LORE3 = "rounds. Unlike the Boss, the bolt must be held open to insert/remove ammo.";
//Duck Hunter
MENU_DUCKHUNTTITLE = "------ Duck Hunter Options ------";
MENU_DUCKHUNTTEXT = "Control the spawn rate of Duck Hunter Shotgun on Hunter spawns.";
MENU_DUCKHUNTBACKPACK = "Control whether the Duck Hunter Shotguns spawn in Backpacks";
MENU_DUCKHUNTLORE1 = "A civilian model of the Hunter designed for shooting game fowl. Instead of";
MENU_DUCKHUNTLORE2 = "buckshot, this shotgun fires birdshot shells, spreading many pellets over a";
MENU_DUCKHUNTLORE3 = "wide area. This makes it effective at hitting multiple targets in one shot,";
MENU_DUCKHUNTLORE4 = "but the small pellet size makes it virtually useless against armored enemies.";
//Phazer
MENU_PHAZERTITLE = "------ Phazer Options ------";
MENU_PHAZERTEXT1 = "Control the spawn rate of Phazers on Pistol spawns.";
MENU_PHAZERTEXT2 = "Control the spawn rate of Phazers on Clip Box spawns.";
MENU_PHAZERBACKPACK = "Control whether the Phazers spawn in Backpacks";
MENU_PHAZERLORE1 = "An energy pistol featuring a miniaturized version of the DM-93's";
MENU_PHAZERLORE2 = "particle beam emitter system. Because of its size, the Phazer is";
MENU_PHAZERLORE3 = "only powerful enough to fire single shots at a time.";
//Micro-Cell
MENU_MCELLTITLE = "------ Micro-Cell Options ------";
MENU_MCELLCLIPTEXT1 = "Control the spawn rate of Micro-Cells on Shell Ammo spawns.";
MENU_MCELLCLIPTEXT2 = "Control the spawn rate of Micro-Cells on Battery spawns.";
MENU_MCELLBACKPACK = "Control whether Micro-Cells spawn in Backpacks & Ammo Boxes";
MENU_MICROLORE1 = "A smaller, compact version of the Cell Battery, designed";
MENU_MICROLORE2 = "for use in the Phazer and other such low-power devices.";
// Stun Gun
MENU_STUNGUNTITLE = "------ Stun Gun Options ------";
MENU_STGCHAINTEXT = "Control the spawn rate of Stun Guns on Chainsaw spawns.";
MENU_STUNGUNBACKPACK = "Control whether the Stun Guns spawn in Backpacks";
MENU_STUNLORE1 = "A common device used for personal protection by civilians and";
MENU_STUNLORE2 = "law enforcement agencies. Delivers a million volts into the victim's";
MENU_STUNLORE3 = "body, causing momentary seizures and loss of muscle control.";
MENU_STUNLORE4 = "Prolonged contact may cause burns and accidental fires.";
// Dynamite
MENU_DYNAMITETITLE = "------ Dynamite Options ------";
MENU_DYNAMITESPAWNTEXT = "Control the spawn rate of Dynamite on Rocket Ammo and Grenade spawns.";
MENU_DYNAMITEBACKPACK = "Control whether the Dynamite spawns in backpacks";
MENU_DYNAMITESPAWNRATE = "Dynamite Spawn Rate: ";
MENU_RESETDYNAMITEOPTIONS = "Reset Dynamite options";
MENU_DYNAMITELORE1 = "An explosive famously known for its use during the Wild West.";
MENU_DYNAMITELORE2 = "Can also be used to bust through thin walls.";
// Juan Options
MENU_JUANTITLE = "------ Juan 9mm Horseshoe Pistol Options ------";
MENU_JUANTEXT1 = "Control the spawn rate of 'Juan' pistols.";
MENU_JUANTEXT2 = "Control chance 'Juan' pistols drop from enemies.";
MENU_JUANTEXT3 = "Control the rarity of selectfire 'Juan' pistols.";
MENU_JUANTEXT4 = "Control the spawn rate of 'Juan' magazines.";
MENU_JUANBACKPACK = "Control whether the 'Juan' pistols spawn in Backpacks";
MENU_JUANMAGBACKPACK = "Control whether the 'Juan' pistols spawn in Backpacks & Ammo Boxes";
MENU_JUANLORE1 = "A variant of the standard-issue pistol, albeit with a non-standard 'horseshoe' magazine.";
MENU_JUANLORE2 = "As the name suggests, it uses a unique 'horseshoe' magazine";
MENU_JUANLORE3 = "that holds 30 9x22mm Parumpudicum rounds, similarly to the SMG.";
MENU_JUANLORE4 = "However, its small size makes it incredibly difficult to control in full-auto,";
MENU_JUANLORE5 = "instead leaving users to use a 'galloping' shooting pattern to stay on target.";
// Doomed Hunter
MENU_DHUNTITLE = "------ Doomed Hunter Options ------";
MENU_DHUNTTEXT1 = "Control the spawn rate of the Doomed Hunter on Hunter spawns";
MENU_DHUNTBACKPACK = "Control whether the Doomed Hunters spawn in Backpacks";
MENU_DHUNTLORE1 = "An older modelled and decrepit Hunter that's lost it's ease of pumping over the years.";
MENU_DHUNTLORE2 = "These older Hunters came with Duckbill Chokes to control their spread to a 'V' shape.";
// DM-93
MENU_PBUSTITLE = "------ DM-93 Plasma Buster Options ------";
MENU_PBUSTTEXT1 = "Control the spawn rate of the Plasma Buster on Thunderbuster spawns";
MENU_PBUSTTEXT2 = "Control the spawn rate of the Plasma Buster on Cell Pack spawns";
MENU_PBUSTBACKPACK = "Control whether the Plasma Busters spawn in Backpacks";
MENU_PBUSTLORE1 = "A revised version of the 'Thunder Buster' particle beam gun.";
MENU_PBUSTLORE2 = "After receiving a disturbing number of incident reports involving self-detonations caused by mismanagement,";
MENU_PBUSTLORE3 = "The UAC tasked a junior researcher to find a solution to this problem and thus invented the DM-93.";
MENU_PBUSTLORE4 = "He tweaked the Ion Emitter so the plasma particles are contained in an electromagnetic field";
MENU_PBUSTLORE5 = " which holds the blast together until impact with a target.";
MENU_PBUSTLORE6 = "This plasma has a smaller blast radius, so direct contact is preferred to cause maximum damage to your target.";
MENU_PBUSTLORE7 = "Automatic Fire emits an accurate stream of these projectiles, while the newly added Burst mode";
MENU_PBUSTLORE8 = "shoots out a spread of many shots in rapid succession.";
// Obrozz
MENU_OBROZZTITLE = "------ Obrozz Sawn-off Boss Rifle Options ------";
MENU_OBROZZTEXT1 = "Control the spawn rate of the Obrozz Pistol on Boss Rifle spawns";
MENU_OBROZZTEXT2 = "Control the spawn rate of the Obrozz Pistol on Clip Box spawns";
MENU_OBROZZBACKPACK = "Control whether the Obrozz Pistols spawn in Backpacks";
MENU_OBROZZLORE1 = "A Boss rifle that has been reduced down to the bare essentials.";
MENU_OBROZZLORE2 = "Its decreased size makes it easier to conceal, allowing for easy";
MENU_OBROZZLORE3 = "use of two by keeping a backup Obrozz handy. However, the";
MENU_OBROZZLORE4 = "lack of any proper sighting system makes accurate shooting difficult.";
// Combat Shotgun
MENU_CSHOTTITLE = "------ Ithaca M37 Combat Shotgun Options ------";
MENU_CSHOTTEXT = "Control the spawn rate of the Combat Shotgun on Hunter spawns";
MENU_CSHOTBACKPACK = "Control whether the Combat Shotguns spawn in Backpacks";
MENU_CSHOTLORE1 = "A compact shotgun often seen in the hands of space marines throughout the galaxy.";
MENU_CSHOTLORE2 = "Despite having no side saddles or a butt stock to attach them to, in the right hands it's still as deadly as any other shotgun.";
MENU_CSHOTLORE3 = "Toss one in your pack the next time you leave HQ, it may become very handy.";
// Sigcow
MENU_SIGCOWTITLE = "------ M-211 Sigcow Options ------";
MENU_SIGCOWTEXT1 = "Control the spawn rate of the Sigcow on Clip Box spawns";
MENU_SIGCOWTEXT2 = "Control the spawn rate of the Sigcow Magazines on Clip Magazine spawns";
MENU_SIGCOWBACKPACK = "Control whether the Sigcows spawn in Backpacks";
MENU_SIGCOWMAGBACKPACK = "Control whether the Sigcow's magazines spawn in Backpacks & Ammo Boxes";
MENU_SIGCOWLORE1 = "A pistol-caliber carbine chambered in 10mm Auto";
MENU_SIGCOWLORE2 = "and the trusted weapon of the UAC's Light Drop Infantry division.";
MENU_SIGCOWLORE3 = "Includes a bayonet attachment for ease of use in close-quarters combat.";
// 10 Piss
MENU_10PTITLE = "------ Delta Elite 10mm Pistol Options ------";
MENU_10PTEXT1 = "Control the spawn rate of the 10mm Pistol on Pistol Spawns";
MENU_10PTEXT2 = "Control the spawn rate of the 10mm Pistol's magazines on Clip Magazine spawns.";
MENU_10PBACKPACK = "Control whether the 10mm Pistols spawn in Backpacks";
MENU_10PMAGBACKPACK = "Control whether the 10mm Pistol's magazines spawn in Backpacks & Ammo Boxes";
MENU_10PLORE1 = "A handgun released in the late 80s, adopted by the FBI following the aftermath of a tragic shooting incident.";
MENU_10PLORE2 = "This pistol offers better penetration and a much higher muzzle velocity";
MENU_10PLORE3 = "than either 9x22mm Parumpudicum or .355 firearms, but is much more difficult to control.";
// Colt 1911
MENU_COLTTITLE = "------ Colt 1911 .45 Pistol Options ------";
MENU_COLTTEXT1 = "Control the spawn rate of the Colt 1911 on Pistol Spawns";
MENU_COLTTEXT2 = "Control the spawn rate of Colt 1911 on Clip Boxes";
MENU_COLTTEXT3 = "Control the spawn rate of the Colt 1911's magazines on Clip Magazine spawns.";
MENU_COLTBACKPACK = "Control whether the Colt 1911s spawn in Backpacks";
MENU_COLTMAGBACKPACK = "Control whether the Colt 1911's mags spawn in Backpacks & Ammo Boxes";
MENU_C19LORE1 = "The Colt 1911 is chambered in .45 ACP, delivering a";
MENU_C19LORE2 = "powerful blow that can bring down most humanoids";
MENU_C19LORE3 = "in a couple of well-placed shots.";
// sten
MENU_STENTITLE = "------ STEN Mk. 2(S) Suppressed SMG Options ------";
MENU_STENTEXT1 = "Control the spawn rate of the STEN on Clip Box spawns";
MENU_STENBACKPACK = "Control whether the STENs spawn in Backpacks";
MENU_STENLORE1 = "A sub-machine gun designed by the British during WWII,";
MENU_STENLORE2 = "known for being problematic due to jamming and overheating.";
MENU_STENLORE3 = "This version has been modified with a suppressor barrel,";
MENU_STENLORE4 = "silencing gunfire to the level of a handclap.";
// snose :)
MENU_SNOSETITLE = "------ Detective Special Snubnose Revolver Options ------";
MENU_SNOSETEXT1 = "Control the spawn rate of the Snubnose Revolver on Revolver spawns";
MENU_SNOSETEXT2 = "Control the spawn rate of the Snubnose Revolver on Hunter spawns";
MENU_SNOSEBACKPACK = "Control whether the Snubnose Revolvers spawn in Backpacks";
MENU_SNOSELORE1 = "A sidearm once popular with police and private investigators of the past.";
MENU_SNOSELORE2 = "This revolver's smaller stature fits much better in your pocket,";
MENU_SNOSELORE3 = "Though the smaller barrel cuts down your accuracy and firepower.";
// COP .357
MENU_COP357TITLE = "------ C.O.P. .357 4-Shot Derringer Options ------";
MENU_COP357TEXT1 = "Control the spawn rate of the C.O.P. .357 on Revolver spawns";
MENU_COP357TEXT2 = "Control the spawn rate of the C.O.P. .357 on Hunter spawns";
MENU_COP357BACKPACK = "Control whether C.O.P. .357s spawn in Backpacks";
MENU_COP357LORE1 = "";
MENU_COP357LORE2 = "";
MENU_COP357LORE3 = "";
// Minerva
MENU_MINERVATITLE = "------ Minerva 9mm Chaingun Options ------";
MENU_MINERVATEXT1 = "Control the spawn rate of the Minerva on Chaingun spawns";
MENU_MINERVATEXT2 = "Control the spawn rate of the Minerva on Clip Box spawns";
MENU_MINERVABACKPACK = "Control whether the Minervas spawn in Backpacks";
MENU_MINERVALORE1 = "A support weapon chambered in 9x22mm Parumpudicum,";
MENU_MINERVALORE2 = "And later modified to use UAC standard SMG Magazines.";
MENU_MINERVALORE3 = "It can hold a maximum of 150+5 rounds at a time.";
MENU_MINERVALORE4 = "Just remember to keep your empty mags.";
// LLH
MENU_TITLELLH = "------ Bernoulli M1053 Less-Lethal Shotgun Options ------";
MENU_LLHTEXT1 = "Control the spawn rate of the Less-Lethal Hunter Shotgun on Hunter spawns";
MENU_LLHBACKPACK = "Control whether the Less-Lethal Hunter Shotguns spawn in Backpacks";
MENU_LLHLORE1 = "A polymer-based shotgun designed for riot control and crowd dispersion.";
MENU_LLHLORE2 = "Chambered only for the use of less-lethal shells, which contain a load of rubberized buckshot pellets.";
MENU_LLHLORE3 = "Useful for situations where maintaining a low fatality count is crucial.";
// Hecked zm66
MENU_HZMTITLE = "------ Hacked ZM66 Assault Rifle Options ------";
MENU_HZMTEXT1 = "Control the spawn rate of the Hacked ZM66 on ZM66 Assault Rifle spawns";
MENU_HZMTEXT2 = "Control the spawn rate of the Hacked ZM66 on Clip Box spawns";
MENU_HZMBACKPACK = "Control whether the Hacked ZM66s spawn in Backpacks";
MENU_HZMLORE1 = "A 'jailbroken' model of the Volt ZM66 Assault Rifle,";
MENU_HZMLORE2 = "this weapon has been stripped of most of it's less desireable features.";
MENU_HZMLORE3 = "This is mostly relating to it's magazine DRM system,";
MENU_HZMLORE4 = "though at the cost of a reduced firerate and non-functional ammo counter.";
MENU_HZMLORE5 = "Mainly of these models come with a 4 round 'Quad Burst' firemode.";
// Explosive Hunter
MENU_EHUNTERTITLE = "------ Explosive Shotgun Options ------";
MENU_EHUNTERTEXT1 = "Control the spawn rate of the Explosive Shotgun on Hunter spawns";
MENU_EHUNTERBACKPACK = "Control whether the Explosive Shotguns spawn in Backpacks";
MENU_EHUNTERLORE1 = "The antithesis of the Bernoulli M1053, this modified hunter fires slugs loaded with miniature HE grenades.";
MENU_EHUNTERLORE2 = "These slugs cause immense injuries and burns on impact.";
MENU_EHUNTERLORE3 = "Use of this weapon in close-quarters is ill-advised if you care about your limbs.";
// Single Action
MENU_SINGACTTITLE = "------ Single-Action Revolver Options ------";
MENU_SINGACTTEXT1 = "Control the spawn rate of the Single-Action on Revolver spawns";
MENU_SINGACTTEXT2 = "Control the spawn rate of the Single-Action on Hunter spawns";
MENU_SINGACTBACKPACK = "Control whether the Single-Action Revolvers spawn in Backpacks";
MENU_SINGACTLORE1 = "An ancient firearm better suited for a gunslinger than a space marine.";
MENU_SINGACTLORE2 = "Chambered in .45 Long Colt, this revolver will definitely punch a hole into whatever it hits.";
MENU_SINGACTLORE3 = "With how old these rounds are, they have a good chance to richochet off walls to perform trickshots.";
// Single Action but pis- gold
MENU_GREVVYTITLE = "------ Gold Single-Action Revolver Options ------";
MENU_GREVVYTEXT1 = "Control the spawn rate of the Golden Single-Action on Revolver spawns";
MENU_GREVVYTEXT2 = "Control the spawn rate of the Golden Single-Action on Slayer spawns";
MENU_GREVVYBACKPACK = "Control whether the Golden Single-Action Revolvers spawn in Backpacks";
MENU_GREVVYLORE1 = "A special golden version of the Single-Action Revolver.";
MENU_GREVVYLORE2 = "Not much is known about it due to their immense rarity.";
MENU_GREVVYLORE3 = "...Though those who have found one talk highly about its power.";
// Reloading Devices
MENU_10MMRELOADERBACKPACK = "Control Whether the 10mm Reloading Devices spawn in Backpacks";
MENU_300SRELOADERBACKPACK = "Control Whether the .300 Savage Reloading Devices spawn in Backpacks";
MENU_762RELOADERBACKPACK = "Control Whether the 7.62 Tokarev Reloading Devices spawn in Backpacks";
MENU_RELOADERLORE1 = "TODO: Add Lore";
MENU_RELOADERLORE2 = "";