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module_items.py
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# S T A R W A R S C O N Q U E S T M O D U L E S Y S T E M
# / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
# By Taleworlds, HokieBT, MartinF and Swyter - Do not use/copy without permission
from module_constants import *
from module_constants import *
from header_items import *
from header_operations import *
from header_triggers import *
####################################################################################################################
# Each item record contains the following fields:
# 1) Item id: used for referencing items in other files.
# The prefix itm_ is automatically added before each item id.
# 2) Item name. Name of item as it'll appear in inventory window
# 3) List of meshes. Each mesh record is a tuple containing the following fields:
# 3.1) Mesh name.
# 3.2) Modifier bits that this mesh matches.
# Note that the first mesh record is the default.
# 4) Item flags. See header_items.py for a list of available flags.
# 5) Item capabilities. Used for which animations this item is used with. See header_items.py for a list of available flags.
# 6) Item value.
# 7) Item stats: Bitwise-or of various stats about the item such as:
# weight, abundance, difficulty, head_armor, body_armor,leg_armor, etc...
# 8) Modifier bits: Modifiers that can be applied to this item.
# 9) [Optional] Triggers: List of simple triggers to be associated with the item.
####################################################################################################################
# Some constants for ease of use.
imodbits_none = 0
imodbits_horse_basic = imodbit_swaybacked|imodbit_lame|imodbit_spirited|imodbit_heavy|imodbit_stubborn
imodbits_cloth = imodbit_tattered | imodbit_ragged | imodbit_sturdy | imodbit_thick | imodbit_hardened
imodbits_armor = imodbit_rusty | imodbit_battered | imodbit_crude | imodbit_thick | imodbit_reinforced |imodbit_lordly
imodbits_plate = imodbit_cracked | imodbit_rusty | imodbit_battered | imodbit_crude | imodbit_thick | imodbit_reinforced |imodbit_lordly
imodbits_polearm = imodbit_cracked | imodbit_bent | imodbit_balanced
imodbits_shield = imodbit_cracked | imodbit_battered |imodbit_thick | imodbit_reinforced
imodbits_sword = imodbit_rusty | imodbit_chipped | imodbit_balanced |imodbit_tempered
imodbits_sword_high = imodbit_rusty | imodbit_chipped | imodbit_balanced |imodbit_tempered|imodbit_masterwork
imodbits_axe = imodbit_rusty | imodbit_chipped | imodbit_balanced |imodbit_heavy
imodbits_mace = imodbit_rusty | imodbit_chipped | imodbit_balanced |imodbit_heavy
imodbits_pick = imodbit_rusty | imodbit_chipped | imodbit_balanced | imodbit_heavy
imodbits_bow = imodbit_cracked | imodbit_bent | imodbit_strong |imodbit_masterwork
imodbits_crossbow = imodbit_cracked | imodbit_bent | imodbit_masterwork
imodbits_missile = imodbit_bent | imodbit_large_bag
imodbits_thrown = imodbit_bent | imodbit_heavy| imodbit_balanced| imodbit_large_bag
imodbits_horse_good = imodbit_spirited|imodbit_heavy
imodbits_cloth_good = imodbit_sturdy | imodbit_thick | imodbit_hardened
imodbits_good = imodbit_sturdy | imodbit_thick | imodbit_hardened | imodbit_reinforced
imodbits_bad = imodbit_rusty | imodbit_chipped | imodbit_tattered | imodbit_ragged | imodbit_cracked | imodbit_bent
#SW - added imodbits for guns, lightsaber
imodbits_gun = imodbit_cracked | imodbit_rusty | imodbit_balanced | imodbit_heavy
imodbits_lightsaber = imodbit_rusty | imodbit_balanced | imodbit_heavy | imodbit_tempered | imodbit_chipped
imodbits_speeder = imodbit_cracked | imodbit_battered | imodbit_heavy | imodbit_reinforced | imodbit_lame | imodbit_spirited | imodbit_swaybacked | imodbit_champion
imodbits_speeder_basic = imodbit_cracked | imodbit_battered | imodbit_heavy | imodbit_reinforced | imodbit_lame | imodbit_spirited | imodbit_swaybacked
imodbits_droid = imodbit_cracked | imodbit_rusty | imodbit_battered | imodbit_thick | imodbit_reinforced
imodbits_ammo = imodbit_large_bag
#Swyter's Muzzleflare system
muzzleflare_system = [
#(position_move_x,pos1, -24), #up *-1
#(position_move_y,pos1, 70), #length
#(position_move_z,pos1, 0),(particle_system_burst,"psys_swy_muzzleflare",pos1,1) #,(set_current_color,255, 0, 255),(add_point_light, 10, 30)
]
#lightsaber price bonus--some balancing comes in handy in more civilized times
lsbr_vluemul = 1.7
# Replace winged mace/spiked mace with: Flanged mace / Knobbed mace?
# Fauchard (majowski glaive)
items = [
# item_name, mesh_name, item_properties, item_capabilities, slot_no, cost, bonus_flags, weapon_flags, scale, view_dir, pos_offset
#SW - modified the no_item to be transparent so practice_swords wouldn't appear everywhere
["no_item","<dummy>", [("_",0)], 0,0,0,0,imodbits_none],
["horse_meat","Horse Meat", [("raw_meat",0)], itp_type_goods|itp_consumable|itp_food, 0, 12,weight(40)|food_quality(30)|max_ammo(40),imodbits_none],
# Items before this point are hardwired and their order should not be changed!
# ["practice_sword","Practice Sword", [("practice_sword",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary, itc_longsword, 3,weight(1.5)|spd_rtng(103)|weapon_length(90)|swing_damage(16,blunt)|thrust_damage(10,blunt),imodbits_none],
# ["heavy_practice_sword","Heavy Practice Sword", [("heavy_practicesword",0)], itp_type_two_handed_wpn|itp_two_handed|itp_primary, itc_greatsword, 21, weight(6.25)|spd_rtng(94)|weapon_length(128)|swing_damage(26,blunt)|thrust_damage(18,blunt),imodbits_none],
# ["practice_axe", "Practice Axe", [("hatchet",0)], itp_type_one_handed_wpn| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip, 24 , weight(2) | spd_rtng(95) | weapon_length(75) | swing_damage(20, blunt) | thrust_damage(0, pierce), imodbits_axe],
# ["arena_axe", "Axe", [("arena_axe",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip,
# 137 , weight(1.5)|spd_rtng(100) | weapon_length(69)|swing_damage(23 , blunt) | thrust_damage(0 , pierce),imodbits_axe ],
# ["arena_sword", "Sword", [("arena_sword_one_handed",0),("sword_medieval_b_scabbard", ixmesh_carry),], itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 243 , weight(1.5)|spd_rtng(99) | weapon_length(95)|swing_damage(21 , blunt) | thrust_damage(20 , blunt),imodbits_sword_high ],
# ["arena_sword_two_handed", "Two Handed Sword", [("arena_sword_two_handed",0)], itp_type_two_handed_wpn|itp_two_handed|itp_primary, itc_greatsword|itcf_carry_sword_back,
# 670 , weight(2.75)|spd_rtng(93) | weapon_length(110)|swing_damage(29 , blunt) | thrust_damage(24 , blunt),imodbits_sword_high ],
# ["arena_lance", "Lance", [("arena_lance",0)], itp_type_polearm|itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_spear,
# 90 , weight(2.5)|spd_rtng(96) | weapon_length(150)|swing_damage(20 , blunt) | thrust_damage(25 , blunt),imodbits_polearm ],
# ["practice_staff","Practice Staff", [("wooden_staff",0)],itp_type_polearm|itp_spear|itp_primary|itp_penalty_with_shield,itc_staff|itcf_carry_sword_back,9, weight(2.5)|spd_rtng(103) | weapon_length(118)|swing_damage(16,blunt) | thrust_damage(16,blunt),imodbits_none],
# ["practice_lance","Practice Lance", [("joust_of_peace",0)], itp_type_polearm|itp_spear|itp_primary|itp_penalty_with_shield, itc_greatlance, 18,weight(4.25)|spd_rtng(58)|weapon_length(218)|swing_damage(0,blunt)|thrust_damage(15,blunt),imodbits_none],
# ["practice_shield","Practice Shield", [("shield_round_a",0)], itp_type_shield, 0, 20,weight(3.5)|body_armor(1)|hit_points(200)|spd_rtng(100)|weapon_length(50),imodbits_none],
# ["practice_bow","Practice Bow", [("hunting_bow",0), ("hunting_bow_carry",ixmesh_carry)], itp_type_bow |itp_primary|itp_two_handed,itcf_shoot_bow|itcf_carry_bow_back, 0, weight(1.5)|spd_rtng(90) | shoot_speed(40) | thrust_damage(19, blunt),imodbits_bow ],
# ("hunting_bow",0)], itp_type_bow|itp_two_handed|itp_primary|itp_attach_left_hand, itcf_shoot_bow, 4,weight(1.5)|spd_rtng(90)|shoot_speed(40)|thrust_damage(19,blunt),imodbits_none],
# ["practice_crossbow", "Practice Crossbow", [("crossbow",0)], itp_type_crossbow |itp_primary|itp_two_handed ,itcf_shoot_crossbow|itcf_carry_sword_back, 0, weight(3)|spd_rtng(42)| shoot_speed(68) | thrust_damage(32,blunt)|max_ammo(1),imodbits_crossbow],
# ["practice_javelin", "Practice Javelin", [("javelin",0),("javelins_quiver", ixmesh_carry)], itp_type_thrown |itp_primary|itp_bonus_against_shield ,itcf_throw_javelin|itcf_carry_quiver_back|itcf_show_holster_when_drawn, 0, weight(5) | spd_rtng(91) | shoot_speed(28) | thrust_damage(27, blunt) | max_ammo(50) | weapon_length(75), imodbits_thrown],
# ["practice_throwing_daggers", "Throwing Daggers", [("throwing_dagger",0)], itp_type_thrown |itp_primary ,itcf_throw_knife, 0 , weight(3.5)|spd_rtng(102) | shoot_speed(25) | thrust_damage(16, blunt)|max_ammo(10)|weapon_length(0),imodbits_thrown ],
# ["practice_throwing_daggers_100_amount", "Throwing Daggers", [("throwing_dagger",0)], itp_type_thrown |itp_primary ,itcf_throw_knife, 0 , weight(3.5)|spd_rtng(102) | shoot_speed(25) | thrust_damage(16, blunt)|max_ammo(100)|weapon_length(0),imodbits_thrown ],
# ["cheap_shirt","Cheap Shirt", [("shirt",0)], itp_type_body_armor|itp_covers_legs, 0, 4,weight(1.25)|body_armor(3),imodbits_none],
#SW - switched practice_horse to be a dewback or kaadu since it is used in some scenes as a scene prop
# ["practice_horse","Practice Horse", [("dewback_small_sp",0)], itp_type_horse, 0, 37,body_armor(10)|horse_speed(40)|horse_maneuver(37)|horse_charge(14),imodbits_none],
# ["practice_horse","Practice Horse", [("kaadu_b",0)], itp_type_horse, 0, 37,body_armor(10)|horse_speed(40)|horse_maneuver(37)|horse_charge(14),imodbits_horse_basic],
# ["saddle_horse","Saddle Horse", [("saddle_horse",0),("horse_c",imodbits_horse_good)], itp_merchandise|itp_type_horse, 0, 112,abundance(90)|body_armor(14)|difficulty(1)|horse_speed(39)|horse_maneuver(36)|horse_charge(8),imodbits_horse_basic],
# ["practice_horse","Practice Horse", [("speeder_small_sp",0)], itp_type_horse, 0, 37,body_armor(10)|horse_speed(40)|horse_maneuver(37)|horse_charge(14),imodbits_none],
# ["practice_arrows","Practice Arrows", [("arena_arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back, 0,weight(1.5)|weapon_length(95)|max_ammo(80),imodbits_missile],
# ["practice_arrows","Practice Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo)], itp_type_arrows, 0, 31,weight(1.5)|weapon_length(95)|max_ammo(80),imodbits_none],
# ["practice_bolts","Practice Bolts", [("bolt",0),("flying_missile",ixmesh_flying_ammo),("bolt_bag", ixmesh_carry),("bolt_bag_b", ixmesh_carry|imodbit_large_bag)], itp_type_bolts, itcf_carry_quiver_right_vertical, 0,weight(2.25)|weapon_length(55)|max_ammo(49),imodbits_missile],
# ["practice_arrows_10_amount","Practice Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back, 0,weight(1.5)|weapon_length(95)|max_ammo(10),imodbits_missile],
# ["practice_arrows_100_amount","Practice Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back, 0,weight(1.5)|weapon_length(95)|max_ammo(100),imodbits_missile],
# ["practice_bolts_9_amount","Practice Bolts", [("bolt",0),("flying_missile",ixmesh_flying_ammo),("bolt_bag", ixmesh_carry),("bolt_bag_b", ixmesh_carry|imodbit_large_bag)], itp_type_bolts, itcf_carry_quiver_right_vertical, 0,weight(2.25)|weapon_length(55)|max_ammo(9),imodbits_missile],
["practice_boots", "Practice Boots", [("boot_slim_black_reinforced_L",0),("boot_slim_black_reinforced_inventory",ixmesh_inventory)], itp_type_foot_armor |itp_civilian | itp_attach_armature,0, 11 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(10), imodbits_cloth ],
# ["red_tourney_armor","Red Tourney Armor", [("tourn_armor_a",0)], itp_type_body_armor|itp_covers_legs, 0, 152,weight(15.0)|body_armor(20)|leg_armor(6),imodbits_none],
# ["blue_tourney_armor","Blue Tourney Armor", [("mail_shirt",0)], itp_type_body_armor|itp_covers_legs, 0, 152,weight(15.0)|body_armor(20)|leg_armor(6),imodbits_none],
# ["green_tourney_armor","Green Tourney Armor", [("leather_vest",0)], itp_type_body_armor|itp_covers_legs, 0, 152,weight(15.0)|body_armor(20)|leg_armor(6),imodbits_none],
# ["gold_tourney_armor","Gold Tourney Armor", [("padded_armor",0)], itp_type_body_armor|itp_covers_legs, 0, 152,weight(15.0)|body_armor(20)|leg_armor(6),imodbits_none],
# ["red_tourney_helmet","Red Tourney Helmet",[("flattop_helmet",0)],itp_type_head_armor,0,126, weight(2)|head_armor(16),imodbits_none],
# ["blue_tourney_helmet","Blue Tourney Helmet",[("segmented_helm",0)],itp_type_head_armor,0,126, weight(2)|head_armor(16),imodbits_none],
# ["green_tourney_helmet","Green Tourney Helmet",[("hood_c",0)],itp_type_head_armor,0,126, weight(2)|head_armor(16),imodbits_none],
# ["gold_tourney_helmet","Gold Tourney Helmet",[("hood_a",0)],itp_type_head_armor,0,126, weight(2)|head_armor(16),imodbits_none],
#["arena_shield_red", "Shield", [("arena_shield_red",0)], itp_type_shield, itcf_carry_kite_shield, 42 , weight(2)|hit_points(360)|body_armor(1)|spd_rtng(100)|weapon_length(60),imodbits_shield ],
#["arena_shield_blue", "Shield", [("arena_shield_blue",0)], itp_type_shield, itcf_carry_kite_shield, 42 , weight(2)|hit_points(360)|body_armor(1)|spd_rtng(100)|weapon_length(60),imodbits_shield ],
#["arena_shield_green", "Shield", [("arena_shield_green",0)], itp_type_shield, itcf_carry_kite_shield, 42 , weight(2)|hit_points(360)|body_armor(1)|spd_rtng(100)|weapon_length(60),imodbits_shield ],
#["arena_shield_yellow", "Shield", [("arena_shield_yellow",0)], itp_type_shield, itcf_carry_kite_shield, 42 , weight(2)|hit_points(360)|body_armor(1)|spd_rtng(100)|weapon_length(60),imodbits_shield ],
#["arena_armor_white", "Arena Armor White", [("arena_armorW",0)], itp_type_body_armor |itp_covers_legs ,0, 650 , weight(16)|abundance(100)|head_armor(0)|body_armor(29)|leg_armor(13), imodbits_armor ],
#["arena_armor_red", "Arena Armor Red", [("arena_armorR",0)], itp_type_body_armor |itp_covers_legs ,0, 650 , weight(16)|abundance(100)|head_armor(0)|body_armor(29)|leg_armor(13), imodbits_armor ],
#["arena_armor_blue", "Arena Armor Blue", [("arena_armorB",0)], itp_type_body_armor |itp_covers_legs ,0, 650 , weight(16)|abundance(100)|head_armor(0)|body_armor(29)|leg_armor(13), imodbits_armor ],
#["arena_armor_green", "Arena Armor Green", [("arena_armorG",0)], itp_type_body_armor |itp_covers_legs ,0, 650 , weight(16)|abundance(100)|head_armor(0)|body_armor(29)|leg_armor(13), imodbits_armor ],
#["arena_armor_yellow", "Arena Armor Yellow", [("arena_armorY",0)], itp_type_body_armor |itp_covers_legs ,0, 650 , weight(16)|abundance(100)|head_armor(0)|body_armor(29)|leg_armor(13), imodbits_armor ],
#SW - increased arena_tunic armor stats
["arena_tunic_white", "Arena Tunic White ", [("arena_tunicW_padded",0)], itp_type_body_armor |itp_covers_legs ,0, 50 , weight(2)|abundance(100)|head_armor(12)|body_armor(35)|leg_armor(12), imodbits_cloth ],
["arena_tunic_red", "Arena Tunic Red", [("arena_tunicR_padded",0)], itp_type_body_armor |itp_covers_legs ,0, 50 , weight(2)|abundance(100)|head_armor(12)|body_armor(35)|leg_armor(12), imodbits_cloth ],
["arena_tunic_blue", "Arena Tunic Blue", [("arena_tunicB_padded",0)], itp_type_body_armor |itp_covers_legs ,0, 50 , weight(2)|abundance(100)|head_armor(12)|body_armor(35)|leg_armor(12), imodbits_cloth ],
["arena_tunic_green", "Arena Tunic Green", [("arena_tunicG_padded",0)], itp_type_body_armor |itp_covers_legs ,0, 50 , weight(2)|abundance(100)|head_armor(12)|body_armor(35)|leg_armor(12), imodbits_cloth ],
["arena_tunic_yellow", "Arena Tunic Yellow", [("arena_tunicY_padded",0)], itp_type_body_armor |itp_covers_legs ,0, 50 , weight(2)|abundance(100)|head_armor(12)|body_armor(35)|leg_armor(12), imodbits_cloth ],
#headwear
#["arena_helmet_red", "Arena Helmet Red", [("arena_helmetR",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(26)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["arena_helmet_blue", "Arena Helmet Blue", [("arena_helmetB",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(26)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["arena_helmet_green", "Arena Helmet Green", [("arena_helmetG",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(26)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["arena_helmet_yellow", "Arena Helmet Yellow", [("arena_helmetY",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(26)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["steppe_helmet_white", "Steppe Helmet White", [("steppe_helmetW",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["steppe_helmet_red", "Steppe Helmet Red", [("steppe_helmetR",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["steppe_helmet_blue", "Steppe Helmet Blue", [("steppe_helmetB",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["steppe_helmet_green", "Steppe Helmet Green", [("steppe_helmetG",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["steppe_helmet_yellow", "Steppe Helmet Yellow", [("steppe_helmetY",0)], itp_type_head_armor|itp_fit_to_head ,0, 187 , weight(1.25)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["tourney_helm_white", "Tourney Helm White", [("tourney_helmR",0)], itp_type_head_armor|itp_covers_head,0, 760 , weight(2.75)|abundance(100)|head_armor(30)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["tourney_helm_red", "Tourney Helm Red", [("tourney_helmR",0)], itp_type_head_armor|itp_covers_head,0, 760 , weight(2.75)|abundance(100)|head_armor(30)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["tourney_helm_blue", "Tourney Helm Blue", [("tourney_helmB",0)], itp_type_head_armor|itp_covers_head,0, 760 , weight(2.75)|abundance(100)|head_armor(30)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["tourney_helm_green", "Tourney Helm Green", [("tourney_helmG",0)], itp_type_head_armor|itp_covers_head,0, 760 , weight(2.75)|abundance(100)|head_armor(30)|body_armor(0)|leg_armor(0), imodbits_plate ],
#["tourney_helm_yellow", "Tourney Helm Yellow", [("tourney_helmY",0)], itp_type_head_armor|itp_covers_head,0, 760 , weight(2.75)|abundance(100)|head_armor(30)|body_armor(0)|leg_armor(0), imodbits_plate ],
# A treatise on The Method of Mechanical Theorems Archimedes
#SW - modified books to be holocrons
#This book must be at the beginning of readable books
["book_tactics","Tactics Holocron", [("holocron_new_a",0)], itp_type_book, 0, 4000,weight(2)|abundance(100),imodbits_none],
["book_persuasion","Persuasion Holocron", [("holocron_new_b",0)], itp_type_book, 0, 5000,weight(2)|abundance(100),imodbits_none],
["book_leadership","Leadership Holocron", [("holocron_new_c",0)], itp_type_book, 0, 4200,weight(2)|abundance(100),imodbits_none],
["book_intelligence","Intelligence Holocron", [("holocron_new_d",0)], itp_type_book, 0, 2900,weight(2)|abundance(100),imodbits_none],
["book_trade","Trade Holocron", [("holocron_new_e",0)], itp_type_book, 0, 3100,weight(2)|abundance(100),imodbits_none],
["book_weapon_mastery", "Weapon Mastery Holocron", [("holocron_new_a",0)], itp_type_book, 0, 4200,weight(2)|abundance(100),imodbits_none],
["book_engineering","Engineering Holocron", [("holocron_new_b",0)], itp_type_book, 0, 4000,weight(2)|abundance(100),imodbits_none],
#Reference books
#This book must be at the beginning of reference books
["book_wound_treatment_reference","2-1B Medical Droid", [("medical_droid",0)], itp_type_book, 0, 3500,weight(2)|abundance(100),imodbits_none],
["book_first_aid_reference","Medical Database", [("medical_database",0)], itp_type_book, 0, 3500,weight(2)|abundance(100),imodbits_none],
#["book_power_strike_reference","Mandalorian Crushgaunts", [("gauntlet_a_L",0)], itp_type_book, 0, 3500,weight(1)|abundance(100),imodbits_none],
["book_tactics_reference","Dejarik Table", [("holochess_set",0)], itp_type_book, 0, 3500,weight(1)|abundance(100),imodbits_none],
["book_trade_reference","Sabacc Cards", [("sabacc_cards",0)], itp_type_book, 0, 3500,weight(1)|abundance(100),imodbits_none],
["book_ironflesh_reference","Personal Shield", [("personal_shield",0)], itp_type_book, 0, 3500,weight(1)|abundance(100),imodbits_none],
["book_horse_archery_reference","Laser Scope", [("laser_scope",0)], itp_type_book, 0, 3500,weight(1)|abundance(100),imodbits_none],
["book_training_reference","Training Remote", [("training_remote",0)], itp_type_book, 0, 3500,weight(2)|abundance(100),imodbits_none],
["book_surgery_reference","Bacta Tank", [("bacta_tank_new",0)], itp_type_book, 0, 3500,weight(2)|abundance(100),imodbits_none],
# ["dry_bread", "wheat_sack", itp_type_goods|itp_consumable, 0, slt_none,view_goods,95,weight(2),max_ammo(50),imodbits_none],
#foods (first one is smoked_fish)
#SW - increased food quantity (ie, max_ammo) by 2x
["smoked_fish","Smoked Fish", [("smoked_fish",0)], itp_type_goods|itp_consumable|itp_food, 0, 49,weight(25)|abundance(110)|food_quality(50)|max_ammo(100),imodbits_none],
["dried_meat","Nerf Beef", [("smoked_meat",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 72,weight(25)|abundance(100)|food_quality(70)|max_ammo(120),imodbits_none],
["cattle_meat","Nerf Meat", [("raw_meat",0)], itp_type_goods|itp_consumable|itp_food, 0, 103,weight(30)|abundance(100)|food_quality(80)|max_ammo(100),imodbits_none], #removed merch tag but didn't comment out since it may be used for scene props?
["bantha_steak","Bantha Steak", [("bantha_steak",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 103,weight(30)|abundance(100)|food_quality(80)|max_ammo(100),imodbits_none],
["pork","Pork", [("fried_pig",0)], itp_type_goods|itp_consumable|itp_food, 0, 85,weight(20)|abundance(100)|food_quality(70)|max_ammo(100),imodbits_none],
["bread","Bread", [("bread_a",0)], itp_type_goods|itp_consumable|itp_food, 0, 32,weight(25)|abundance(110)|food_quality(40)|max_ammo(100),imodbits_none], #removed merch tag but didn't comment out since it may be used for scene props?
["vagnerian_canape","Vagnerian Canape", [("vagnerian_canape",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 150,weight(5)|abundance(70)|food_quality(70)|max_ammo(25),imodbits_none],
["carbohydrate_pack","Carbohydrate Pack", [("carbohydrate_food",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 20,weight(15)|abundance(110)|food_quality(40)|max_ammo(150),imodbits_none],
["apples","Apples", [("apple_basket",0)], itp_type_goods|itp_consumable|itp_food, 0, 44,weight(35)|abundance(110)|food_quality(40)|max_ammo(100),imodbits_none], #removed merch tag but didn't comment out since it may be used for scene props?
["blue_milk","Blue Milk", [("blue_milk",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 100,weight(25)|abundance(110)|food_quality(60)|max_ammo(80),imodbits_none],
["mujo_fruit","Mujo Fruit", [("mujo_fruit",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 44,weight(35)|abundance(110)|food_quality(40)|max_ammo(100),imodbits_none],
["cheese","Christophsis cheese", [("cheese_b",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 95,weight(15)|abundance(110)|food_quality(40)|max_ammo(60),imodbits_none],
["chicken","Chicken", [("chicken_roasted",0)], itp_type_goods|itp_consumable|itp_food, 0, 75,weight(15)|abundance(110)|food_quality(40)|max_ammo(100),imodbits_none], #removed merch tag but didn't comment out since it may be used for scene props?
["protein_pack","Protein Pack", [("protein_food",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 20,weight(15)|abundance(110)|food_quality(40)|max_ammo(150),imodbits_none],
["honey","Honey", [("honey_pot",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 136,weight(5)|abundance(110)|food_quality(40)|max_ammo(40),imodbits_none],
["sausages","Nerf sausages", [("sausages",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 60,weight(15)|abundance(110)|food_quality(40)|max_ammo(80),imodbits_none],
["cabbages","Cabbages", [("cabbage",0)], itp_type_goods|itp_consumable|itp_food, 0, 30,weight(25)|abundance(110)|food_quality(40)|max_ammo(100),imodbits_none], #removed merch tag but didn't comment out since it may be used for scene props?
["bristle_melon","Bristle Melon", [("bristlemelon",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 30,weight(25)|abundance(110)|food_quality(40)|max_ammo(100),imodbits_none],
["butter","Bantha butter", [("butter_pot",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 150,weight(12)|abundance(110)|food_quality(40)|max_ammo(60),imodbits_none],
#@> New Consumable supplies by Vector Dalon
["Container_spice_1","Shipment of Ryll Spice", [("Container_spice_1",0)], itp_merchandise|itp_type_goods, 0, 150, weight(32)|abundance(110),imodbits_none],
["Container_spice_2","Shipment of Gree Spice", [("Container_spice_2",0)], itp_merchandise|itp_type_goods, 0, 150, weight(32)|abundance(70), imodbits_none],
["Container_spice_3","Shipment of Glitterstim Spice", [("Container_spice_3",0)], itp_merchandise|itp_type_goods, 0, 150, weight(32)|abundance(40), imodbits_none],
["Container_food_1","Shipment of Vegetables", [("Container_food_1",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 190,weight(18)|abundance(111)|food_quality(40)|max_ammo(260),imodbits_none],
["Container_food_2","Shipment of Carbohydrates", [("Container_food_2",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 150,weight(12)|abundance(110)|food_quality(60)|max_ammo(200),imodbits_none],
["Container_food_3","Shipment of Protein", [("Container_food_3",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 140,weight(10)|abundance(110)|food_quality(80)|max_ammo(170),imodbits_none],
["Container_metal_1","Shipment of Beskar bars", [("Container_metal_1",0)], itp_merchandise|itp_type_goods, 0, 150, weight(40)|abundance(50), imodbits_none],
["Container_metal_2","Shipment of Durasteel bars", [("Container_metal_2",0)], itp_merchandise|itp_type_goods, 0, 180, weight(60)|abundance(110),imodbits_none],
["Container_metal_3","Shipment of Bronzium bars", [("Container_metal_3",0)], itp_merchandise|itp_type_goods, 0, 210, weight(70)|abundance(70), imodbits_none],
["Container_death_sticks","Carton of Death Sticks", [("Container_death_sticks",0)], itp_merchandise|itp_type_goods, 0, 90, weight(6)|abundance(110),imodbits_none],
["Container_drink_1","Shipment of Water", [("Container_drink_1",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 60,weight(12)|abundance(110)|food_quality(30)|max_ammo(220),imodbits_none],
["Container_drink_2","Shipment of Black Ale", [("Container_drink_2",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 90,weight(14)|abundance(110)|food_quality(60)|max_ammo(150),imodbits_none],
["Container_drink_3","Shipment of Juri juice", [("Container_drink_3",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 240,weight(20)|abundance(60)| food_quality(80)|max_ammo(60),imodbits_none],
["Carbonite_Tibanna","Carbonite Shipment of Tibanna Gas", [("Carbonite_Tibanna",0)], itp_merchandise|itp_type_goods, 0, 150,weight(12)|abundance(110),imodbits_none],
["Container_ore", "Ore container", [("Container_ore",0)], itp_merchandise|itp_type_goods, 0, 87,weight(56)|abundance(340),imodbits_none],
["butter","Bantha butter", [("butter_pot",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0, 150,weight(12)|abundance(110)|food_quality(40)|max_ammo(60),imodbits_none],
#other trade goods (first one is wine)
["wine","Mandalorian wine", [("amphora_slim",0)], itp_merchandise|itp_type_goods|itp_consumable, 0, 141,weight(30)|abundance(60)|max_ammo(50),imodbits_none],
["ale","Corellian ale", [("ale_barrel",0)], itp_merchandise|itp_type_goods|itp_consumable, 0, 84,weight(30)|abundance(70)|max_ammo(50),imodbits_none],
["spice","Spice", [("spice_sack",0)], itp_merchandise|itp_type_goods, 0, 880,weight(40)|abundance(25),imodbits_none],
["salt","Bassel sea salt", [("salt_sack",0)], itp_merchandise|itp_type_goods, 0, 255,weight(50)|abundance(100),imodbits_none],
["grain","Wheat", [("wheat_sack",0)], itp_merchandise|itp_type_goods|itp_consumable, 0, 77,weight(50)|abundance(110)|food_quality(40)|max_ammo(50),imodbits_none],
["flour","Flour", [("salt_sack",0)], itp_merchandise|itp_type_goods|itp_consumable, 0, 91,weight(50)|abundance(100)|food_quality(45)|max_ammo(50),imodbits_none],
["iron","Durasteel", [("iron",0)], itp_merchandise|itp_type_goods, 0,264,weight(60)|abundance(60),imodbits_none],
["bacta_injector","Bacta Injector", [("bacta_injector",0)], itp_merchandise|itp_type_goods, 0,3000,weight(5)|abundance(40),imodbits_none],
["bacta_capsule","Bacta Capsule", [("bacta_capsule",0)], itp_merchandise|itp_type_goods, 0,500,weight(2)|abundance(100),imodbits_none],
["binocular","Macrobinoculars", [("macrobinoculars",0)], itp_merchandise|itp_type_goods, 0,3000,weight(3)|abundance(40),imodbits_none],
["jetpack","Jetpack", [("macrobinoculars",0)], itp_unique, 0,6000,weight(6)|abundance(35),imodbits_none],
["oil","Oil", [("oil",0)], itp_merchandise|itp_type_goods, 0, 484,weight(50)|abundance(60),imodbits_none],
["pottery","Geonosian pottery", [("jug",0)], itp_merchandise|itp_type_goods, 0, 126,weight(50)|abundance(90),imodbits_none],
["linen","Lashaa silk", [("linen",0)], itp_merchandise|itp_type_goods, 0, 250,weight(40)|abundance(90),imodbits_none],
["furs","Ewok Furs", [("fur_pack",0)], itp_merchandise|itp_type_goods, 0, 391,weight(40)|abundance(90),imodbits_none],
["wookiee_fur","Wookiee Pelt", [("wookiee_fur",0)], itp_type_goods|itp_always_loot, 0, 250,weight(10)|abundance(60),imodbits_none], #no merch, only can get by killing wookiees
["trandoshan_skin","Trandoshan Skin", [("trandoshan_skin",0)], itp_type_goods|itp_always_loot, 0, 250,weight(10)|abundance(60),imodbits_none], #no merch, only can get by killing wookiees
["droid_parts","Droid Parts", [("robot_parts",0)], itp_merchandise|itp_type_goods|itp_always_loot, 0, 200,weight(15)|abundance(60),imodbits_none], #also given to droids
["wool","Nerf wool", [("wool_sack",0)], itp_merchandise|itp_type_goods, 0, 130,weight(40)|abundance(90),imodbits_none],
["velvet","Naboo Velvet", [("velvet",0)], itp_merchandise|itp_type_goods, 0, 1025,weight(40)|abundance(30),imodbits_none],
["tools","Hydrospanners", [("hydrospanner",0)], itp_merchandise|itp_type_goods, 0, 410,weight(50)|abundance(90),imodbits_none],
#@> New Trade Suplies by Vector Dalon
# ["tools","Hydrospanners", [("hydrospanner",0)], itp_merchandise|itp_type_goods, 0, 410,weight(50)|abundance(90),imodbits_none],
# ["tools","Hydrospanners", [("hydrospanner",0)], itp_merchandise|itp_type_goods, 0, 410,weight(50)|abundance(90),imodbits_none],
# ["tools","Hydrospanners", [("hydrospanner",0)], itp_merchandise|itp_type_goods, 0, 410,weight(50)|abundance(90),imodbits_none],
# ["tools","Hydrospanners", [("hydrospanner",0)], itp_merchandise|itp_type_goods, 0, 410,weight(50)|abundance(90),imodbits_none],
#************************************************************************************************
# ITEMS before this point are hardcoded into item_codes.h and their order should not be changed!
#************************************************************************************************
# Quest Items
["siege_supply","Supplies", [("ale_barrel",0)], itp_type_goods, 0, 96,weight(40)|abundance(70),imodbits_none],
["quest_wine","Wine", [("amphora_slim",0)], itp_type_goods, 0, 46,weight(40)|abundance(60)|max_ammo(50),imodbits_none],
["quest_ale","Ale", [("ale_barrel",0)], itp_type_goods, 0, 31,weight(40)|abundance(70)|max_ammo(50),imodbits_none],
# Tutorial Items
# ["tutorial_sword", "Sword", [("long_sword",0),("scab_longsw_a", ixmesh_carry)], itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 0 , weight(1.5)|difficulty(0)|spd_rtng(100) | weapon_length(102)|swing_damage(18 , cut) | thrust_damage(15 , pierce),imodbits_sword ],
# ["tutorial_axe", "Axe", [("iron_ax",0)], itp_type_two_handed_wpn| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back, 0 , weight(4)|difficulty(0)|spd_rtng(91) | weapon_length(108)|swing_damage(19 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["tutorial_spear", "Spear", [("spear",0)], itp_type_polearm| itp_spear|itp_primary|itp_penalty_with_shield, itc_spear, 0 , weight(4.5)|difficulty(0)|spd_rtng(80) | weapon_length(158)|swing_damage(0 , cut) | thrust_damage(19 , pierce),imodbits_polearm ],
# ["tutorial_club", "Club", [("club",0)], itp_type_one_handed_wpn| itp_primary, itc_scimitar, 0 , weight(2.5)|difficulty(0)|spd_rtng(95) | weapon_length(95)|swing_damage(11 , blunt) | thrust_damage(0 , pierce),imodbits_none ],
# ["tutorial_battle_axe", "Battle Axe", [("battle_ax",0)], itp_type_two_handed_wpn| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back, 0 , weight(5)|difficulty(0)|spd_rtng(88) | weapon_length(108)|swing_damage(27 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["tutorial_arrows","Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back, 0,weight(3)|abundance(160)|weapon_length(95)|thrust_damage(0,pierce)|max_ammo(20),imodbits_missile],
# ["tutorial_bolts","Bolts", [("bolt",0),("flying_missile",ixmesh_flying_ammo),("bolt_bag", ixmesh_carry),("bolt_bag_b", ixmesh_carry|imodbit_large_bag)], itp_type_bolts, itcf_carry_quiver_right_vertical, 0,weight(2.25)|abundance(90)|weapon_length(55)|thrust_damage(0,pierce)|max_ammo(18),imodbits_missile],
# ["tutorial_short_bow", "Short Bow", [("short_bow",0),("short_bow_carry",ixmesh_carry)], itp_type_bow |itp_primary|itp_two_handed ,itcf_shoot_bow|itcf_carry_bow_back, 0 , weight(1)|difficulty(0)|spd_rtng(98) | shoot_speed(49) | thrust_damage(12 , pierce ),imodbits_bow ],
# ["tutorial_crossbow", "Crossbow", [("crossbow",0)], itp_type_crossbow |itp_primary|itp_two_handed|itp_cant_reload_on_horseback ,itcf_shoot_crossbow|itcf_carry_sword_back, 0 , weight(3)|difficulty(0)|spd_rtng(42)| shoot_speed(68) | thrust_damage(32,pierce)|max_ammo(1),imodbits_crossbow ],
# ["tutorial_throwing_daggers", "Throwing Daggers", [("throwing_dagger",0)], itp_type_thrown |itp_primary ,itcf_throw_knife, 0 , weight(3.5)|difficulty(0)|spd_rtng(102) | shoot_speed(25) | thrust_damage(16 , cut)|max_ammo(14)|weapon_length(0),imodbits_missile ],
# # ["tutorial_saddle_horse", "Saddle Horse", [("saddle_horse",0)], itp_type_horse, 0, 0,abundance(90)|body_armor(3)|difficulty(0)|horse_speed(40)|horse_maneuver(38)|horse_charge(8),imodbits_horse_basic],
# ["tutorial_shield", "Kite Shield", [("shield_kite_a",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(150),imodbits_shield ],
# ["tutorial_staff_no_attack","Staff", [("wooden_staff",0)],itp_type_polearm|itp_spear|itp_primary|itp_penalty_with_shield,itc_parry_polearm|itcf_carry_sword_back,9, weight(3.5)|spd_rtng(120) | weapon_length(115)|swing_damage(0,blunt) | thrust_damage(0,blunt),imodbits_none],
# ["tutorial_staff","Staff", [("wooden_staff",0)],itp_type_polearm|itp_spear|itp_primary|itp_penalty_with_shield,itc_staff|itcf_carry_sword_back,9, weight(3.5)|spd_rtng(120) | weapon_length(115)|swing_damage(16,blunt) | thrust_damage(16,blunt),imodbits_none],
# Horses: sumpter horse/ pack horse, saddle horse, steppe horse, warm blood, geldling, stallion, war mount, charger,
# Carthorse, hunter, heavy hunter, hackney, palfrey, courser, destrier.
# ["sumpter_horse","Sumpter Horse", [("sumpter_horse",0)], itp_merchandise|itp_type_horse, 0, 64,abundance(90)|hit_points(110)|body_armor(17)|difficulty(1)|horse_speed(34)|horse_maneuver(33)|horse_charge(9),imodbits_horse_basic],
# ["saddle_horse","Saddle Horse", [("saddle_horse",0),("horse_c",imodbits_horse_good)], itp_merchandise|itp_type_horse, 0, 112,abundance(90)|body_armor(14)|difficulty(1)|horse_speed(39)|horse_maneuver(36)|horse_charge(8),imodbits_horse_basic],
# ["steppe_horse","Steppe Horse", [("steppe_horse",0)], itp_merchandise|itp_type_horse, 0, 92,abundance(80)|body_armor(15)|difficulty(2)|horse_speed(37)|horse_maneuver(41)|horse_charge(7),imodbits_horse_basic],
# ["courser","Courser", [("courser",0)], itp_merchandise|itp_type_horse, 0, 323,abundance(70)|body_armor(16)|difficulty(2)|horse_speed(43)|horse_maneuver(37)|horse_charge(11),imodbits_horse_basic|imodbit_champion],
# ["hunter","Hunter", [("hunting_horse",0),("hunting_horse",imodbits_horse_good)], itp_merchandise|itp_type_horse, 0, 434,abundance(60)|hit_points(130)|body_armor(29)|difficulty(3)|horse_speed(40)|horse_maneuver(36)|horse_charge(18),imodbits_horse_basic|imodbit_champion],
# ["warhorse","Warhorse", [("warhorse",0)], itp_merchandise|itp_type_horse, 0, 724,abundance(50)|hit_points(135)|body_armor(52)|difficulty(4)|horse_speed(36)|horse_maneuver(34)|horse_charge(18),imodbits_horse_basic|imodbit_champion],
# ["charger","Charger", [("charger",0)], itp_merchandise|itp_type_horse, 0, 1411,abundance(40)|hit_points(140)|body_armor(65)|difficulty(4)|horse_speed(35)|horse_maneuver(32)|horse_charge(25),imodbits_horse_basic|imodbit_champion],
#whalebone crossbow, yew bow, war bow, arming sword
#SW - removed merchandise tag since bolts/arrows might be used for ammo for other star wars weapons
# ["arrows","Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back, 72,weight(3)|abundance(160)|weapon_length(95)|thrust_damage(1,pierce)|max_ammo(30),imodbits_missile],
# ["khergit_arrows","Khergit Arrows", [("arrow_b",0),("flying_missile",ixmesh_flying_ammo),("quiver_b", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back_right, 410,weight(3.5)|abundance(30)|weapon_length(95)|thrust_damage(3,pierce)|max_ammo(30),imodbits_missile],
# ["barbed_arrows","Barbed Arrows", [("barbed_arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver_d", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back_right, 124,weight(3)|abundance(70)|weapon_length(95)|thrust_damage(2,pierce)|max_ammo(30),imodbits_missile],
# ["bodkin_arrows","Bodkin Arrows", [("piercing_arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver_c", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back_right, 350,weight(3)|abundance(50)|weapon_length(91)|thrust_damage(3,pierce)|max_ammo(29),imodbits_missile],
# ["bolts","Bolts", [("bolt",0),("flying_missile",ixmesh_flying_ammo),("bolt_bag", ixmesh_carry),("bolt_bag_b", ixmesh_carry|imodbit_large_bag)], itp_type_bolts, itcf_carry_quiver_right_vertical, 64,weight(2.25)|abundance(90)|weapon_length(55)|thrust_damage(1,pierce)|max_ammo(25),imodbits_missile],
# ["steel_bolts","Steel Bolts", [("bolt",0),("flying_missile",ixmesh_flying_ammo),("bolt_bag_c", ixmesh_carry)], itp_type_bolts, itcf_carry_quiver_right_vertical, 210,weight(2.5)|abundance(20)|weapon_length(55)|thrust_damage(2,pierce)|max_ammo(25),imodbits_missile],
#SW - commented out cartridges
# ["cartridges","Cartridges", [("cartridge_a",0)], itp_type_bullets|itp_merchandise, 0, 41,weight(2.25)|abundance(90)|weapon_length(3)|thrust_damage(1,pierce)|max_ammo(40),imodbits_missile],
["pilgrim_disguise", "Pilgrim Disguise", [("pilgrim_outfit",0)], 0|itp_type_body_armor|itp_covers_legs|itp_civilian ,0, 25, weight(2) |abundance(100)|head_armor(0)|body_armor(19)|leg_armor(8)|difficulty(0), imodbits_cloth],
["pilgrim_hood", "Pilgrim Hood", [("pilgrim_hood",0)], 0|itp_type_head_armor|itp_civilian, 0, 35, weight(1.25)|abundance(100)|head_armor(14)|body_armor(0)|leg_armor(0)|difficulty(0), imodbits_cloth],
# ARMOR
#handwear
["leather_gloves","Leather Gloves", [("lthr_glove_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
18, weight(0.25)|abundance(120)|body_armor(2)|difficulty(0),imodbits_cloth],
#["mail_mittens","Mail Mittens", [("mail_mitten_L",0)], itp_merchandise|itp_type_hand_armor,0, 550, weight(0.5)|abundance(100)|body_armor(4)|difficulty(0),imodbits_armor],
#["scale_gauntlets","Scale Gauntlets", [("scale_gaunt_L",0)], itp_merchandise|itp_type_hand_armor,0, 910, weight(0.75)|abundance(100)|body_armor(5)|difficulty(0),imodbits_armor],
#["gauntlets","Gauntlets", [("gauntlet_a_L",0),("gauntlet_b_L",imodbit_reinforced)], itp_merchandise|itp_type_hand_armor,0, 1940, weight(1.0)|abundance(100)|body_armor(6)|difficulty(0),imodbits_armor],
#footwear
["wrapping_boots", "Wrapping Boots", [("jawa_boots",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature ,0,
20 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(3)|difficulty(0) ,imodbits_cloth ],
#["woolen_hose", "Woolen Hose", [("dark_boots",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature ,0,
# 30 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(4)|difficulty(0) ,imodbits_cloth ],
["blue_hose", "Blue Hose", [("light_leather_boots",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature ,0,
40 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(5)|difficulty(0) ,imodbits_cloth ],
#["hunter_boots", "Hunter Boots", [("boot_hunter",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature,0,
# 19 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(9)|difficulty(0) ,imodbits_cloth ],
["hide_boots", "Hide Boots", [("grey_boots",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature,0,
90 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(10)|difficulty(0) ,imodbits_cloth ],
["ankle_boots", "Ankle Boots", [("boot_slim_black_reinforced2_L",0),("boot_slim_black_reinforced2_inventory",ixmesh_inventory)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
110 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
["nomad_boots", "Nomad Boots", [("black_boots",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature,0,
128 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(14)|difficulty(0) ,imodbits_cloth ],
#SW - created different leather boots defined below
#["leather_boots", "Leather Boots", [("boot_khergit",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature,0,
# 174 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(16)|difficulty(0) ,imodbits_cloth ],
# ["mail_chausses", "Mail Chausses", [("chausses_cm",0)], itp_merchandise| itp_type_foot_armor | itp_attach_armature ,0,
# 410 , weight(3)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(21)|difficulty(0) ,imodbits_armor ],
# ["splinted_leather_greaves", "Splinted Leather Greaves", [("lthr_greaves",0)], itp_merchandise| itp_type_foot_armor | itp_attach_armature,0,
# 760 , weight(3)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(24)|difficulty(0) ,imodbits_armor ],
# ["splinted_greaves", "Splinted Greaves", [("spl_greaves",0)], itp_merchandise| itp_type_foot_armor | itp_attach_armature,0,
# 1153 , weight(3.5)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(28)|difficulty(7) ,imodbits_armor ],
#SW - mail boots and iron greaves used for module_tableau_materials.py so I removed merchandise tag
# ["mail_boots", "Mail Boots", [("shoe_cm",0)], itp_type_foot_armor | itp_attach_armature ,0,
# 1746 , weight(3)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(31)|difficulty(8) ,imodbits_armor ],
# ["iron_greaves", "Iron Greaves", [("iron_greaves",0)], itp_type_foot_armor | itp_attach_armature,0,
# 295 , weight(3.5)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(33)|difficulty(9) ,imodbits_armor ],
# ["black_greaves", "Black Greaves", [("black_greaves",0)], itp_type_foot_armor | itp_attach_armature,0,
# 3561 , weight(3.5)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(35)|difficulty(0) ,imodbits_armor ],
#bodywear
#["lady_dress_ruby", "Lady Dress", [("lady_dress_r",0)], itp_type_body_armor |itp_covers_legs|itp_civilian, 0,
# 170 , weight(3)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(10)|difficulty(0) ,imodbits_cloth],
#["lady_dress_green", "Lady Dress", [("lady_dress_g",0)], itp_type_body_armor |itp_covers_legs|itp_civilian, 0,
# 170 , weight(3)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(10)|difficulty(0) ,imodbits_cloth],
#["lady_dress_blue", "Lady Dress", [("lady_dress_b",0)], itp_type_body_armor |itp_covers_legs|itp_civilian, 0,
# 170 , weight(3)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(10)|difficulty(0) ,imodbits_cloth],
["dress", "Dress", [("dress",0)], itp_merchandise| itp_type_body_armor|itp_covers_legs|itp_civilian, 0,
70 , weight(1)|abundance(100)|head_armor(0)|body_armor(6)|leg_armor(2)|difficulty(0) ,imodbits_cloth ],
["blue_dress", "Blue Dress", [("blue_dress",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs|itp_civilian, 0,
70 , weight(1)|abundance(100)|head_armor(0)|body_armor(6)|leg_armor(2)|difficulty(0) ,imodbits_cloth ],
["peasant_dress", "Colonist Dress", [("peasant_dress_b",0)], itp_merchandise|itp_type_body_armor|itp_covers_legs|itp_civilian, 0,
70 , weight(1)|abundance(100)|head_armor(0)|body_armor(6)|leg_armor(2)|difficulty(0) ,imodbits_cloth ],
["woolen_dress", "Woolen Dress", [("woolen_dress",0)], itp_merchandise| itp_type_body_armor|itp_civilian |itp_covers_legs ,0,
83 , weight(1.75)|abundance(100)|head_armor(0)|body_armor(8)|leg_armor(2)|difficulty(0) ,imodbits_cloth ],
["courtly_outfit", "Courtly Outfit", [("nobleman_outf",0)], itp_type_body_armor|itp_covers_legs|itp_civilian, 0,
200 , weight(4)|abundance(100)|head_armor(0)|body_armor(14)|leg_armor(10)|difficulty(0) ,imodbits_cloth ],
["nobleman_outfit", "Nobleman Outfit", [("nobleman_outfit_b",0)], itp_type_body_armor|itp_covers_legs|itp_civilian, 0,
270 , weight(4)|abundance(100)|head_armor(0)|body_armor(15)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
#used in other parts of the code, remove merch flag
#["nomad_armor", "Nomad Armor", [("armor_nomad",0)], itp_type_body_armor, 0,
# 220 , weight(2)|abundance(100)|head_armor(0)|body_armor(24)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["khergit_armor", "Khergit Armor", [("armor_nomad_b",0)], itp_merchandise| itp_type_body_armor ,0, 38 , weight(2)|abundance(100)|head_armor(0)|body_armor(14)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["leather_jacket", "Leather Jacket", [("leather_jacket",0)], itp_merchandise|itp_type_body_armor|itp_civilian, 0,
# 120 , weight(3)|abundance(100)|head_armor(0)|body_armor(15)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#used in other parts of the code, remove merch flag
#["rawhide_coat", "Rawhide Coat", [("tunic_fur",0)], itp_type_body_armor |itp_civilian |itp_covers_legs, 0,
# 50 , weight(5)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["leather_armor", "Leather Armor", [("lthr_armor_a",0)], itp_merchandise|itp_type_body_armor |itp_covers_legs, 0,
110 , weight(7)|abundance(100)|head_armor(0)|body_armor(18)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["fur_coat", "Fur Coat", [("fur_coat",0)], itp_merchandise| itp_type_body_armor|itp_covers_legs|itp_civilian, 0,
# 130 , weight(6)|abundance(100)|head_armor(0)|body_armor(13)|leg_armor(6)|difficulty(0) ,imodbits_armor ],
["shirt", "Shirt", [("shirt",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs|itp_civilian ,0,
40 , weight(1)|abundance(100)|head_armor(0)|body_armor(5)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["linen_tunic", "Linen Tunic", [("linen_tunic",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
60 , weight(1)|abundance(100)|head_armor(0)|body_armor(6)|leg_armor(1)|difficulty(0) ,imodbits_cloth ],
["short_tunic", "Rich Tunic", [("cvl_costume_a",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
70 , weight(1)|abundance(100)|head_armor(0)|body_armor(7)|leg_armor(1)|difficulty(0) ,imodbits_cloth ],
["robe", "Robe", [("robe",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs |itp_civilian,0,
125 , weight(1.5)|abundance(100)|head_armor(0)|body_armor(8)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
["coarse_tunic", "Coarse Tunic", [("coarse_tunic",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
150 , weight(2)|abundance(100)|head_armor(0)|body_armor(11)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
["leather_apron", "Leather Apron", [("leather_apron",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
160 , weight(3)|abundance(100)|head_armor(0)|body_armor(12)|leg_armor(7)|difficulty(0) ,imodbits_cloth ],
["tabard", "Tabard", [("tabard_a",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs |itp_civilian,0,
170 , weight(3)|abundance(100)|head_armor(0)|body_armor(14)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
["leather_vest", "Leather Vest", [("leather_vest",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs|itp_civilian ,0,
180 , weight(4)|abundance(100)|head_armor(0)|body_armor(15)|leg_armor(7)|difficulty(0) ,imodbits_cloth ],
#["steppe_armor", "Steppe Armor", [("lamellar_leather",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 190 , weight(5)|abundance(100)|head_armor(0)|body_armor(16)|leg_armor(8)|difficulty(0) ,imodbits_cloth ],
#SW - removed merchandise tag from gambesons since it was used for armor_faction but it still equipped for some of the town mayors/weaponsmiths/etc
["gambeson", "Gambeson", [("white_gambeson",0)], itp_type_body_armor|itp_covers_legs|itp_civilian,0,
200 , weight(5)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(5)|difficulty(0) ,imodbits_cloth ],
["blue_gambeson", "Blue Gambeson", [("blue_gambeson",0)], itp_type_body_armor|itp_covers_legs|itp_civilian,0,
210 , weight(5)|abundance(100)|head_armor(0)|body_armor(21)|leg_armor(5)|difficulty(0) ,imodbits_cloth ],
["red_gambeson", "Red Gambeson", [("red_gambeson",0)], itp_type_body_armor|itp_covers_legs|itp_civilian,0,
210 , weight(5)|abundance(100)|head_armor(0)|body_armor(21)|leg_armor(5)|difficulty(0) ,imodbits_cloth ],
["padded_cloth", "Padded Cloth", [("aketon_a",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
170 , weight(11)|abundance(100)|head_armor(0)|body_armor(22)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
["leather_jerkin", "Leather Jerkin", [("leather_jerkin",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
230 , weight(6)|abundance(100)|head_armor(0)|body_armor(23)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
#["nomad_vest", "Nomad Vest", [("nomad_vest_a",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs|itp_civilian ,0,
# 230 , weight(7)|abundance(50)|head_armor(0)|body_armor(22)|leg_armor(8)|difficulty(0) ,imodbits_cloth ],
#["ragged_outfit", "Ragged Outfit", [("ragged_outfit_a",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
# 390 , weight(7)|abundance(100)|head_armor(0)|body_armor(23)|leg_armor(9)|difficulty(0) ,imodbits_cloth ],
#removed merchandise tag since its used for some merchants, etc
["padded_leather", "Padded Leather", [("padded_leather",0)], itp_type_body_armor |itp_covers_legs|itp_civilian,0,
250 , weight(12)|abundance(100)|head_armor(0)|body_armor(27)|leg_armor(10)|difficulty(0) ,imodbits_cloth ],
#["tribal_warrior_outfit", "Tribal Warrior Outfit", [("tribal_warrior_outfit_a",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs|itp_civilian ,0,
# 520 , weight(14)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(10)|difficulty(0) ,imodbits_cloth ],
#used for sith apprentice outfit
#["nomad_robe", "Nomad Robe", [("nomad_robe_a",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs |itp_civilian,0,
# 610 , weight(15)|abundance(100)|head_armor(0)|body_armor(32)|leg_armor(10)|difficulty(0) ,imodbits_cloth ],
#["heraldric_armor", "Heraldric Armor", [("tourn_armor_a",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0, 442 , weight(17)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(8)|difficulty(7) ,imodbits_armor ],
#["studded_leather_coat", "Studded Leather Coat", [("std_lthr_coat",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 690 , weight(14)|abundance(100)|head_armor(0)|body_armor(34)|leg_armor(10)|difficulty(7) ,imodbits_armor ],
#["byrnie", "Byrnie", [("byrnie_a",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 795 , weight(17)|abundance(100)|head_armor(0)|body_armor(39)|leg_armor(6)|difficulty(7) ,imodbits_armor ],
#["blackwhite_surcoat", "Black and White Surcoat", [("surcoat_blackwhite",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0, 348 , weight(16)|abundance(100)|head_armor(0)|body_armor(33)|leg_armor(8)|difficulty(7) ,imodbits_armor ],
#["green_surcoat", "Green Surcoat", [("surcoat_green",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0, 348 , weight(16)|abundance(100)|head_armor(0)|body_armor(33)|leg_armor(8)|difficulty(7) ,imodbits_armor ],
#["blue_surcoat", "Blue Surcoat", [("surcoat_blue",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0, 350 , weight(16)|abundance(100)|head_armor(0)|body_armor(33)|leg_armor(8)|difficulty(7) ,imodbits_armor ],
#["red_surcoat", "Red Surcoat", [("surcoat_red",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0, 350 , weight(16)|abundance(100)|head_armor(0)|body_armor(33)|leg_armor(8)|difficulty(7) ,imodbits_armor ],
# ["haubergeon", "Haubergeon", [("haubergeon_a",0),("haubergeon_b",imodbits_good)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 863 , weight(18)|abundance(100)|head_armor(0)|body_armor(41)|leg_armor(6)|difficulty(6) ,imodbits_armor ],
# ["mail_shirt", "Mail Shirt", [("mail_shirt",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 920 , weight(19)|abundance(100)|head_armor(0)|body_armor(37)|leg_armor(12)|difficulty(7) ,imodbits_armor ],
# ["mail_hauberk", "Mail Hauberk", [("hauberk_a",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 1190 , weight(19)|abundance(100)|head_armor(0)|body_armor(40)|leg_armor(12)|difficulty(7) ,imodbits_armor ],
# ["lamellar_vest", "Lamellar Vest", [("nmd_warrior_a",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
# 1370 , weight(18)|abundance(100)|head_armor(0)|body_armor(46)|leg_armor(8)|difficulty(7) ,imodbits_cloth ],
# ["mail_with_surcoat", "Mail with Surcoat", [("mail_long_surcoat",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 1544 , weight(22)|abundance(100)|head_armor(0)|body_armor(42)|leg_armor(14)|difficulty(7) ,imodbits_armor ],
# ["surcoat_over_mail", "Surcoat over Mail", [("surcoat_over_mail",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 1720 , weight(22)|abundance(100)|head_armor(0)|body_armor(43)|leg_armor(14)|difficulty(7) ,imodbits_armor ],
# #["lamellar_cuirass", "Lamellar Cuirass", [("lamellar_armor",0)], itp_type_body_armor |itp_covers_legs,0, 1020 , weight(25)|abundance(100)|head_armor(0)|body_armor(43)|leg_armor(15)|difficulty(9) ,imodbits_armor ],
# ["brigandine_a", "Brigandine", [("brigandine_a",0)], itp_merchandise| itp_type_body_armor|itp_covers_legs,0,
# 1830 , weight(19)|abundance(100)|head_armor(0)|body_armor(46)|leg_armor(12)|difficulty(0) ,imodbits_armor ],
# ["lamellar_armor", "Lamellar Armor", [("lamellar_armor_b",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 2410 , weight(25)|abundance(100)|head_armor(0)|body_armor(48)|leg_armor(13)|difficulty(0) ,imodbits_armor ],
# ["banded_armor", "Banded Armor", [("reinf_jerkin",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 2710 , weight(23)|abundance(100)|head_armor(0)|body_armor(49)|leg_armor(14)|difficulty(8) ,imodbits_armor ],
# ["cuir_bouilli", "Cuir Bouilli", [("hard_lthr_a",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 3100 , weight(24)|abundance(100)|head_armor(0)|body_armor(50)|leg_armor(15)|difficulty(8) ,imodbits_armor ],
# ["coat_of_plates", "Coat of Plates", [("coat_of_plates",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 3828 , weight(25)|abundance(100)|head_armor(0)|body_armor(52)|leg_armor(16)|difficulty(8) ,imodbits_armor ],
# ["plate_armor", "Plate Armor", [("plate_armor",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
# 6553 , weight(27)|abundance(100)|head_armor(0)|body_armor(55)|leg_armor(17)|difficulty(9) ,imodbits_plate ],
# ["black_armor", "Black Armor", [("black_armor",0)], itp_type_body_armor |itp_covers_legs ,0,
# 9496 , weight(28)|abundance(100)|head_armor(0)|body_armor(57)|leg_armor(18)|difficulty(10) ,imodbits_plate ],
#SW - used in other parts of the code, removed merch tag
# ["heraldic_mail_with_surcoat", "Heraldic Mail with Surcoat", [("heraldic_armor_a",0)], itp_type_body_armor |itp_covers_legs ,0,
# 660 , weight(22)|abundance(100)|head_armor(0)|body_armor(49)|leg_armor(17)|difficulty(7) ,imodbits_armor,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heraldic_armor_a", ":agent_no", ":troop_no")])]],
##["heraldic_mail_with_tunic", "Heraldic_Mail", [("heraldic_armor_b",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
## 3520 , weight(22)|abundance(100)|head_armor(0)|body_armor(50)|leg_armor(16)|difficulty(7) ,imodbits_armor,
## [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heraldic_armor_b", ":agent_no", ":troop_no")])]],
##["heraldic_mail_with_tunic_b", "Heraldic_Mail", [("heraldic_armor_c",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
## 3610 , weight(22)|abundance(100)|head_armor(0)|body_armor(50)|leg_armor(16)|difficulty(7) ,imodbits_armor,
## [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heraldic_armor_c", ":agent_no", ":troop_no")])]],
#SW - used in other parts of the code, removed merch tag
# ["heraldic_mail_with_tabard", "Heraldic_Mail_with_Tabard", [("heraldic_armor_d",0)], itp_type_body_armor |itp_covers_legs ,0,
# 675 , weight(21)|abundance(100)|head_armor(0)|body_armor(51)|leg_armor(15)|difficulty(7) ,imodbits_armor,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heraldic_armor_d", ":agent_no", ":troop_no")])]],
#["turret_hat_ruby", "Turret Hat", [("turret_hat_r",0)], itp_type_head_armor |itp_civilian|itp_fit_to_head ,0, 70 , weight(0.5)|abundance(100)|head_armor(8)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["turret_hat_blue", "Turret Hat", [("turret_hat_b",0)], itp_type_head_armor |itp_civilian|itp_fit_to_head ,0, 80 , weight(0.5)|abundance(100)|head_armor(8)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["turret_hat_green", "Barbette", [("turret_hat_g",0)],itp_merchandise|itp_type_head_armor|itp_civilian|itp_fit_to_head,0,70, weight(0.5)|abundance(100)|head_armor(6)|body_armor(0)|leg_armor(0)|difficulty(0),imodbits_cloth],
#["head_wrappings","head_wrapping",[("head_wrapping",0)],itp_type_head_armor|itp_fit_to_head,0,16, weight(0.25)|head_armor(3),imodbit_tattered | imodbit_ragged | imodbit_sturdy | imodbit_thick],
#["court_hat", "Turret Hat", [("court_hat",0)], itp_type_head_armor |itp_civilian|itp_fit_to_head ,0, 80 , weight(0.5)|abundance(100)|head_armor(8)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["wimple_a", "Wimple", [("wimple_a",0)],itp_merchandise|itp_type_head_armor|itp_civilian|itp_fit_to_head,0,10, weight(0.5)|abundance(100)|head_armor(4)|body_armor(0)|leg_armor(0)|difficulty(0),imodbits_cloth],
#["wimple_with_veil", "Wimple with Veil", [("wimple_b",0)],itp_merchandise|itp_type_head_armor|itp_civilian|itp_fit_to_head,0,10, weight(0.5)|abundance(100)|head_armor(4)|body_armor(0)|leg_armor(0)|difficulty(0),imodbits_cloth],
["straw_hat", "Straw Hat", [("straw_hat",0)],itp_merchandise|itp_type_head_armor|itp_civilian,0,9, weight(1)|abundance(100)|head_armor(2)|body_armor(0)|leg_armor(0)|difficulty(0),imodbits_cloth],
["common_hood", "Hood", [("hood_a",0),("hood_b",0),("hood_c",0),("hood_d",0)],itp_merchandise|itp_type_head_armor|itp_civilian,0,9, weight(1)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0),imodbits_cloth],
["headcloth", "Headcloth", [("headcloth",0)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 1 , weight(0.5)|abundance(100)|head_armor(4)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolen_hood", "Woolen Hood", [("woolen_hood",0)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 4 , weight(1)|abundance(100)|head_armor(8)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["fur_hat", "Fur Hat", [("hat_fur_a",0)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 4 , weight(0.5)|abundance(100)|head_armor(8)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["nomad_cap", "Nomad Cap", [("helmet_fur_a",0),("helmet_fur_a",imodbits_good)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 6 , weight(0.75)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["steppe_cap", "Steppe Cap", [("helmet_fur_b",0)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 14 , weight(1)|abundance(100)|head_armor(12)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["padded_coif", "Padded Coif", [("padded_coif",0)], itp_merchandise| itp_type_head_armor ,0, 6 , weight(1)|abundance(100)|head_armor(11)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolen_cap", "Woolen Cap", [("woolen_cap",0)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 2 , weight(1)|abundance(100)|head_armor(6)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["felt_hat", "Felt Hat", [("felt_hat_a",0),("felt_hat_b",imodbits_good)], itp_merchandise| itp_type_head_armor |itp_civilian,0, 4 , weight(1)|abundance(100)|head_armor(8)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["leather_cap", "Leather Cap", [("leather_cap",0)], itp_merchandise| itp_type_head_armor|itp_civilian ,0, 6 , weight(1)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["arming_cap", "Arming Cap", [("linen_arming_cap",0)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 6 , weight(1)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["female_hood", "Lady's Hood", [("woolen_hood",0)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 9 , weight(1)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["leather_steppe_cap_a", "Leather Steppe Cap", [("nomad_cap_a",0)], itp_merchandise|itp_type_head_armor ,0, 24 , weight(1)|abundance(100)|head_armor(12)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
#["leather_steppe_cap_b", "Leather Steppe Cap", [("leather_steppe_cap_a",0)], itp_merchandise|itp_type_head_armor ,0, 36 , weight(1)|abundance(100)|head_armor(14)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
#["leather_steppe_cap_c", "Leather Steppe Cap", [("leather_steppe_cap_b",0)], itp_merchandise|itp_type_head_armor ,0, 51 , weight(1)|abundance(100)|head_armor(16)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
#["leather_warrior_cap", "Leather Warrior Cap", [("skull_cap_new_b",0)], itp_merchandise| itp_type_head_armor |itp_civilian ,0, 14 , weight(1)|abundance(100)|head_armor(18)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
#["skullcap", "Skullcap", [("skull_cap_new_a",0)], itp_merchandise| itp_type_head_armor ,0, 60 , weight(1.0)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
#["mail_coif", "Mail Coif", [("mail_coif",0)], itp_merchandise| itp_type_head_armor ,0, 71 , weight(1.25)|abundance(100)|head_armor(22)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_armor ],
#["footman_helmet", "Footman's_Helmet", [("skull_cap_new",0)], itp_merchandise| itp_type_head_armor ,0, 95 , weight(1.5)|abundance(100)|head_armor(24)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
#["nasal_helmet", "Nasal Helmet", [("nasal_helmet_b",0)], itp_merchandise| itp_type_head_armor ,0, 121 , weight(1.25)|abundance(100)|head_armor(26)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
#["norman_helmet", "Helmet with Cap", [("norman_helmet_a",0)], itp_merchandise| itp_type_head_armor|itp_fit_to_head ,0, 147 , weight(1.25)|abundance(100)|head_armor(28)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
#["segmented_helmet", "Segmented Helmet", [("segmented_helm_new",0)], itp_merchandise| itp_type_head_armor ,0, 174 , weight(1.25)|abundance(100)|head_armor(31)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
#["kettle_hat", "Kettle Hat", [("kettle_hat_new",0)], itp_merchandise| itp_type_head_armor,0, 193 , weight(1.5)|abundance(100)|head_armor(33)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
#["helmet_with_neckguard", "Helmet with Neckguard", [("neckguard_helm_new",0)], itp_merchandise| itp_type_head_armor ,0, 233 , weight(1.75)|abundance(100)|head_armor(35)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
#["spiked_helmet", "Spiked Helmet", [("spiked_helmet_new",0)], itp_merchandise| itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(38)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
#["nordic_helmet", "Nordic Helmet", [("helmet_w_eyeguard_new",0)], itp_merchandise| itp_type_head_armor ,0, 340 , weight(2)|abundance(100)|head_armor(40)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
#["flat_topped_helmet", "Flat Topped Helmet", [("flattop_helmet_new",0)], itp_merchandise| itp_type_head_armor ,0, 411 , weight(2)|abundance(100)|head_armor(42)|body_armor(0)|leg_armor(0)|difficulty(8) ,imodbits_plate ],
#TODO:
#["skullcap_b", "Skullcap_b", [("skull_cap_new_b",0)], itp_merchandise| itp_type_head_armor ,0, 71 , weight(1.5)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
#["bascinet", "Bascinet", [("bascinet_avt_new",0),("bascinet_avt_new1",imodbit_crude|imodbit_rusty),("bascinet_avt_new2",imodbits_good)], itp_merchandise|itp_type_head_armor ,0, 479 , weight(2.25)|abundance(100)|head_armor(45)|body_armor(0)|leg_armor(0)|difficulty(8) ,imodbits_plate ],
#["guard_helmet", "Guard Helmet", [("reinf_helmet_new",0)], itp_merchandise| itp_type_head_armor ,0, 555 , weight(2.5)|abundance(100)|head_armor(47)|body_armor(0)|leg_armor(0)|difficulty(9) ,imodbits_plate ],
#["black_helmet", "Black Helmet", [("black_helm",0)], itp_type_head_armor ,0, 945 , weight(2.75)|abundance(100)|head_armor(50)|body_armor(0)|leg_armor(0)|difficulty(9) ,imodbits_plate ],
#["great_helmet", "Great Helmet", [("great_helm_a",0)], itp_merchandise| itp_type_head_armor|itp_covers_head,0, 980 , weight(2.75)|abundance(100)|head_armor(53)|body_armor(0)|leg_armor(0)|difficulty(10) ,imodbits_plate ],
#["winged_great_helmet", "Winged Great Helmet", [("maciejowski_helmet_new",0)], itp_merchandise|itp_type_head_armor|itp_covers_head,0, 1240 , weight(2.75)|abundance(100)|head_armor(55)|body_armor(0)|leg_armor(0)|difficulty(10) ,imodbits_plate ],
#WEAPONS
#SW - used in other parts of the code, removed merch flag
["wooden_stick", "Wooden Stick", [("wooden_stick",0)], itp_type_one_handed_wpn| itp_primary, itc_scimitar, 4 , weight(2.5)|difficulty(0)|spd_rtng(99) | weapon_length(90)|swing_damage(13 , blunt) | thrust_damage(0 , pierce),imodbits_none ],
# ["cudgel", "Cudgel", [("club",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar, 4 , weight(2.5)|difficulty(0)|spd_rtng(99) | weapon_length(90)|swing_damage(13 , blunt) | thrust_damage(0 , pierce),imodbits_none ],
# ["hammer", "Hammer", [("iron_hammer",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar, 7 , weight(2)|difficulty(0)|spd_rtng(100) | weapon_length(55)|swing_damage(14 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
#SW - used in other parts of the code, removed merch flag
["club", "Club", [("club",0)], itp_type_one_handed_wpn| itp_primary, itc_scimitar, 11 , weight(2.5)|difficulty(0)|spd_rtng(95) | weapon_length(95)|swing_damage(15 , blunt) | thrust_damage(0 , pierce),imodbits_none ],
# ["winged_mace", "Winged Mace", [("winged_mace",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar|itcf_carry_mace_left_hip, 122 , weight(3.5)|difficulty(0)|spd_rtng(99) | weapon_length(80)|swing_damage(21 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
# ["spiked_mace", "Spiked Mace", [("spiked_mace",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar|itcf_carry_mace_left_hip, 180 , weight(3.5)|difficulty(0)|spd_rtng(95) | weapon_length(90)|swing_damage(22 , blunt) | thrust_damage(0 , pierce),imodbits_pick ],
# ["military_hammer", "Military Hammer", [("iron_hammer",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar|itcf_carry_axe_left_hip, 317 , weight(4)|difficulty(0)|spd_rtng(92) | weapon_length(90)|swing_damage(25 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
# ["maul", "Maul", [("maul_b",0)], itp_type_two_handed_wpn|itp_merchandise| itp_primary|itp_two_handed, itc_nodachi|itcf_carry_spear, 97 , weight(6)|difficulty(11)|spd_rtng(84) | weapon_length(79)|swing_damage(33 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
# ["sledgehammer", "Sledgehammer", [("maul_c",0)], itp_type_two_handed_wpn|itp_merchandise|itp_primary|itp_two_handed, itc_nodachi|itcf_carry_spear, 101 , weight(7)|difficulty(12)|spd_rtng(82) | weapon_length(82)|swing_damage(35 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
# ["warhammer", "Warhammer", [("maul_d",0)], itp_type_two_handed_wpn|itp_merchandise|itp_primary|itp_two_handed, itc_nodachi|itcf_carry_spear, 309 , weight(9)|difficulty(14)|spd_rtng(85) | weapon_length(75)|swing_damage(38 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
# ["pickaxe", "Pickaxe", [("rusty_pick",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_axe_left_hip, 27 , weight(3)|difficulty(0)|spd_rtng(96) | weapon_length(80)|swing_damage(19 , pierce) | thrust_damage(0 , pierce),imodbits_pick ],
# ["spiked_club", "Spiked Club", [("spiked_club",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_mace_left_hip, 83 , weight(3)|difficulty(0)|spd_rtng(97) | weapon_length(97)|swing_damage(21 , pierce) | thrust_damage(0 , pierce),imodbits_mace ],
# ["fighting_pick", "Fighting Pick", [("rusty_pick",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_axe_left_hip, 108 , weight(3.5)|difficulty(0)|spd_rtng(94) | weapon_length(90)|swing_damage(25 , pierce) | thrust_damage(0 , pierce),imodbits_pick ],
# ["military_pick", "Military Pick", [("steel_pick",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_axe_left_hip, 142 , weight(4)|difficulty(0)|spd_rtng(90) | weapon_length(90)|swing_damage(27 , pierce) | thrust_damage(0 , pierce),imodbits_pick ],
# ["morningstar", "Morningstar", [("mace_morningstar",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_axe_left_hip, 205 , weight(5.5)|difficulty(13)|spd_rtng(75) | weapon_length(98)|swing_damage(29 , pierce) | thrust_damage(0 , pierce),imodbits_mace ],
#removed merch tag from sickle, cleaver, knife, butchering knife, dagger
#["sickle", "Sickle", [("sickle",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary|itp_no_parry, itc_cleaver, 1 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(40)|swing_damage(20 , cut) | thrust_damage(0 , pierce),imodbits_none ],
["cleaver", "Cleaver", [("cleaver",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary|itp_no_parry, itc_cleaver, 3 , weight(1.5)|difficulty(0)|spd_rtng(103) | weapon_length(30)|swing_damage(24 , cut) | thrust_damage(0 , pierce),imodbits_none ],
["knife", "Knife", [("peasant_knife",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary|itp_no_parry, itc_dagger, 4 , weight(0.5)|difficulty(0)|spd_rtng(110) | weapon_length(40)|swing_damage(21 , cut) | thrust_damage(13 , pierce),imodbits_sword ],
["butchering_knife", "Butchering Knife", [("khyber_knife",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary|itp_no_parry, itc_dagger, 13 , weight(0.75)|difficulty(0)|spd_rtng(108) | weapon_length(60)|swing_damage(24 , cut) | thrust_damage(17 , pierce),imodbits_sword ],
#["dagger", "Dagger", [("dagger",0),("dagger_b",imodbits_good)], itp_type_one_handed_wpn|itp_primary|itp_secondary|itp_no_parry, itc_dagger, 17 , weight(0.75)|difficulty(0)|spd_rtng(112) | weapon_length(47)|swing_damage(22 , cut) | thrust_damage(19 , pierce),imodbits_sword_high ],
#["nordic_sword", "Nordic Sword", [("viking_sword",0),("scab_vikingsw", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 142 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(98)|swing_damage(27 , cut) | thrust_damage(19 , pierce),imodbits_sword ],
#["arming_sword", "Arming Sword", [("b_long_sword",0),("scab_longsw_b", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 156 , weight(1.5)|difficulty(0)|spd_rtng(101) | weapon_length(100)|swing_damage(25 , cut) | thrust_damage(22 , pierce),imodbits_sword ],
#["sword", "Sword", [("long_sword",0),("scab_longsw_a", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 148 , weight(1.5)|difficulty(0)|spd_rtng(100) | weapon_length(102)|swing_damage(26 , cut) | thrust_damage(23 , pierce),imodbits_sword ],
#["falchion", "Falchion", [("falchion",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip, 105 , weight(2.5)|difficulty(8)|spd_rtng(96) | weapon_length(73)|swing_damage(30 , cut) | thrust_damage(0 , pierce),imodbits_sword ],
#["broadsword", "Broadsword", [("broadsword",0),("scab_broadsword", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 122 , weight(2.5)|difficulty(8)|spd_rtng(91) | weapon_length(101)|swing_damage(27 , cut) | thrust_damage(0 , pierce),imodbits_sword ],
#["scimitar", "Scimitar", [("scimeter",0),("scab_scimeter", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 108 , weight(1.5)|difficulty(0)|spd_rtng(105) | weapon_length(97)|swing_damage(29 , cut) | thrust_damage(0 , pierce),imodbits_sword_high ],
#["nomad_sabre", "Nomad Sabre", [("shashqa",0),("scab_shashqa", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 115 , weight(1.75)|difficulty(0)|spd_rtng(101) | weapon_length(100)|swing_damage(27 , cut) | thrust_damage(0 , pierce),imodbits_sword ],
#["bastard_sword", "Bastard Sword", [("bastard_sword",0),("scab_bastardsw", ixmesh_carry)], itp_type_two_handed_wpn|itp_merchandise| itp_primary, itc_bastardsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 279 , weight(2.25)|difficulty(9)|spd_rtng(102) | weapon_length(120)|swing_damage(33 , cut) | thrust_damage(27 , pierce),imodbits_sword ],
#["great_sword", "Great Sword", [("b_bastard_sword",0),("scab_bastardsw_b", ixmesh_carry)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary, itc_greatsword|itcf_carry_sword_back|itcf_show_holster_when_drawn,
# 423 , weight(2.75)|difficulty(10)|spd_rtng(95) | weapon_length(125)|swing_damage(39 , cut) | thrust_damage(31 , pierce),imodbits_sword_high ],
#["sword_of_war", "Sword of War", [("b_bastard_sword",0),("scab_bastardsw_b", ixmesh_carry)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary, itc_greatsword|itcf_carry_sword_back|itcf_show_holster_when_drawn,
# 524 , weight(3)|difficulty(11)|spd_rtng(93) | weapon_length(130)|swing_damage(40 , cut) | thrust_damage(31 , pierce),imodbits_sword_high ],
#used in other parts of the code, removed merch flag
["hatchet", "Hatchet", [("hatchet",0)], itp_type_one_handed_wpn| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip, 3 , weight(2)|difficulty(0)|spd_rtng(97) | weapon_length(60)|swing_damage(23 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
#["hand_axe", "Hand Axe", [("hatchet",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip, 24 , weight(2)|difficulty(7)|spd_rtng(95) | weapon_length(75)|swing_damage(27 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
#["fighting_axe", "Fighting Axe", [("fighting_ax",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip, 77 , weight(2.5)|difficulty(9)|spd_rtng(92) | weapon_length(90)|swing_damage(31 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
#["axe", "Axe", [("iron_ax",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back, 65 , weight(4)|difficulty(8)|spd_rtng(91) | weapon_length(108)|swing_damage(32 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["voulge", "Voulge", [("voulge",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back, 129 , weight(4.5)|difficulty(8)|spd_rtng(87) | weapon_length(119)|swing_damage(35 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["battle_axe", "Battle Axe", [("battle_ax",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back, 240 , weight(5)|difficulty(9)|spd_rtng(88) | weapon_length(108)|swing_damage(41 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["war_axe", "War Axe", [("war_ax",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back, 264 , weight(5)|difficulty(10)|spd_rtng(86) | weapon_length(110)|swing_damage(43 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
#["double_axe", "Double Axe", [("dblhead_ax",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back, 359 , weight(6.5)|difficulty(12)|spd_rtng(85) | weapon_length(95)|swing_damage(43 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
#["great_axe", "Great Axe", [("great_ax",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back, 415 , weight(7)|difficulty(13)|spd_rtng(82) | weapon_length(120)|swing_damage(45 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["sword_two_handed_b", "Two Handed Sword", [("sword_two_handed_b",0)], itp_type_two_handed_wpn|itp_merchandise|itp_always_loot| itp_two_handed|itp_primary, itc_greatsword|itcf_carry_sword_back,
# 670 , weight(2.75)|difficulty(10)|spd_rtng(93) | weapon_length(110)|swing_damage(40 , cut) | thrust_damage(27 , pierce),imodbits_sword_high ],
# ["sword_two_handed_a", "Great Sword", [("sword_two_handed_a",0)], itp_type_two_handed_wpn|itp_merchandise|itp_always_loot|itp_two_handed|itp_primary, itc_greatsword|itcf_carry_sword_back,
# 1123 , weight(2.75)|difficulty(10)|spd_rtng(89) | weapon_length(120)|swing_damage(42 , cut) | thrust_damage(28 , pierce),imodbits_sword_high ],
# ["bastard_sword_a", "Bastard Sword", [("bastard_sword_a",0),("bastard_sword_a_scabbard", ixmesh_carry)], itp_type_two_handed_wpn|itp_merchandise| itp_primary, itc_bastardsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 294 , weight(2.25)|difficulty(9)|spd_rtng(98) | weapon_length(101)|swing_damage(37 , cut) | thrust_damage(26 , pierce),imodbits_sword_high ],
# ["bastard_sword_b", "Heavy Bastard Sword", [("bastard_sword_b",0),("bastard_sword_b_scabbard", ixmesh_carry)], itp_type_two_handed_wpn|itp_merchandise| itp_primary, itc_bastardsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 526 , weight(2.25)|difficulty(9)|spd_rtng(96) | weapon_length(105)|swing_damage(37 , cut) | thrust_damage(28 , pierce),imodbits_sword_high ],
# ["one_handed_war_axe_a", "One Handed War Axe", [("one_handed_war_axe_a",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip,
# 87 , weight(1.5)|difficulty(9)|spd_rtng(100) | weapon_length(60)|swing_damage(32 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["one_handed_war_axe_b", "One Handed War Axe", [("one_handed_war_axe_b",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip,
# 137 , weight(1.5)|difficulty(9)|spd_rtng(98) | weapon_length(61)|swing_damage(34 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["one_handed_battle_axe_a", "One Handed Battle Axe", [("one_handed_battle_axe_a",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip,
# 102 , weight(1.5)|difficulty(9)|spd_rtng(97) | weapon_length(69)|swing_damage(34 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["one_handed_battle_axe_b", "One Handed Battle Axe", [("one_handed_battle_axe_b",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip,
# 171 , weight(1.75)|difficulty(9)|spd_rtng(96) | weapon_length(70)|swing_damage(36 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["one_handed_battle_axe_c", "One Handed Battle Axe", [("one_handed_battle_axe_c",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar|itcf_carry_axe_left_hip,
# 294 , weight(2.0)|difficulty(9)|spd_rtng(95) | weapon_length(72)|swing_damage(38 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["two_handed_axe", "Two_Handed_Axe", [("two_handed_battle_axe_a",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back,
# 110 , weight(4.5)|difficulty(10)|spd_rtng(90) | weapon_length(90)|swing_damage(40 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["two_handed_battle_axe_2", "Two_Handed_War_Axe", [("two_handed_battle_axe_b",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back,
# 202 , weight(4.5)|difficulty(10)|spd_rtng(92) | weapon_length(92)|swing_damage(47 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["two_handed_battle_axe_3", "Voulge", [("two_handed_battle_axe_c",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back,
# 258 , weight(4.5)|difficulty(10)|spd_rtng(87) | weapon_length(100)|swing_damage(48 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["bardiche", "Bardiche", [("two_handed_battle_axe_d",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back,
# 311 , weight(4.5)|difficulty(10)|spd_rtng(87) | weapon_length(102)|swing_damage(50 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["great_axe", "Great_Axe", [("two_handed_battle_axe_e",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back,
# 446 , weight(4.5)|difficulty(10)|spd_rtng(90) | weapon_length(96)|swing_damage(51 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["great_bardiche", "Great_Bardiche", [("two_handed_battle_axe_f",0)], itp_type_two_handed_wpn|itp_always_loot|itp_two_handed|itp_primary|itp_bonus_against_shield, itc_nodachi|itcf_carry_axe_back,
# 617 , weight(4.5)|difficulty(10)|spd_rtng(90) | weapon_length(116)|swing_damage(47 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["shortened_military_scythe", "Shortened Military Scythe", [("two_handed_battle_scythe_a",0)], itp_type_two_handed_wpn|itp_merchandise|itp_always_loot| itp_two_handed|itp_primary, itc_nodachi|itcf_carry_sword_back,
# 264 , weight(3.0)|difficulty(10)|spd_rtng(90) | weapon_length(112)|swing_damage(44 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["sword_medieval_a", "Sword", [("sword_medieval_a",0),("sword_medieval_a_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 163 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(95)|swing_damage(27 , cut) | thrust_damage(22 , pierce),imodbits_sword_high ],
# #["sword_medieval_a_long", "Sword", [("sword_medieval_a_long",0),("sword_medieval_a_long_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 156 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(105)|swing_damage(25 , cut) | thrust_damage(22 , pierce),imodbits_sword ],
# ["sword_medieval_b", "Sword", [("sword_medieval_b",0),("sword_medieval_b_scabbard", ixmesh_carry),("sword_rusty_a",imodbit_rusty),("sword_rusty_a_scabbard", ixmesh_carry|imodbit_rusty)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 243 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(95)|swing_damage(28 , cut) | thrust_damage(23 , pierce),imodbits_sword_high ],
# ["sword_medieval_b_small", "Short Sword", [("sword_medieval_b_small",0),("sword_medieval_b_small_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 152 , weight(1.5)|difficulty(0)|spd_rtng(102) | weapon_length(85)|swing_damage(26, cut) | thrust_damage(24, pierce),imodbits_sword_high ],
# ["sword_medieval_c", "Arming Sword", [("sword_medieval_c",0),("sword_medieval_c_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 410 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(95)|swing_damage(29 , cut) | thrust_damage(24 , pierce),imodbits_sword_high ],
# ["sword_medieval_c_small", "Short Arming Sword", [("sword_medieval_c_small",0),("sword_medieval_c_small_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 243 , weight(1.5)|difficulty(0)|spd_rtng(103) | weapon_length(86)|swing_damage(26, cut) | thrust_damage(24 , pierce),imodbits_sword_high ],
#["sword_medieval_d", "sword_medieval_d", [("sword_medieval_d",0),("sword_medieval_d_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 131 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(95)|swing_damage(24 , cut) | thrust_damage(21 , pierce),imodbits_sword ],
#["sword_medieval_d_long", "sword_medieval_d_long", [("sword_medieval_d_long",0),("sword_medieval_d_long_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 156 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(105)|swing_damage(25 , cut) | thrust_damage(22 , pierce),imodbits_sword ],
#["sword_medieval_e", "sword_medieval_e", [("sword_medieval_e",0),("sword_medieval_e_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 131 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(95)|swing_damage(24 , cut) | thrust_damage(21 , pierce),imodbits_sword ],
# ["sword_viking_1", "Nordic Sword", [("sword_viking_c",0),("sword_viking_c_scabbard ", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 147 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(94)|swing_damage(28 , cut) | thrust_damage(20 , pierce),imodbits_sword_high ] ,
# ["sword_viking_2", "Nordic Sword", [("sword_viking_b",0),("sword_viking_b_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 276 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(95)|swing_damage(29 , cut) | thrust_damage(21 , pierce),imodbits_sword_high ],
# ["sword_viking_2_small", "Nordic Short Sword", [("sword_viking_b_small",0),("sword_viking_b_small_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 162 , weight(1.25)|difficulty(0)|spd_rtng(103) | weapon_length(85)|swing_damage(28 , cut) | thrust_damage(21 , pierce),imodbits_sword_high ],
# ["sword_viking_3", "Nordic Sword", [("sword_viking_a",0),("sword_viking_a_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 394 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(95)|swing_damage(30 , cut) | thrust_damage(21 , pierce),imodbits_sword_high ],
# #["sword_viking_a_long", "sword_viking_a_long", [("sword_viking_a_long",0),("sword_viking_a_long_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# # 142 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(105)|swing_damage(27 , cut) | thrust_damage(19 , pierce),imodbits_sword ],
# ["sword_viking_3_small", "Nordic Sword", [("sword_viking_a_small",0),("sword_viking_a_small_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 280 , weight(1.25)|difficulty(0)|spd_rtng(103) | weapon_length(86)|swing_damage(29 , cut) | thrust_damage(21 , pierce),imodbits_sword_high ],
# #["sword_viking_c_long", "sword_viking_c_long", [("sword_viking_c_long",0),("sword_viking_c_long_scabbard ", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# # 142 , weight(1.5)|difficulty(0)|spd_rtng(95) | weapon_length(105)|swing_damage(27 , cut) | thrust_damage(19 , pierce),imodbits_sword ] ,
# ["sword_khergit_1", "Nomad Sabre", [("khergit_sword_b",0),("khergit_sword_b_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 105 , weight(1.25)|difficulty(0)|spd_rtng(100) | weapon_length(97)|swing_damage(29 , cut),imodbits_sword_high ],
# ["sword_khergit_2", "Sabre", [("khergit_sword_c",0),("khergit_sword_c_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 191 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(97)|swing_damage(30 , cut),imodbits_sword_high ],
# ["sword_khergit_3", "Sabre", [("khergit_sword_a",0),("khergit_sword_a_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 294 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(98)|swing_damage(31 , cut),imodbits_sword_high ],
# ["sword_khergit_4", "Heavy Sabre", [("khergit_sword_d",0),("khergit_sword_d_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_scimitar|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
# 384 , weight(1.75)|difficulty(0)|spd_rtng(96) | weapon_length(96)|swing_damage(33 , cut),imodbits_sword_high ],
# ["mace_1", "spiked_club", [("mace_d",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar|itcf_carry_mace_left_hip,
# 45 , weight(1.5)|difficulty(0)|spd_rtng(99) | weapon_length(62)|swing_damage(19 , pierce) | thrust_damage(0 , pierce),imodbits_mace ],
# ["mace_2", "Knobbed_Mace", [("mace_a",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar|itcf_carry_mace_left_hip,
# 98 , weight(2.5)|difficulty(0)|spd_rtng(98) | weapon_length(60)|swing_damage(21 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
# ["mace_3", "Spiked Mace", [("mace_c",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar|itcf_carry_mace_left_hip,
# 152 , weight(2.5)|difficulty(0)|spd_rtng(98) | weapon_length(62)|swing_damage(23 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
# ["mace_4", "Winged_Mace", [("mace_b",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary, itc_scimitar|itcf_carry_mace_left_hip,
# 212 , weight(2.5)|difficulty(0)|spd_rtng(98) | weapon_length(60)|swing_damage(24 , blunt) | thrust_damage(0 , pierce),imodbits_mace ],
# ["club_with_spike_head", "Club_with_Spike", [("mace_e",0)], itp_type_two_handed_wpn|itp_merchandise| itp_primary, itc_bastardsword|itcf_carry_axe_back,
# 72 , weight(3.5)|difficulty(9)|spd_rtng(103) | weapon_length(80)|swing_damage(26 , blunt) | thrust_damage(25 , pierce),imodbits_mace ],
# ["scythe", "Scythe", [("scythe",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_spear, 43 , weight(3)|difficulty(0)|spd_rtng(79) | weapon_length(182)|swing_damage(19 , cut) | thrust_damage(14 , pierce),imodbits_polearm ],
#used in other parts of the code, removed merch flag
# ["pitch_fork", "Pitch Fork", [("pitch_fork",0)], itp_type_polearm| itp_spear|itp_primary|itp_penalty_with_shield, itc_spear, 19 , weight(3.5)|difficulty(0)|spd_rtng(83) | weapon_length(154)|swing_damage(0 , blunt) | thrust_damage(18 , pierce),imodbits_polearm ],
# ["military_fork", "Military Fork", [("military_fork",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_spear, 153 , weight(4.5)|difficulty(0)|spd_rtng(88) | weapon_length(135)|swing_damage(0 , blunt) | thrust_damage(23 , pierce),imodbits_polearm ],
# ["battle_fork", "Battle Fork", [("battle_fork",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_spear, 282 , weight(4.5)|difficulty(0)|spd_rtng(87) | weapon_length(142)|swing_damage(0 , blunt) | thrust_damage(24 , pierce),imodbits_polearm ],
# ["boar_spear", "Boar Spear", [("spear",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_spear|itcf_carry_spear, 76 , weight(4)|difficulty(0)|spd_rtng(81) | weapon_length(157)|swing_damage(0 , cut) | thrust_damage(23 , pierce),imodbits_polearm ],
# #["spear", "Spear", [("spear",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_cutting_spear|itcf_carry_spear, 173 , weight(4.5)|difficulty(0)|spd_rtng(80) | weapon_length(158)|swing_damage(17 , blunt) | thrust_damage(23 , pierce),imodbits_polearm ],
# ["jousting_lance", "Jousting Lance", [("joust_of_peace",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_greatlance, 158 , weight(5)|difficulty(0)|spd_rtng(61) | weapon_length(218)|swing_damage(0 , cut) | thrust_damage(17 , blunt),imodbits_polearm ],
# #["lance", "Lance", [("pike",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_spear, 196 , weight(5)|difficulty(0)|spd_rtng(72) | weapon_length(170)|swing_damage(0 , cut) | thrust_damage(20 , pierce),imodbits_polearm ],
# #["great_lance", "Great Lance", [("heavy_lance",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_greatlance, 237 , weight(5)|difficulty(0)|spd_rtng(55) | weapon_length(215)|swing_damage(0 , cut) | thrust_damage(21 , pierce),imodbits_polearm ],
# ["double_sided_lance", "Double Sided Lance", [("lance_dblhead",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff, 261 , weight(5.5)|difficulty(0)|spd_rtng(80) | weapon_length(130)|swing_damage(0 , cut) | thrust_damage(27 , pierce),imodbits_polearm ],
# #["pike", "Pike", [("pike",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_two_handed, itc_spear,
# # 212 , weight(6)|difficulty(0)|spd_rtng(77) | weapon_length(167)|swing_damage(0 , blunt) | thrust_damage(23 , pierce),imodbits_polearm ],
# ["glaive", "Glaive", [("glaive",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_two_handed, itc_staff|itcf_carry_spear,
# 352 , weight(4.5)|difficulty(0)|spd_rtng(83) | weapon_length(157)|swing_damage(38 , cut) | thrust_damage(21 , pierce),imodbits_polearm ],
# ["poleaxe", "Poleaxe", [("pole_ax",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_two_handed, itc_staff,
# 384 , weight(6.5)|difficulty(0)|spd_rtng(77) | weapon_length(180)|swing_damage(37 , cut) | thrust_damage(21 , pierce),imodbits_polearm ],
# ["polehammer", "Polehammer", [("pole_hammer",0)], itp_type_polearm| itp_spear|itp_primary|itp_two_handed, itc_staff,
# 169 , weight(7)|difficulty(14)|spd_rtng(73) | weapon_length(130)|swing_damage(29 , blunt) | thrust_damage(25 , blunt),imodbits_polearm ],
# ["staff", "Staff", [("wooden_staff",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_sword_back,
# 36 , weight(1.5)|difficulty(0)|spd_rtng(100) | weapon_length(130)|swing_damage(18 , blunt) | thrust_damage(19 , blunt),imodbits_polearm ],
#used in other parts of the code, removed merch flag
["quarter_staff", "Quarter Staff", [("quarter_staff",0)], itp_type_polearm| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_sword_back,
60 , weight(2)|difficulty(0)|spd_rtng(104) | weapon_length(140)|swing_damage(20 , blunt) | thrust_damage(20 , blunt),imodbits_polearm ],
# ["iron_staff", "Iron Staff", [("iron_staff",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_sword_back,
# 202 , weight(2)|difficulty(0)|spd_rtng(97) | weapon_length(140)|swing_damage(25 , blunt) | thrust_damage(26 , blunt),imodbits_polearm ],
# ["shortened_spear", "Shortened_Spear", [("spear_g_1-9m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_spear,
# 53 , weight(2.0)|difficulty(0)|spd_rtng(102) | weapon_length(120)|swing_damage(19 , blunt) | thrust_damage(25 , pierce),imodbits_polearm ],
# ["spear", "Spear", [("spear_h_2-15m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_spear,
# 75 , weight(2.25)|difficulty(0)|spd_rtng(98) | weapon_length(135)|swing_damage(20 , blunt) | thrust_damage(26 , pierce),imodbits_polearm ],
# ["war_spear", "War_Spear", [("spear_i_2-3m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_spear,
# 90 , weight(2.5)|difficulty(0)|spd_rtng(96) | weapon_length(150)|swing_damage(20 , blunt) | thrust_damage(27 , pierce),imodbits_polearm ],
# #TODO:["shortened_spear", "shortened_spear", [("spear_e_2-1m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_spear,
# # 65 , weight(2.0)|difficulty(0)|spd_rtng(98) | weapon_length(110)|swing_damage(17 , blunt) | thrust_damage(23 , pierce),imodbits_polearm ],
# #TODO:["spear_2-4m", "spear", [("spear_e_2-25m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_staff|itcf_carry_spear,
# # 67 , weight(2.0)|difficulty(0)|spd_rtng(95) | weapon_length(125)|swing_damage(17 , blunt) | thrust_damage(23 , pierce),imodbits_polearm ],
# ["spear_e_2-5m", "Military Scythe", [("spear_e_2-5m",0),("spear_c_2-5m",imodbits_bad)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_cutting_spear|itcf_carry_spear,
# 145 , weight(2.5)|difficulty(10)|spd_rtng(93) | weapon_length(155)|swing_damage(36 , cut) | thrust_damage(25 , pierce),imodbits_polearm ],
# ["light_lance", "Light Lance", [("spear_b_2-75m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_cutting_spear,
# 89 , weight(2.5)|difficulty(0)|spd_rtng(90) | weapon_length(175)|swing_damage(16 , blunt) | thrust_damage(27 , pierce),imodbits_polearm ],
# ["lance", "Lance", [("spear_d_2-8m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_cutting_spear,
# 110 , weight(2.5)|difficulty(0)|spd_rtng(88) | weapon_length(180)|swing_damage(16 , blunt) | thrust_damage(26 , pierce),imodbits_polearm ],
# ["heavy_lance", "Heavy Lance", [("spear_f_2-9m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_cutting_spear,
# 130 , weight(2.75)|difficulty(10)|spd_rtng(85) | weapon_length(190)|swing_damage(16 , blunt) | thrust_damage(26 , pierce),imodbits_polearm ],
# ["pike", "Pike", [("spear_a_3m",0)], itp_type_polearm|itp_merchandise| itp_cant_use_on_horseback|itp_spear|itp_primary|itp_penalty_with_shield, itc_cutting_spear,
# 125 , weight(3.0)|difficulty(0)|spd_rtng(81) | weapon_length(245)|swing_damage(16 , blunt) | thrust_damage(26 , pierce),imodbits_polearm ],
# ##["spear_e_3-25m", "Spear_3-25m", [("spear_e_3-25m",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_penalty_with_shield, itc_cutting_spear|itcf_carry_spear,
# ## 150 , weight(4.5)|difficulty(0)|spd_rtng(81) | weapon_length(225)|swing_damage(19 , blunt) | thrust_damage(23 , pierce),imodbits_polearm ],
# ["ashwood_pike", "Ashwood Pike", [("pike",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_two_handed, itc_cutting_spear,
# 205 , weight(3.5)|difficulty(11)|spd_rtng(90) | weapon_length(170)|swing_damage(19 , blunt) | thrust_damage(29, pierce),imodbits_polearm ],
# ["awlpike", "Awlpike", [("pike",0)], itp_type_polearm|itp_merchandise| itp_spear|itp_primary|itp_two_handed, itc_cutting_spear|itcf_carry_spear,
# 378 , weight(3.5)|difficulty(12)|spd_rtng(92) | weapon_length(160)|swing_damage(30 , cut) | thrust_damage(31 , pierce),imodbits_polearm ],
# SHIELDS
# ["wooden_shield", "Wooden Shield", [("shield_round_a",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 42 , weight(2)|hit_points(360)|body_armor(1)|spd_rtng(100)|weapon_length(50),imodbits_shield ],
# ##["wooden_shield", "Wooden Shield", [("shield_round_a",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 42 , weight(2)|hit_points(360)|body_armor(1)|spd_rtng(100)|weapon_length(50),imodbits_shield,
# #["round_shield", "Round Shield", [("shield_round_c",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 64 , weight(2)|hit_points(400)|body_armor(1)|spd_rtng(100)|weapon_length(50),imodbits_shield ],
# ["nordic_shield", "Nordic Shield", [("shield_round_b",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 95 , weight(2)|hit_points(440)|body_armor(1)|spd_rtng(100)|weapon_length(50),imodbits_shield ],
# #["kite_shield", "Kite Shield", [("shield_kite_a",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# #["kite_shield_", "Kite Shield", [("shield_kite_b",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# #["large_shield", "Large Shield", [("shield_kite_c",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 165 , weight(2.5)|hit_points(520)|body_armor(1)|spd_rtng(80)|weapon_length(92),imodbits_shield ],
# #["battle_shield", "Battle Shield", [("shield_kite_d",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 196 , weight(3)|hit_points(560)|body_armor(1)|spd_rtng(78)|weapon_length(94),imodbits_shield ],
# ["fur_covered_shield", "Fur Covered Shield", [("shield_kite_m",0)], itp_type_shield, itcf_carry_kite_shield, 227 , weight(3.5)|hit_points(600)|body_armor(1)|spd_rtng(76)|weapon_length(81),imodbits_shield ],
# #["heraldric_shield", "Heraldric Shield", [("shield_heraldic",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 301 , weight(3.5)|hit_points(640)|body_armor(1)|spd_rtng(83)|weapon_length(65),imodbits_shield ],
# #["heater_shield", "Heater Shield", [("shield_heater_a",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 477 , weight(3.5)|hit_points(710)|body_armor(4)|spd_rtng(80)|weapon_length(60),imodbits_shield ],
# ["steel_shield", "Steel Shield", [("shield_dragon",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 697 , weight(4)|hit_points(700)|body_armor(17)|spd_rtng(61)|weapon_length(40),imodbits_shield ],
# #["nomad_shield", "Nomad Shield", [("shield_wood_b",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 12 , weight(2)|hit_points(260)|body_armor(6)|spd_rtng(110)|weapon_length(30),imodbits_shield ],
# ["plate_covered_round_shield", "Plate_Covered_Round_Shield", [("shield_round_e",0)], 0, itcf_carry_round_shield, 140 , weight(4)|hit_points(330)|body_armor(16)|spd_rtng(90)|weapon_length(40),imodbits_shield ],
# ["leather_covered_round_shield", "Leather_Covered_Round_Shield", [("shield_round_d",0)], itp_type_shield, itcf_carry_round_shield, 80 , weight(2.5)|hit_points(310)|body_armor(8)|spd_rtng(96)|weapon_length(40),imodbits_shield ],
# ["hide_covered_round_shield", "Hide_Covered_Round_Shield", [("shield_round_f",0)], itp_type_shield, itcf_carry_round_shield, 40 , weight(2)|hit_points(260)|body_armor(3)|spd_rtng(100)|weapon_length(40),imodbits_shield ],
# ["shield_heater_c", "Heater Shield", [("shield_heater_c",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 277 , weight(3.5)|hit_points(410)|body_armor(2)|spd_rtng(80)|weapon_length(50),imodbits_shield ],
# #["shield_heater_d", "Heater Shield", [("shield_heater_d",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 477 , weight(3.5)|hit_points(710)|body_armor(4)|spd_rtng(80)|weapon_length(60),imodbits_shield ],
# #["shield_kite_g", "Kite Shield g", [("shield_kite_g",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# #["shield_kite_h", "Kite Shield h", [("shield_kite_h",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# #["shield_kite_i", "Kite Shield i ", [("shield_kite_i",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# #["shield_kite_k", "Kite Shield k", [("shield_kite_k",0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["norman_shield_1", "Kite Shield", [("norman_shield_1",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["norman_shield_2", "Kite Shield", [("norman_shield_2",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["norman_shield_3", "Kite Shield", [("norman_shield_3",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["norman_shield_4", "Kite Shield", [("norman_shield_4",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["norman_shield_5", "Kite Shield", [("norman_shield_5",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["norman_shield_6", "Kite Shield", [("norman_shield_6",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["norman_shield_7", "Kite Shield", [("norman_shield_7",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["norman_shield_8", "Kite Shield", [("norman_shield_8",0)], itp_type_shield, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(90),imodbits_shield ],
# ["tab_shield_round_a", "Old Round Shield", [("tableau_shield_round_5",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 26 , weight(2.5)|hit_points(350)|body_armor(0)|spd_rtng(93)|weapon_length(50),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_round_shield_5", ":agent_no", ":troop_no")])]],
# ["tab_shield_round_b", "Plain Round Shield", [("tableau_shield_round_3",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 65 , weight(3)|hit_points(460)|body_armor(2)|spd_rtng(90)|weapon_length(50),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_round_shield_3", ":agent_no", ":troop_no")])]],
# ["tab_shield_round_c", "Round_Shield", [("tableau_shield_round_2",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 105 , weight(3.5)|hit_points(540)|body_armor(4)|spd_rtng(87)|weapon_length(50),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner","tableau_round_shield_2", ":agent_no", ":troop_no")])]],
# ["tab_shield_round_d", "Heavy Round_Shield", [("tableau_shield_round_1",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 210 , weight(4)|hit_points(600)|body_armor(6)|spd_rtng(84)|weapon_length(50),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_round_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_round_e", "Huscarl's Round_Shield", [("tableau_shield_round_4",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 430 , weight(4.5)|hit_points(690)|body_armor(8)|spd_rtng(81)|weapon_length(50),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_round_shield_4", ":agent_no", ":troop_no")])]],
# ["tab_shield_kite_a", "Old Kite Shield", [("tableau_shield_kite_1" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 33 , weight(2)|hit_points(285)|body_armor(0)|spd_rtng(96)|weapon_length(60),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_kite_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_kite_b", "Plain Kite Shield", [("tableau_shield_kite_3" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 70 , weight(2.5)|hit_points(365)|body_armor(2)|spd_rtng(93)|weapon_length(60),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_kite_shield_3", ":agent_no", ":troop_no")])]],
# ["tab_shield_kite_c", "Kite Shield", [("tableau_shield_kite_2" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 156 , weight(3)|hit_points(435)|body_armor(5)|spd_rtng(90)|weapon_length(60),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_kite_shield_2", ":agent_no", ":troop_no")])]],
# ["tab_shield_kite_d", "Heavy Kite Shield", [("tableau_shield_kite_2" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 320 , weight(3.5)|hit_points(515)|body_armor(8)|spd_rtng(87)|weapon_length(60),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_kite_shield_2", ":agent_no", ":troop_no")])]],
# ["tab_shield_kite_cav_a", "Horseman's Kite Shield", [("tableau_shield_kite_4" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 205 , weight(2)|hit_points(310)|body_armor(10)|spd_rtng(103)|weapon_length(40),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_kite_shield_4", ":agent_no", ":troop_no")])]],
# ["tab_shield_kite_cav_b", "Knightly Kite Shield", [("tableau_shield_kite_4" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 360 , weight(2.5)|hit_points(370)|body_armor(16)|spd_rtng(100)|weapon_length(40),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_kite_shield_4", ":agent_no", ":troop_no")])]],
# ["tab_shield_heater_a", "Old Heater Shield", [("tableau_shield_heater_1" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 36 , weight(2)|hit_points(280)|body_armor(1)|spd_rtng(96)|weapon_length(60),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heater_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_heater_b", "Plain Heater Shield", [("tableau_shield_heater_1" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 74 , weight(2.5)|hit_points(360)|body_armor(3)|spd_rtng(93)|weapon_length(60),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heater_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_heater_c", "Heater Shield", [("tableau_shield_heater_1" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 160 , weight(3)|hit_points(430)|body_armor(6)|spd_rtng(90)|weapon_length(60),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heater_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_heater_d", "Heavy Heater Shield", [("tableau_shield_heater_1" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 332 , weight(3.5)|hit_points(510)|body_armor(9)|spd_rtng(87)|weapon_length(60),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heater_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_heater_cav_a", "Horseman's Heater Shield", [("tableau_shield_heater_2" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 229 , weight(2)|hit_points(300)|body_armor(12)|spd_rtng(103)|weapon_length(40),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heater_shield_2", ":agent_no", ":troop_no")])]],
# ["tab_shield_heater_cav_b", "Knightly Heater Shield", [("tableau_shield_heater_2" ,0)], itp_merchandise|itp_type_shield, itcf_carry_kite_shield, 390 , weight(2.5)|hit_points(360)|body_armor(18)|spd_rtng(100)|weapon_length(40),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heater_shield_2", ":agent_no", ":troop_no")])]],
# ["tab_shield_pavise_a", "Old Board Shield", [("tableau_shield_pavise_2" ,0)], itp_merchandise|itp_type_shield|itp_cant_use_on_horseback, itcf_carry_board_shield, 60 , weight(3.5)|hit_points(510)|body_armor(0)|spd_rtng(89)|weapon_length(84),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_pavise_shield_2", ":agent_no", ":troop_no")])]],
# ["tab_shield_pavise_b", "Plain Board Shield", [("tableau_shield_pavise_2" ,0)], itp_merchandise|itp_type_shield|itp_cant_use_on_horseback, itcf_carry_board_shield, 114 , weight(4)|hit_points(640)|body_armor(1)|spd_rtng(85)|weapon_length(84),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_pavise_shield_2", ":agent_no", ":troop_no")])]],
# ["tab_shield_pavise_c", "Board Shield", [("tableau_shield_pavise_1" ,0)], itp_merchandise|itp_type_shield|itp_cant_use_on_horseback, itcf_carry_board_shield, 210 , weight(4.5)|hit_points(760)|body_armor(2)|spd_rtng(81)|weapon_length(84),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_pavise_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_pavise_d", "Heavy Board Shield", [("tableau_shield_pavise_1" ,0)], itp_merchandise|itp_type_shield|itp_cant_use_on_horseback, itcf_carry_board_shield, 370 , weight(5)|hit_points(980)|body_armor(3)|spd_rtng(78)|weapon_length(84),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_pavise_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_small_round_a", "Plain Cavalry Shield", [("tableau_shield_small_round_3",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 96 , weight(2)|hit_points(310)|body_armor(3)|spd_rtng(105)|weapon_length(40),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_small_round_shield_3", ":agent_no", ":troop_no")])]],
# ["tab_shield_small_round_b", "Round Cavalry Shield", [("tableau_shield_small_round_1",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 195 , weight(2.5)|hit_points(370)|body_armor(9)|spd_rtng(103)|weapon_length(40),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_small_round_shield_1", ":agent_no", ":troop_no")])]],
# ["tab_shield_small_round_c", "Elite Cavalry Shield", [("tableau_shield_small_round_2",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 370 , weight(3)|hit_points(420)|body_armor(14)|spd_rtng(100)|weapon_length(40),imodbits_shield,
# [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_small_round_shield_2", ":agent_no", ":troop_no")])]],
#RANGED
# ["jarid", "Jarid", [("jarid_new",0),("jarid_quiver", ixmesh_carry)], itp_type_thrown |itp_merchandise|itp_primary|itp_bonus_against_shield ,itcf_throw_javelin|itcf_carry_quiver_back|itcf_show_holster_when_drawn, 209 , weight(4)|difficulty(2)|spd_rtng(89) | shoot_speed(27) | thrust_damage(33 , pierce)|max_ammo(7)|weapon_length(65),imodbits_thrown ],
# ["javelin", "Javelin", [("javelin",0),("javelins_quiver", ixmesh_carry)], itp_type_thrown |itp_merchandise|itp_primary|itp_bonus_against_shield ,itcf_throw_javelin|itcf_carry_quiver_back|itcf_show_holster_when_drawn, 75 , weight(5)|difficulty(1)|spd_rtng(91) | shoot_speed(28) | thrust_damage(28 , pierce)|max_ammo(7)|weapon_length(75),imodbits_thrown ],
#used in other parts of the code, removed merch flag
# ["stones", "Stones", [("throwing_stone",0)], itp_type_thrown |itp_primary ,itcf_throw_stone, 1 , weight(4)|difficulty(0)|spd_rtng(97) | shoot_speed(30) | thrust_damage(11 , blunt)|max_ammo(18)|weapon_length(8),imodbit_large_bag ],
# ["throwing_knives", "Throwing Knives", [("throwing_knife",0)], itp_type_thrown |itp_merchandise|itp_primary ,itcf_throw_knife, 76 , weight(3.5)|difficulty(0)|spd_rtng(121) | shoot_speed(25) | thrust_damage(19 , cut)|max_ammo(15)|weapon_length(0),imodbits_thrown ],
# ["throwing_daggers", "Throwing Daggers", [("throwing_dagger",0)], itp_type_thrown |itp_merchandise|itp_primary ,itcf_throw_knife, 193 , weight(3.5)|difficulty(0)|spd_rtng(110) | shoot_speed(24) | thrust_damage(25 , cut)|max_ammo(14)|weapon_length(0),imodbits_thrown ],
["throwing_axes", "Gamorrean Throwing Axes", [("francisca",0)], itp_type_thrown |itp_merchandise|itp_primary|itp_bonus_against_shield,itcf_throw_axe, 250, weight(5)|difficulty(0)|spd_rtng(99) | shoot_speed(20) | thrust_damage(38,cut)|max_ammo(18)|weapon_length(53),imodbits_thrown ],
# ["hunting_bow", "Hunting Bow", [("hunting_bow",0),("hunting_bow_carry",ixmesh_carry)], itp_type_bow |itp_merchandise|itp_primary|itp_two_handed,itcf_shoot_bow|itcf_carry_bow_back, 17 , weight(1)|difficulty(0)|spd_rtng(100) | shoot_speed(48) | thrust_damage(15 , pierce),imodbits_bow ],
# ["short_bow", "Short Bow", [("short_bow",0),("short_bow_carry",ixmesh_carry)], itp_type_bow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_bow|itcf_carry_bow_back, 58 , weight(1)|difficulty(1)|spd_rtng(98) | shoot_speed(52) | thrust_damage(18 , pierce ),imodbits_bow ],
# ["nomad_bow", "Nomad Bow", [("nomad_bow",0),("nomad_bow_case", ixmesh_carry)], itp_type_bow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_bow|itcf_carry_bowcase_left|itcf_show_holster_when_drawn, 164 , weight(1.25)|difficulty(2)|spd_rtng(96) | shoot_speed(53) | thrust_damage(20 , pierce),imodbits_bow ],
# ["long_bow", "Long Bow", [("long_bow",0),("long_bow_carry",ixmesh_carry)], itp_type_bow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_bow|itcf_carry_bow_back, 145 , weight(1.75)|difficulty(3)|spd_rtng(82) | shoot_speed(54) | thrust_damage(22 , pierce),imodbits_bow ],
# ["khergit_bow", "Khergit Bow", [("khergit_bow",0),("khergit_bow_case", ixmesh_carry)], itp_type_bow |itp_merchandise|itp_primary|itp_two_handed,itcf_shoot_bow|itcf_carry_bowcase_left|itcf_show_holster_when_drawn, 269 , weight(1.25)|difficulty(3)|spd_rtng(95) | shoot_speed(56) | thrust_damage(21 ,pierce),imodbits_bow ],
# ["strong_bow", "Strong Bow", [("strong_bow",0),("strong_bow_case", ixmesh_carry)], itp_type_bow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_bow|itcf_carry_bowcase_left|itcf_show_holster_when_drawn, 437 , weight(1.25)|difficulty(3)|spd_rtng(94) | shoot_speed(57) | thrust_damage(23 ,pierce),imodbit_cracked | imodbit_bent | imodbit_masterwork ],
# ["war_bow", "War Bow", [("war_bow",0),("war_bow_carry",ixmesh_carry)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_bow|itcf_carry_bow_back, 728 , weight(1.5)|difficulty(4)|spd_rtng(93) | shoot_speed(58) | thrust_damage(25 ,pierce),imodbits_bow ],
# ["hunting_crossbow", "Hunting Crossbow", [("crossbow",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_crossbow|itcf_carry_sword_back, 22 , weight(2.25)|difficulty(0)|spd_rtng(47) | shoot_speed(50) | thrust_damage(28 , pierce)|max_ammo(1),imodbits_crossbow ],
# ["light_crossbow", "Light Crossbow", [("light_crossbow",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_crossbow|itcf_carry_sword_back, 67 , weight(2.5)|difficulty(8)|spd_rtng(45) | shoot_speed(59) | thrust_damage(34 , pierce)|max_ammo(1),imodbits_crossbow ],
# ["crossbow", "Crossbow", [("crossbow",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_use_on_horseback ,itcf_shoot_crossbow|itcf_carry_sword_back, 182 , weight(3)|difficulty(8)|spd_rtng(43) | shoot_speed(68) | thrust_damage(38,pierce)|max_ammo(1),imodbits_crossbow ],
# ["heavy_crossbow", "Heavy Crossbow", [("heavy_crossbow",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_use_on_horseback ,itcf_shoot_crossbow|itcf_carry_sword_back, 349 , weight(3.5)|difficulty(9)|spd_rtng(41) | shoot_speed(72) | thrust_damage(46 ,pierce)|max_ammo(1),imodbits_crossbow ],
#["sniper_crossbow", "Siege Crossbow", [("heavy_crossbow",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_use_on_horseback ,itcf_shoot_crossbow|itcf_carry_sword_back, 683 , weight(3.75)|difficulty(10)|spd_rtng(37) | shoot_speed(74) | thrust_damage(49 ,pierce)|max_ammo(1),imodbits_crossbow ],
#SW - make sure to comment out flintlock because guns now refresh in shops
#["flintlock_pistol", "Flintlock Pistol", [("flintlock_pistol",0)], itp_type_pistol |itp_merchandise|itp_primary ,itcf_shoot_pistol|itcf_reload_pistol, 230 , weight(1.5)|difficulty(0)|spd_rtng(38) | shoot_speed(160) | thrust_damage(41 ,pierce)|max_ammo(1)|accuracy(65),imodbits_none,
# [(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,27),(position_move_y, pos1,36),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
#SW - do NOT add the merchandise flag to the torch it will cause the game to crash when it appears in weapon shops (issue with ti_on_init_item ?)
#["torch", "Torch", [("club",0)], itp_type_one_handed_wpn|itp_primary, itc_scimitar, 11 , weight(2.5)|difficulty(0)|spd_rtng(95) | weapon_length(95)|swing_damage(11 , blunt) | thrust_damage(0 , pierce),imodbits_none,
# [(ti_on_init_item, [(set_position_delta,0,60,0),(particle_system_add_new, "psys_torch_fire"),(particle_system_add_new, "psys_torch_smoke"),(set_current_color,150, 130, 70),(add_point_light, 10, 30),])]],
##["short_sword", "Short Sword",
## [("sword_norman",0),("sword_norman_scabbard", ixmesh_carry),("sword_norman_rusty",imodbit_rusty),("sword_norman_rusty_scabbard", ixmesh_carry|imodbit_rusty)],
## itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 183 , weight(1.25)|difficulty(0)|spd_rtng(103) | weapon_length(75)|swing_damage(25 , cut) | thrust_damage(19 , pierce),imodbits_sword ],
# ["strange_armor", "Strange Armor", [("samurai_armor",0)], itp_type_body_armor |itp_covers_legs ,0, 1259 , weight(18)|abundance(100)|head_armor(0)|body_armor(38)|leg_armor(19)|difficulty(7) ,imodbits_armor ],
# ["strange_boots", "Strange Boots", [("samurai_boots",0)], itp_type_foot_armor | itp_attach_armature,0, 465 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(21)|difficulty(0) ,imodbits_cloth ],
# ["strange_helmet", "Strange Helmet", [("samurai_helmet",0)], itp_type_head_armor ,0, 824 , weight(2)|abundance(100)|head_armor(44)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
# ["strange_sword", "Strange Sword", [("katana",0),("katana_scabbard",ixmesh_carry)], itp_type_two_handed_wpn| itp_primary, itc_bastardsword|itcf_carry_katana|itcf_show_holster_when_drawn, 679 , weight(2.0)|difficulty(9)|spd_rtng(108) | weapon_length(95)|swing_damage(32 , cut) | thrust_damage(18 , pierce),imodbits_sword ],
# ["strange_great_sword", "Strange Great Sword", [("no_dachi",0),("no_dachi_scabbard",ixmesh_carry)], itp_type_two_handed_wpn|itp_two_handed|itp_primary, itc_nodachi|itcf_carry_sword_back|itcf_show_holster_when_drawn, 920 , weight(3.5)|difficulty(11)|spd_rtng(92) | weapon_length(125)|swing_damage(38 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
# ["strange_short_sword", "Strange Short Sword", [("wakizashi",0),("wakizashi_scabbard",ixmesh_carry)], itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_wakizashi|itcf_show_holster_when_drawn, 321 , weight(1.25)|difficulty(0)|spd_rtng(108) | weapon_length(65)|swing_damage(25 , cut) | thrust_damage(19 , pierce),imodbits_sword ],
#["court_dress", "Court Dress", [("court_dress",0)], itp_type_body_armor|itp_covers_legs|itp_civilian ,0, 348 , weight(4)|abundance(100)|head_armor(0)|body_armor(14)|leg_armor(4)|difficulty(0) ,imodbits_cloth ],
#added merchandise flag
["rich_outfit", "Rich Outfit", [("merchant_outf",0)], itp_type_body_armor|itp_merchandise|itp_covers_legs|itp_civilian ,0,
160 , weight(4)|abundance(100)|head_armor(0)|body_armor(16)|leg_armor(4)|difficulty(0) ,imodbits_cloth ],
# ["khergit_guard_armor", "Khergit Guard Armor", [("lamellar_armor_a",0)], itp_type_body_armor|itp_covers_legs ,0, 348 , weight(14)|abundance(100)|head_armor(0)|body_armor(34)|leg_armor(8)|difficulty(0) ,imodbits_armor ],
# #["leather_steppe_cap_c", "Leather Steppe Cap", [("leather_steppe_cap_c",0)], itp_type_head_armor ,0, 51 , weight(2)|abundance(100)|head_armor(18)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["felt_steppe_cap", "Felt Steppe Cap", [("felt_steppe_cap",0)], itp_type_head_armor ,0, 237 , weight(2)|abundance(100)|head_armor(16)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["khergit_war_helmet", "Khergit War Helmet", [("khergit_war_helmet",0)], itp_type_head_armor ,0, 322 , weight(2)|abundance(100)|head_armor(31)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["khergit_helmet", "Khergit Helmet", [("khergit_guard_helmet",0)], itp_type_head_armor ,0, 361 , weight(2)|abundance(100)|head_armor(33)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# #["khergit_sword", "Khergit Sword", [("khergit_sword",0),("khergit_sword_scabbard", ixmesh_carry)], itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 183 , weight(1.25)|difficulty(0)|spd_rtng(100) | weapon_length(97)|swing_damage(23 , cut) | thrust_damage(14 , pierce),imodbits_sword ],
# ["khergit_guard_boots", "Khergit Guard Boots", [("lamellar_boots_a",0)], itp_type_foot_armor | itp_attach_armature,0, 254 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(20)|difficulty(0) ,imodbits_cloth ],
# ["khergit_guard_helmet", "Khergit Guard Helmet", [("lamellar_helmet_a",0)], itp_type_head_armor ,0, 433 , weight(2)|abundance(100)|head_armor(36)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["khergit_cavalry_helmet", "Khergit Cavalry Helmet", [("lamellar_helmet_b",0)], itp_type_head_armor ,0, 433 , weight(2)|abundance(100)|head_armor(36)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
#used in other files, removed merch flag
["black_hood", "Black Hood", [("hood_black",0)], itp_type_head_armor ,0,
60 , weight(2)|abundance(100)|head_armor(8)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["light_leather", "Light Leather", [("light_leather",0)], itp_type_body_armor|itp_covers_legs|itp_merchandise ,0,
280 , weight(5)|abundance(100)|head_armor(0)|body_armor(26)|leg_armor(7)|difficulty(0) ,imodbits_armor ],
["light_leather_boots", "Light Leather Boots", [("light_leather_boots",0)], itp_type_foot_armor |itp_merchandise| itp_attach_armature,0,
140 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(15)|difficulty(0) ,imodbits_cloth ],
#["mail_and_plate", "Mail and Plate", [("mail_and_plate",0)], itp_type_body_armor|itp_covers_legs ,0,
# 450 , weight(16)|abundance(100)|head_armor(0)|body_armor(34)|leg_armor(12)|difficulty(0) ,imodbits_armor ],
#["light_mail_and_plate", "Light Mail and Plate", [("light_mail_and_plate",0)], itp_type_body_armor|itp_covers_legs ,0,
# 510 , weight(10)|abundance(100)|head_armor(0)|body_armor(32)|leg_armor(12)|difficulty(0) ,imodbits_armor ],
# ["byzantion_helmet_a", "Byzantion Helmet", [("byzantion_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["magyar_helmet_a", "Magyar Helmet", [("magyar_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["rus_helmet_a", "Rus Helmet", [("rus_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["sipahi_helmet_a", "Sipahi Helmet", [("sipahi_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["shahi", "Shahi", [("shahi",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
# ["rabati", "Rabati", [("rabati",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
#====================================================================================================================
#SW - Star Wars items - many of the items are from the original Star Wars mod
#credits and readme file? would need to use extra_info script functionality
#["swc_readme", "Star Wars Calradia 0.5.3^^Credits:^ HokieBT - scripting, textures^ Hank - scripting, textures^etc...", [("book_a",0)], itp_type_thrown |itp_primary ,itcf_throw_knife, 0 , weight(2.0)|spd_rtng(80) | shoot_speed(30) | thrust_damage(4, blunt)|max_ammo(1)|weapon_length(0),imodbits_none ],
#common/shared items
["armors_begin", "<dummy>", [("_",0)], 0,0,0,0,imodbits_none],
# SW Handwear
["black_gloves","Black Gloves", [("black_glove_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
#["black_gloves","Black Gloves", [("black_glove_w_cuff_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(100)|body_armor(3)|difficulty(0),imodbits_cloth],
["black_gloves_long","Long Black Gloves", [("black_glove_long_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
38, weight(0.25)|abundance(80)|body_armor(4)|difficulty(0),imodbits_cloth],
["right_hand_glove","Right Hand Glove", [("black_glove_rh_L",0),("black_glove_rh_R",ixmesh_inventory)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(60)|body_armor(3)|difficulty(0),imodbits_cloth],
["grey_gloves","Grey Gloves", [("grey_glove_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(100)|body_armor(3)|difficulty(0),imodbits_cloth],
["darkgrey_gloves","Dark Grey Gloves", [("ArcTrooperGloves_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(100)|body_armor(3)|difficulty(0),imodbits_cloth],
["lady_gloves","Lady Gloves", [("lady_glove_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
17, weight(0.25)|abundance(80)|body_armor(2)|difficulty(0),imodbits_cloth],
["mandalorian_crushgaunts","Mandalorian Crushgaunts", [("mandalorian_crushgaunts_L",0)], itp_merchandise|itp_type_hand_armor,0,
400, weight(0.3)|abundance(60)|body_armor(6)|difficulty(0),imodbits_none],
["imperial_royal_guard_gloves","Imperial Royal Guard Gloves", [("imperial_royal_guard_glove_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(40)|body_armor(3)|difficulty(0),imodbits_cloth],
["imperial_stormtrooper_gloves","Imperial Stormtrooper Gloves", [("stormie_glov_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(80)|body_armor(3)|difficulty(0),imodbits_cloth],
["novatrooper_gloves","Novatrooper Gloves", [("stnova_glov_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
38, weight(0.25)|abundance(40)|body_armor(4)|difficulty(4),imodbits_cloth],
["incinerator_trooper_gloves","Incinerator Trooper Gloves", [("stincn_glov_L",0)], itp_merchandise|itp_type_hand_armor|itp_civilian,0,
43, weight(0.25)|abundance(40)|body_armor(4)|difficulty(6),imodbits_cloth],
#clone gloves (w, g, b, r, y, o)
["clone_trooper_gloves_white","Clone Trooper Gloves", [("ArcTrooperWhite_glove_L",0)], itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(80)|body_armor(3)|difficulty(0),imodbits_cloth],
["clone_trooper_gloves_green","Clone Trooper Gloves", [("ArcTrooperGreen_glove_L",0)], itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(80)|body_armor(3)|difficulty(0),imodbits_cloth],
["clone_trooper_gloves_blue","Clone Trooper Gloves", [("ArcTrooperBlue_glove_L",0)], itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(80)|body_armor(3)|difficulty(0),imodbits_cloth],
["clone_trooper_gloves_red","Clone Trooper Gloves", [("ArcTrooperRed_glove_L",0)], itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(80)|body_armor(3)|difficulty(0),imodbits_cloth],
["clone_trooper_gloves_yellow","Clone Trooper Gloves", [("ArcTrooperYellow_glove_L",0)], itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(80)|body_armor(3)|difficulty(0),imodbits_cloth],
["clone_trooper_gloves_orange","Clone Trooper Gloves", [("ArcTrooperOrange_glove_L",0)], itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(80)|body_armor(3)|difficulty(0),imodbits_cloth],
#special gloves
["grey_gloves_with_bottle","Grey Gloves with Bottle", [("grey_glove_with_bottle_L",0)], itp_unique|itp_type_hand_armor|itp_civilian,0,
28, weight(0.25)|abundance(100)|body_armor(3)|difficulty(0),imodbits_cloth],
# SW Footwear
["leather_boots", "Leather Boots", [("boot_slim_brown_L",0),("boot_slim_brown_inventory",ixmesh_inventory)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
108 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
["leather_boots_reinforced", "Reinforced Leather Boots", [("boot_slim_brown_reinforced_L",0),("boot_slim_brown_reinforced_inventory",ixmesh_inventory)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
208 , weight(1.75)|abundance(70)|head_armor(0)|body_armor(0)|leg_armor(18)|difficulty(0) ,imodbits_cloth ],
["black_boots", "Black Boots", [("boot_slim_black_L",0),("boot_slim_black_inventory",ixmesh_inventory)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
108 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
["black_boots_reinforced", "Reinforced Black Boots", [("boot_slim_black_reinforced_L",0),("boot_slim_black_reinforced_inventory",ixmesh_inventory)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
208 , weight(1.75)|abundance(70)|head_armor(0)|body_armor(0)|leg_armor(18)|difficulty(0) ,imodbits_cloth ],
["grey_boots", "Grey Boots", [("boot_slim_grey_L",0),("boot_slim_grey_inventory",ixmesh_inventory)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
108 , weight(1.25)|abundance(60)|head_armor(0)|body_armor(0)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
["white_boots", "White Boots", [("boot_slim_white_L",0),("boot_slim_white_inventory",ixmesh_inventory)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
108 , weight(1.25)|abundance(70)|head_armor(0)|body_armor(0)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
["white_boots_reinforced", "Reinforced White Boots", [("boot_slim_white_reinforced_L",0),("boot_slim_white_reinforced_inventory",ixmesh_inventory)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
208 , weight(1.75)|abundance(60)|head_armor(0)|body_armor(0)|leg_armor(18)|difficulty(0) ,imodbits_cloth ],
["imperial_royal_guard_boots", "Imperial Royal Guard Boots", [("imperial_royal_guard_boots",0)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
140 , weight(2.0)|abundance(50)|head_armor(0)|body_armor(0)|leg_armor(16)|difficulty(1) ,imodbits_cloth ],
["imperial_stormtrooper_boots", "Imperial Stormtrooper Boots", [("Stormtrooper_legs_L",0)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
210 , weight(2.0)|abundance(50)|head_armor(0)|body_armor(0)|leg_armor(16)|difficulty(0) ,imodbits_armor ],
["imperial_stormtrooper_boots_incinerator", "Incinerator Trooper Boots", [("Incinerator_legs_L",0)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
257 , weight(2.7)|abundance(30)|head_armor(0)|body_armor(0)|leg_armor(19)|difficulty(6) ,imodbits_armor ],
["imperial_stormtrooper_boots_novatrooper", "Novatrooper Boots", [("Novatrooper_legs_L",0)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
250 , weight(2.4)|abundance(40)|head_armor(0)|body_armor(0)|leg_armor(18)|difficulty(4) ,imodbits_armor ],
["imperial_scout_trooper_boots", "Imperial Scout Trooper Boots", [("scoutboots",0)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
210 , weight(2.0)|abundance(50)|head_armor(0)|body_armor(0)|leg_armor(16)|difficulty(0) ,imodbits_armor ],
["shadow_scout_trooper_boots", "Shadow Scout Trooper Boots", [("shadow_scoutboots",0)], itp_merchandise| itp_type_foot_armor |itp_civilian,0,
240 , weight(2.0)|abundance(40)|head_armor(0)|body_armor(0)|leg_armor(18)|difficulty(0) ,imodbits_armor ],
#removed merch flag on clone_trooper_boots
["clone_trooper_boots", "Clone Trooper Boots", [("ArcTrooperFeet",0)], itp_type_foot_armor |itp_civilian,0,
210 , weight(2.0)|abundance(20)|head_armor(0)|body_armor(0)|leg_armor(16)|difficulty(0) ,imodbits_armor ],
# SW Headwear
#["imperial_navy_helmet", "Imperial Navy Helmet", [("imperial_navy_helmet",0)], itp_merchandise| itp_type_head_armor|itp_civilian ,0,
# 120 , weight(2)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["lobot_headgear", "Borg Construct Aj^6", [("lobot_headgear",0)], itp_merchandise|itp_type_head_armor |itp_civilian,0, 500 , weight(2)|abundance(60)|head_armor(8)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_none ],
["glasses_black", "Shooting Glasses", [("glasses_black",0),("glasses_black_inv",ixmesh_inventory)], itp_merchandise|itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair,0, 200 , weight(1)|abundance(80)|head_armor(6)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_none ],
["glasses_yellow", "Shooting Glasses", [("glasses_yellow",0)], itp_merchandise|itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair,0, 200 , weight(1)|abundance(80)|head_armor(6)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_none ],
["eyepiece_tactics", "Tactics Eyepiece", [("eyepiece_down",0)], itp_merchandise|itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair,0, 250 , weight(1)|abundance(100)|head_armor(6)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_none ],
["eyepiece_leadership", "Leadership Eyepiece", [("eyepiece_up",0)], itp_merchandise|itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair,0, 250 , weight(1)|abundance(100)|head_armor(6)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_none ],
["slave_neck_chain", "Slave Neck Chain", [("slave_neck_chain",0)], itp_merchandise|itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair,0, 200 , weight(5)|abundance(50)|head_armor(1)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_none ],
["officer_hat_white", "Officer Hat", [("impcap_white",0)], itp_merchandise| itp_type_head_armor |itp_civilian,0,
40 , weight(1)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["civilian_cloak_hood", "Civilian Cloak and Hood", [("cloak08",0)], itp_type_head_armor|itp_merchandise| itp_attach_armature,0,
10 , weight(2)|abundance(40)|head_armor(2)|body_armor(1)|leg_armor(0) ,imodbits_cloth ],
["imperial_hat_green", "Imperial Hat", [("impcap_green",0)], itp_merchandise| itp_type_head_armor |itp_civilian,0,
140 , weight(1)|abundance(60)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["imperial_hat_black", "Imperial Hat", [("impcap_black",0)], itp_merchandise| itp_type_head_armor |itp_civilian,0,
110 , weight(1)|abundance(60)|head_armor(12)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["imperial_hat_grey", "Imperial Hat", [("impcap_grey",0)], itp_merchandise| itp_type_head_armor |itp_civilian,0,
70 , weight(1)|abundance(60)|head_armor(8)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["rebel_technician_helmet", "Rebel Cadet Helmet", [("rebel_tech_helmet",0)], itp_merchandise| itp_type_head_armor|itp_civilian ,0,
120 , weight(2)|abundance(80)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["rebel_trooper_helmet", "Rebel Trooper Helmet", [("rebel_fleet_trooper_helmet",0)], itp_merchandise| itp_type_head_armor|itp_civilian ,0,
195 , weight(2)|abundance(100)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["rebel_heavy_trooper_helmet", "Rebel Heavy Trooper Helmet", [("rebel_heavy_trooper_helmet",0)], itp_merchandise| itp_type_head_armor|itp_civilian ,0,
300 , weight(2)|abundance(50)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["rebel_honor_guard_helmet", "Rebel Honor Guard Helmet", [("rebel_honor_guard_helmet",0)], itp_merchandise| itp_type_head_armor|itp_civilian ,0,
300 , weight(2)|abundance(50)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["transparent_helmet", "Transparent Helmet", [("_",0),("transparent_helmet_inv",ixmesh_inventory)], itp_unique|itp_type_head_armor|itp_doesnt_cover_hair|itp_civilian,0,
140 , weight(1)|abundance(60)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_none ],
#["transparent_helmet_merch", "Transparent Helmet", [("_",0),("transparent_helmet_inv",ixmesh_inventory)], itp_merchandise|itp_type_head_armor|itp_doesnt_cover_hair|itp_civilian,0,
# 140 , weight(1)|abundance(60)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_none ],
["imperial_trooper_helmet", "Imperial Trooper Helmet", [("imperial_atst_driver_helmet",0)], itp_merchandise| itp_type_head_armor|itp_civilian ,0,
120 , weight(2)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["imperial_gunner_helmet", "Imperial Gunner Helmet", [("imperial_ds_gunner_helmet",0)], itp_merchandise| itp_type_head_armor|itp_covers_head|itp_civilian ,0,
140 , weight(2)|abundance(80)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["imperial_navy_trooper_helmet", "Imperial Navy Trooper Helmet", [("imperial_ds_trooper_helmet",0)], itp_merchandise| itp_type_head_armor|itp_civilian ,0,
120 , weight(2)|abundance(80)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
#["imperial_stormtrooper_helmet_2", "Imperial Stormtrooper Helmet", [("imperial_stormtrooper_helmet_2",0)], itp_merchandise| itp_type_head_armor|itp_covers_head|itp_civilian ,0,
# 125 , weight(1)|abundance(100)|head_armor(14)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],