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module_skins.py
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# S T A R W A R S C O N Q U E S T M O D U L E S Y S T E M
# / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
# By Taleworlds, HokieBT, MartinF and Swyter - Do not use/copy without permission
from header_skins import *
from ID_particle_systems import *
####################################################################################################################
# Each skin record contains the following fields:
# 1) Skin id: used for referencing skins.
# 2) Skin flags. Not used yet. Should be 0.
# 3) Body mesh.
# 4) Calf mesh (left one).
# 5) Hand mesh (left one).
# 6) Head mesh.
# 7) Face keys (list)
# 8) List of hair meshes.
# 9) List of beard meshes.
# 10) List of hair textures.
# 11) List of beard textures.
# 12) List of face textures.
# 13) List of voices.
# 14) Skeleton name
# 15) Scale (doesn't fully work yet)
# 16) Blood particles 1 (do not add this if you wish to use the default particles)
# 17) Blood particles 2 (do not add this if you wish to use the default particles)
# 17) Face key constraints (do not add this if you do not wish to use it)
####################################################################################################################
#SW NOTE - there seems to be a maximum value of 16 skins that can be defined
man_face_keys = [
(20, 0, 0.7, -0.6, "Chin Size"),
(260,0, -0.6, 1.4, "Chin Shape"),
(10, 0, -0.5, 0.9, "Chin Forward"),
(240,0, 0.9, -0.8, "Jaw Width"),
(210,0, -0.5, 1.0, "Jaw Position"),
(250,0, 0.8, -1.0, "Mouth-Nose Distance"),
(200,0, -0.3, 1.0, "Mouth Width"),
(50, 0, -1.5, 1.0, "Cheeks"),
(220,0, -0.1, 0.9, "Neck Width"),
(60, 0, -0.4, 1.35,"Nose Height"),
(70, 0, -0.6, 0.7, "Nose Width"),
(80, 0, 1.0, -0.1, "Nose Size"),
(270,0, -0.5, 1.0, "Nose Shape"),
(290,0, 0.0, 1.0, "Nasal Curvature"),
(90, 0, -0.2, 1.4, "Nose Bridge"),
(100,0, -0.3, 1.5, "Cheek Bones"),
(150,0, -0.2, 3.0, "Eye Width"),
(110,0, 1.5, -0.9, "Eye to Eye Dist"),
(120,0, 1.9, -1.0, "Eye Shape"),
(130,0, -0.5, 1.1, "Eye Depth"),
(140,0, 1.0, -1.2, "Eyelids"),
(160,0, 1.3, -0.2, "Eyebrow Position"),
(170,0, -0.1, 1.9, "Eyebrow Height"),
#SW - modified to use Barf's updated male_head model
#(220,0, -0.1, 0.9, "Eyebrow Depth"),
(180,0, -1.1, 1.6, "Eyebrow Shape"),
(230,0, 1.2, -0.7, "Temple Width"),
#(310,0, -1.1, 1.6, "Zabrak Horns"),
(30, 0, -0.6, 0.9, "Face Depth"),
(40, 0, 0.9, -0.6, "Face Ratio"),
(190,0, 0.0, 0.95,"Face Width"),
(280,0,0.0 ,1.0 , "Post-Edit"),
]
# Face width-Jaw width Temple width
woman_face_keys = [
(230,0, 0.8,-1.0, "Chin Size"),
(220,0,-1.0, 1.0, "Chin Shape"),
(10, 0,-1.2, 1.0, "Chin Forward"),
(20, 0,-0.6, 1.2, "Jaw Width"),
(40, 0,-0.7, 1.0, "Jaw Position"),
(270,0, 0.9,-0.9, "Mouth-Nose Distance"),
(30, 0,-0.5, 1.0, "Mouth Width"),
(50, 0,-0.5, 1.0, "Cheeks"),
(60, 0,-0.5, 1.0, "Nose Height"),
(70, 0,-0.5, 1.1, "Nose Width"),
(80, 0, 1.5,-0.3, "Nose Size"),
(240,0,-1.0, 0.8, "Nose Shape"),
(90, 0, 0.0, 1.1, "Nose Bridge"),
(100,0,-0.5, 1.5, "Cheek Bones"),
(150,0,-0.4, 1.0, "Eye Width"),
(110,0, 1.0, 0.0, "Eye to Eye Dist"),
(120,0,-0.2, 1.0, "Eye Shape"),
(130,0,-0.1, 1.6, "Eye Depth"),
(140,0,-0.2, 1.0, "Eyelids"),
(160,0,-0.2, 1.2, "Eyebrow Position"),
(170,0,-0.2, 0.7, "Eyebrow Height"),
(250,0,-0.4, 0.9, "Eyebrow Depth"),
(180,0,-1.5, 1.2, "Eyebrow Shape"),
(260,0, 1.0,-0.7, "Temple Width"),
(200,0,-0.5, 1.0, "Face Depth"),
(210,0,-0.5, 0.9, "Face Ratio"),
(190,0,-0.4, 0.8, "Face Width"),
(280,0, 0.0, 1.0, "Post-Edit")
]
#undead_face_keys = []
#SW - new face keys
#jawa_face_keys = [] # used tusken body for jawa
tusken_face_keys = []
rodian_face_keys = []
moncal_face_keys = []
trandoshan_face_keys = []
droid_face_keys = []
#weequay_face_keys = man_face_keys
wookiee_face_keys = []
sullustan_face_keys = []
#chiss_face_keys = man_face_keys
#chiss_female_face_keys = woman_face_keys
gamorrean_face_keys = []
twilek_face_keys = []
twilek_female_face_keys = woman_face_keys
bothan_face_keys = [
(10,0,0.0,1.0, "Bothan Face Shape"),
(30,0,0.0,1.0, "Bothan Mouth Forward"),
(50,0,0.0,1.0, "Bothan Head Size"),
( 0,0,1.0,0.0, "Post-Edit")
]
geonosian_face_keys = [
(10,0,0.0,1.0, "Exoskeleton Shape"),
(30,0,0.0,1.0, "Exoskeleton Forward"),
(50,0,1.0,0.0, "Exoskeleton Size"),
( 0,0,1.0,0.0, "Post-Edit")
]
clone_face_keys = []
rancor_face_keys = []
chin_size = 0
chin_shape = 1
chin_forward = 2
jaw_width = 3
jaw_position = 4
mouth_nose_distance = 5
mouth_width = 6
cheeks = 7
nose_height = 8
nose_width = 9
nose_size = 10
nose_shape = 11
nose_bridge = 12
cheek_bones = 13
eye_width = 14
eye_to_eye_dist = 15
eye_shape = 16
eye_depth = 17
eyelids = 18
eyebrow_position = 19
eyebrow_height = 20
eyebrow_depth = 21
eyebrow_shape = 22
temple_width = 23
face_depth = 24
face_ratio = 25
face_width = 26
comp_less_than = -1;
comp_greater_than = 1;
skins = [
(
"man", 0,
"man_body", "man_calf_l", "m_handL",
"male_head_new", man_face_keys,
#["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
["man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_u","man_hair_y4","man_hair_s","man_hair_n","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y9","man_hair_y","man_hair_y11","man_hair_y2","man_hair_y3","man_hair_y6","man_hair_y7","man_hair_m","man_hair_y5","man_hair_y8","zabrak_horns"], #man_hair_meshes
#["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o", "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
["beard_i","beard_l","beard_j","beard_r","beard_h","beard_g","beard_d","beard_k","beard_m","beard_n","beard_y","beard_p","beard_o", "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_s","beard_a","beard_e","beard_z","beard_q"], #beard meshes
#["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
["hair_blonde"], #hair textures
#["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
["beard_blonde"], #beard_materials
[
("manface_young_2",0xffcbe0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
("manface_midage",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("manface_young",0xffd0e0e0,["hair_blonde"],[0xff83301a, 0xff502a19, 0xff19100c, 0xff0c0d19]),
#("manface_old",0xffd0d0d0,["hair_white","hair_brunette","hair_red","hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
("manface_young_3",0xffdceded,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff007080c]),
("manface_7",0xffc0c8c8,["hair_blonde"],[0xff171313, 0xff007080c]),
("manface_midage_2",0xfde4c8d8,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
("manface_rugged",0xffb0aab5,["hair_blonde"],[0xff171313, 0xff007080c]),
#("manface_young_4",0xffe0e8e8,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff007080c]),
#("manface_old_2",0xffd5d5c5,["hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
#new faces from JED_Q
("Jed_Q_1",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("Jed_Q_2",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("Jed_Q_3",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("Jed_Q_4",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("Jed_Q_5",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("Jed_Q_6",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("Jed_Q_7",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("Jed_Q_8",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("Jed_Q_9",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("manface_african",0xff807c8a,["hair_blonde"],[0xff120808, 0xff007080c]),
("sith_darth_maul",0x006b0808,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]), # from I-V-I-O-R-T
("palpatine",0xffffffff,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("twilek_face_bib",0x00e1d489,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("chiss_face_a",0x00355bff,["hair_blonde"],[0xff120808, 0xff007080c]),
("weequay_face_a",0xFF807c8a,["hair_blonde"],[0xFF120808, 0xFF007080c]), # from I-V-I-O-R-T
("weequay_face_b",0xFF807c8a,["hair_blonde"],[0xFF120808, 0xFF007080c]) # from I-V-I-O-R-T
], #man_face_textures,
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_victory,"snd_man_victory")], #voice sounds
#SW - why was voice_warcry removed? should we add it back in?
#[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_warcry,"snd_man_victory"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_human", 1.0,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
#psys_game_blood_green,psys_game_blood_2_green,
[[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
[0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
[1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
[0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
[0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
[2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
]
),
(
"woman", skf_use_morph_key_10,
"woman_body", "woman_calf_l", "w_handL",
"female_head_new", woman_face_keys,
["woman_hair_p","woman_hair_n","woman_hair_o","woman_hair_q","woman_hair_r","woman_hair_t","woman_hair_s","woman_hair_buns","zabrak_horns"], #woman_hair_meshes
# ["woman_hair_a","woman_hair_b","woman_hair_c","woman_hair_d","woman_hair_e","woman_hair_f","woman_hair_g"], #woman_hair_meshes
[],
#["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
["hair_blonde"], #hair textures
[],
[
("womanface_young",0xffe3e8ef,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19, 0xff19100c]),
("womanface_a",0xffe8dfe5,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
("womanface_b",0xffdfdfdf,["hair_blonde"],[0xffa5481f, 0xff502a19, 0xff19100c, 0xff0c0d19]),
("womanface_new_a",0xffe8dfe5,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
("womanface_new_b",0xffdfdfdf,["hair_blonde"],[0xffa5481f, 0xff502a19, 0xff19100c, 0xff0c0d19]),
("Jed_Q_w_1",0xffe3e8ef,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19, 0xff19100c]), #from Jed_Q
("womanface_brown",0xffaf9f7e,["hair_blonde"],[0xff19100c, 0xff0c0d19, 0xff007080c]),
("sibylla_womanface_amidala",0xffe3e8ef,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19, 0xff19100c]), #from Jed_Q
("womanface_african",0xff808080,["hair_blonde"],[0xff120808, 0xff007080c]),
("sith_darth_maul_female",0x0097392c,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]), # from I-V-I-O-R-T
("chiss_female_face_a",0x00355bff,["hair_blonde"],[0xff120808, 0xff007080c]),
("womanface_new_young",0xffe3e8ef,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19, 0xff19100c]),
#("woman_face_nightsister",0x00c2b59a,["hair_blonde"],[0xff120808, 0xff34312a]),
#("woman_face_silri",0x00c2b59a,["hair_blonde"],[0xff120808, 0xff34312a]),
# ("womanface_midage",0xffe5eaf0,["hair_black","hair_brunette","hair_red","hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
],#woman_face_textures
# HC - Added in new sounds for snd_woman_die - #SW also added in voice_yell
[(voice_die,"snd_woman_die"),(voice_hit,"snd_woman_hit"),(voice_grunt,"snd_woman_grunt"),(voice_grunt_long,"snd_woman_grunt_long"),(voice_yell,"snd_woman_yell"),(voice_victory,"snd_woman_victory")], #voice sounds
"skel_human", 1.0,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - had to un-comment undead in order to get next skins to work, nevermind, I just modified my skin id's in head_troops.py
# (
# "undead", 0,
# "undead_body", "undead_calf_l", "undead_handL",
# "undead_head", undead_face_keys,
# [],
# [],
# ["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
# [],
# [("undeadface_a",0xffffffff,[]),
# ("undeadface_b",0xffcaffc0,[]),
# ], #undead_face_textures
# [], #voice sounds
# "skel_human", 1.0,
# ),
#SW - new jawa skin
(
"jawa", 0,
"tusken_body", "tusken_calf_l", "tusken_gloveL",
"tusken_head", tusken_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[
("tusken_face_a",0xffffffff,[])
], #undead_face_textures
[(voice_die,"snd_jawa_die"),(voice_hit,"snd_jawa_hit"),(voice_grunt,"snd_jawa_grunt"),(voice_grunt_long,"snd_jawa_grunt_long"),(voice_yell,"snd_jawa_yell"),(voice_warcry,"snd_jawa_victory"),(voice_victory,"snd_jawa_victory")], #man voice sounds
#"skel_human", 1.0,
"skel_human", 0.76, #attempting to make the hitbox a little smaller
#"skel_jawa", 1.0, #new skel_jawa skeleton
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new tusken skin
(
"tusken", 0,
"tusken_body", "tusken_calf_l", "tusken_gloveL",
"tusken_head", tusken_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[
("tusken_face_a",0xffffffff,[])
], #face_textures
[(voice_die,"snd_tusken_die"),(voice_hit,"snd_tusken_hit"),(voice_grunt,"snd_tusken_grunt"),(voice_grunt_long,"snd_tusken_grunt_long"),(voice_yell,"snd_tusken_yell"),(voice_warcry,"snd_tusken_victory"),(voice_victory,"snd_tusken_victory")], #man voice sounds
"skel_human", 0.9,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new rodian skin
(
"rodian", 0,
"rodian_body", "rodian_calf_l", "rodian_handL",
"rodian_head", tusken_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[
("rodian_face_a",0xffffffff,[]),
("rodian_face_b",0xffffffff,[]),
("rodian_face_c",0xffffffff,[])
], #face_textures
[(voice_die,"snd_rodian_die"),(voice_hit,"snd_rodian_hit"),(voice_grunt,"snd_rodian_grunt"),(voice_grunt_long,"snd_rodian_grunt_long"),(voice_yell,"snd_rodian_yell"),(voice_warcry,"snd_rodian_victory"),(voice_victory,"snd_rodian_victory")], #man voice sounds
"skel_human", 0.86,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new moncal skin
(
"moncal", 0,
"moncal_body", "moncal_calf_l", "moncal_mittenL",
# "moncal_body", "moncal_calf_l", "moncal_mittenL",
"moncal_head", moncal_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[("moncal_face_a",0xffffffff,[])
], #face_textures
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_victory,"snd_man_victory")], #man voice sounds
"skel_human", 1.1,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new trandoshan skin
(
"trandoshan", 0,
#"trandoshan_body", "trandoshan_foot_L", "trandoshan_handL",
#"trandoshan_body", "trandoshan_foot_L", "trandoshan_clawL",
"trandoshan_nocolor_body", "trandoshan_nocolor_foot_L", "trandoshan_nocolor_clawL",
"trandoshan_head", trandoshan_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[
#("trandoshan_face_a",0xffffffff,[]), #original, no longer used
("trandoshan_face_yellow",0xffb0b14e,[]), #yellow
("trandoshan_face_green",0xff70b877,[]) #green
], #face_textures
[(voice_die,"snd_trandoshan_die"),(voice_hit,"snd_trandoshan_hit"),(voice_grunt,"snd_trandoshan_grunt"),(voice_grunt_long,"snd_trandoshan_grunt_long"),(voice_yell,"snd_trandoshan_yell"),(voice_warcry,"snd_trandoshan_victory"),(voice_victory,"snd_trandoshan_victory")], #man voice sounds
"skel_human", 1.0,
#psys_game_blood_green,psys_game_blood_2_green,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new rseries skin
(
"droid", 0,
#"transparent_body", "transparent_calf_l", "transparent_handL",
#"transparent_head", droid_face_keys,
"droid_body", "droid_leg_L", "droid_hand_L",
"droid_head_half", droid_face_keys,
#"droid_head", droid_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[("droid_head",0xffffffff,[])
], #face_textures
# [(voice_die,"snd_droid_die"),(voice_hit,"snd_droid_hit"),(voice_grunt,"snd_droid_grunt"),(voice_grunt_long,"snd_droid_grunt_long"),(voice_yell,"snd_droid_yell"),(voice_warcry,"snd_droid_victory"),(voice_victory,"snd_droid_victory")], #r2series voice sounds
[(voice_die,"snd_battledroid_die"),(voice_hit,"snd_battledroid_hit"),(voice_grunt,"snd_battledroid_grunt"),(voice_grunt_long,"snd_battledroid_grunt_long"),(voice_yell,"snd_battledroid_yell"),(voice_warcry,"snd_battledroid_victory"),(voice_victory,"snd_battledroid_victory")], #r2series voice sounds
#"skel_human", 1.0,
"skel_human", 1.1, #attempting to make the hitbox a little smaller
#"skel_horse", 1.0, # does doing this seem to cause the game to randomly crash? seemed to happen a few times after I made this change, so not sure if its related. AncientWanker confirmed this was an issue
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_droid_blood,psys_droid_blood_2,
),
#SW - new weequay skin (commented out since there is a limit on the number of skins, used a chiss face texture on the humans instead)
# (
# "weequay", 0,
# "weequay_body", "weequay_calf_l", "weequay_handL",
# "weequay_head", weequay_face_keys,
# ["man_hair_t"], #man_hair_meshes
# [],
# ["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
# [],
# [("weequay_face_a",0xffffffff,[]),("weequay_face_b",0xffffffff,[])
# ], #face_textures
# [(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_victory,"snd_man_victory")], #man voice sounds
# "skel_human", 1.0,
# ),
#SW - new wookiee skin
(
"wookiee", 0,
"wookiee_body", "wookiee_calf_l", "wookiee_mittenL",
#"wookiee_head_new_half", wookiee_face_keys,
"wookiee_head_new_half", wookiee_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[
("wookiee_face_a_new",0xffffffff,[]),
("wookiee_face_a_new2",0xffffffff,[]),
#("wookiee_face_a",0xffffffff,[]),
#("wookiee_face_b",0xffffffff,[])
], #face_textures
[(voice_die,"snd_wookiee_die"),(voice_hit,"snd_wookiee_hit"),(voice_grunt,"snd_wookiee_grunt"),(voice_grunt_long,"snd_wookiee_grunt_long"),(voice_yell,"snd_wookiee_yell"),(voice_warcry,"snd_wookiee_victory"),(voice_victory,"snd_wookiee_victory")], #man voice sounds
"skel_human", 1.3,
#"skel_wookiee", 1.0,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new sullustan skin
(
"sullustan", 0,
"sullustan_body", "sullustan_calf_l", "sullustan_handL",
"sullustan_head", sullustan_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[("sullustan_face_a",0xffffffff,[])
], #face_textures
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_sullustan_yell"),(voice_warcry,"snd_sullustan_victory"),(voice_victory,"snd_sullustan_victory")], #man voice sounds
"skel_human", 1.0,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new gamorrean skin
(
"gamorrean", 0,
"gamorrean_body", "_", "gamorrean_handL",
"gamorrean_head", gamorrean_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[("gamorrean_face_a",0xffffffff,[])
], #face_textures
[(voice_die,"snd_gamorrean_die"),(voice_hit,"snd_gamorrean_hit"),(voice_grunt,"snd_gamorrean_grunt"),(voice_grunt_long,"snd_gamorrean_grunt_long"),(voice_yell,"snd_gamorrean_yell"),(voice_warcry,"snd_gamorrean_victory"),(voice_victory,"snd_gamorrean_victory")], #man voice sounds
"skel_human", 0.87,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new twilek skin
(
"twilek", 0,
"twilek_body", "twilek_calf_l", "twilek_handL",
"twilek_head", twilek_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you dddMUST have a hair texture (even if it is not used) for the game not to crash
[],
#[("twilek_face_a",0xffffffff,[]),("twilek_face_b",0xff000000,[]),("twilek_face_c",0xff0000ff,[]),("twilek_face_d",0xff00ff00,[]),("twilek_face_e",0xffff0000,[])
[
#("twilek_face_tan",0xffffffff,[]),
("twilek_face_red",0x00ff5757,[]),
("twilek_face_green",0x0057ff57,[]),
("twilek_face_blue",0x00355bff,[]),
("twilek_face_bib",0x00e1d489,[]),
("sith_darth_maul",0x006b0808,[]) # from I-V-I-O-R-T
#notes on good body hue: Yellow = 0x00fff76f, Dark Blue = 0x00008ce5
], #face_textures
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_victory,"snd_man_victory")], #man voice sounds
"skel_human", 1.0,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new twilek female skin
(
"twilek_female", skf_use_morph_key_10,
#"twilek_female_body", "twilek_female_calf_l", "twilek_female_handL",
"oola", "oola_foot_L", "twilek_female_handL",
"twilek_female_head_new", twilek_female_face_keys,
[], #woman_hair_meshes
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[
#("twilek_female_face_tan",0xffffffff,[]),
("twilek_female_face_red",0x00ff5757,[]),
("twilek_female_face_green",0x0081ba68,[]),
("twilek_female_face_blue",0x006e79ba,[]),
("sith_darth_maul_female",0x007b2010,[]),
#notes on good body hue: Yellow = 0x00fff76f, Dark Blue = 0x00008ce5, 97392c = good red color
],#woman_face_textures
# HC - Added in new sounds for snd_woman_die #SW - also added in voice_yell
[(voice_die,"snd_woman_die"),(voice_hit,"snd_woman_hit"),(voice_grunt,"snd_woman_grunt"),(voice_grunt_long,"snd_woman_grunt_long"),(voice_yell,"snd_twilek_female_yell"),(voice_victory,"snd_twilek_female_victory")], #voice sounds
"skel_human", 1.0,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new bothan skin
(
"bothan", 0,
"bothan_body", "bothan_calf_l", "bothan_handL",
"bothan_head", bothan_face_keys,
["bothan_hair_a","bothan_hair_b","bothan_hair_c"], #hair meshes
[],
#["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
["bothan_hair"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[("bothan_face_a",0xffffffff,[])
], #face_textures
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_victory,"snd_man_victory")], #man voice sounds
"skel_human", 0.9,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
#SW - new geonosian skin
(
"geonosian", 0,
"geonosian_body", "geonosian_calf_l", "geonosian_handL",
"geonosian_head", geonosian_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[("geonosian_face_a",0xffffffff,[])
], #face_textures
[(voice_die,"snd_geonosian_die"),(voice_hit,"snd_geonosian_hit"),(voice_grunt,"snd_geonosian_grunt"),(voice_grunt_long,"snd_geonosian_grunt_long"),(voice_yell,"snd_geonosian_yell"),(voice_warcry,"snd_geonosian_victory"),(voice_victory,"snd_geonosian_victory")], #man voice sounds
"skel_human", 0.88,
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
),
#SW - new rancor skin
(
"rancor", 0,
"_", "_", "_",
"_", rancor_face_keys,
[],
[],
["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
[],
[("default",0xffffffff,[])
], #face_textures
[(voice_die,"snd_gamorrean_die"),(voice_hit,"snd_gamorrean_hit"),(voice_grunt,"snd_gamorrean_grunt"),(voice_grunt_long,"snd_gamorrean_grunt_long"),(voice_yell,"snd_gamorrean_yell"),(voice_warcry,"snd_gamorrean_victory"),(voice_victory,"snd_gamorrean_victory")], #man voice sounds
"skel_human", 1.1,
#"skel_rancor", 1.0, #new rancor skeleton
0,0, #psys_swy_damage_sparks,psys_swy_damage_smoke,
#psys_game_blood,psys_game_blood_2,
),
# #SW - new clone skin
# (
# "clone", 0,
# "man_body", "man_calf_l", "m_handL",
# "cloneface", clone_face_keys,
# [],
# [],
# ["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
# [],
# [ # decent skin color = ff988d8c
# ("cloneface",0xff797271,[]),
# ("cloneface_scar",0xff797271,[])
# ], #face_textures
# [(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_victory,"snd_man_victory")], #man voice sounds
# "skel_human", 1.0,
# ),
# #SW - new klatooinian skin
# (
# "klatooinian", 0,
# "man_body", "man_calf_l", "m_handL",
# "cloneface", clone_face_keys,
# [],
# [],
# ["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
# [],
# [ # decent skin color = ff988d8c
# ("cloneface",0xff797271,[]),
# ("cloneface_scar",0xff797271,[])
# ], #face_textures
# [(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_victory,"snd_man_victory")], #man voice sounds
# "skel_human", 1.0,
# ),
# #SW - new chiss skin (commented out since there is a limit on the number of skins, used a chiss face texture on the humans instead)
# (
# "chiss", 0,
# "chiss_body", "chiss_calf_l", "chiss_handL",
# "chiss_head", chiss_face_keys,
# ["man_hair_u","man_hair_o","man_hair_y8","man_hair_y10","man_hair_y12"], #man_hair_meshes
# [],
# ["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
# [],
# [("chiss_face_a",0xffffffff,[])
# ], #face_textures
# [(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_victory,"snd_man_victory")], #man voice sounds
# "skel_human", 1.0,
# ),
# #SW - new chiss female skin (commented out since there is a limit on the number of skins, used a chiss face texture on the humans instead)
# (
# "chiss_female", skf_use_morph_key_10,
# "chiss_female_body", "chiss_female_calf_l", "chiss_female_handL",
# "chiss_female_head", chiss_female_face_keys,
# ["woman_hair_n","woman_hair_o","woman_hair_p","woman_hair_r","woman_hair_t"], #woman_hair_meshes
# [],
# ["hair_blonde"], #hair textures NOTE - you MUST have a hair texture (even if it is not used) for the game not to crash
# [],
# [("chiss_female_face_a",0xffffffff,[])
# ],#woman_face_textures
# # HC - Added in new sounds for snd_woman_die
# [(voice_die,"snd_woman_die"),(voice_hit,"snd_woman_hit"),(voice_grunt,"snd_woman_grunt"),(voice_grunt_long,"snd_woman_grunt_long"),(voice_victory,"snd_woman_victory")], #voice sounds
# "skel_human", 1.0,
# ),
]