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checkout crowdprocess.com, they have a nice raytracing demo: http://distracer.io/
Would be cool if js-spark had the same.. if I have a spare moment I'll see if I could help with that.
The text was updated successfully, but these errors were encountered:
Game of Life: streaming algorithm
1.we split map to regions...
every region need one! row from atahing regions
we send data to workers/clients...
when they got resolved next iteration of game we get that data back
then
in reduce/merge phase we solve conflicts on the edges.
and we can go to 1.
#Why it works ?
most of world is stagnant...
edges of regions are tiny part of world...
ergo most of time regions will be stagnant and not cause merge conflicts
checkout crowdprocess.com, they have a nice raytracing demo: http://distracer.io/
Would be cool if js-spark had the same.. if I have a spare moment I'll see if I could help with that.
The text was updated successfully, but these errors were encountered: