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CMakeLists.txt
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CMakeLists.txt
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#
# Copyright (c) 2008-2015 the Urho3D project.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# Set project name
project (Urho3D)
# Set minimum version
cmake_minimum_required (VERSION 2.8.6)
if (COMMAND cmake_policy)
cmake_policy (SET CMP0003 NEW)
if (CMAKE_VERSION VERSION_GREATER 2.8.12 OR CMAKE_VERSION VERSION_EQUAL 2.8.12)
# INTERFACE_LINK_LIBRARIES defines the link interface
cmake_policy (SET CMP0022 NEW)
endif ()
if (CMAKE_VERSION VERSION_GREATER 3.0.0 OR CMAKE_VERSION VERSION_EQUAL 3.0.0)
# Disallow use of the LOCATION target property - therefore we set to OLD as we still need it
cmake_policy (SET CMP0026 OLD)
# MACOSX_RPATH is enabled by default
cmake_policy (SET CMP0042 NEW)
endif ()
endif ()
# Set CMake modules search path
set (CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake/Modules)
# Include Urho3D Cmake common module
include (Urho3D-CMake-common)
# Setup SDK install destinations
if (WIN32)
set (SCRIPT_EXT .bat)
else ()
set (SCRIPT_EXT .sh)
endif ()
set (PATH_SUFFIX Urho3D)
if (ANDROID)
# For Android platform, install to a path similar to ANDROID_LIBRARY_OUTPUT_PATH variable, e.g. libs/armeabi-v7a
set (LIB_SUFFIX s/${ANDROID_NDK_ABI_NAME})
elseif (URHO3D_64BIT)
if (EXISTS /usr/lib64)
set (HAS_LIB64 TRUE)
endif ()
# Install to 'lib64' when one of these conditions is true
if (WIN32 OR URHO3D_USE_LIB64_RPM OR (HAS_LIB64 AND NOT URHO3D_USE_LIB_DEB))
set (LIB_SUFFIX 64)
endif ()
endif ()
set (DEST_INCLUDE_DIR include/${PATH_SUFFIX})
set (DEST_SHARE_DIR share/${PATH_SUFFIX})
set (DEST_RUNTIME_DIR bin)
set (DEST_BUNDLE_DIR ${DEST_SHARE_DIR}/Applications)
# Note to package maintainer: ${PATH_SUFFIX} for library could be removed if the extra path is not desired, but if so then the RPATH setting in Source's CMakeLists.txt needs to be adjusted accordingly
set (DEST_LIBRARY_DIR lib${LIB_SUFFIX}/${PATH_SUFFIX})
# TODO: Investigate the implication of using CMAKE_SYSROOT variable (available since 3.0.0) instead of our own SYSROOT variable
set (SYSROOT ${ANDROID_TOOLCHAIN_ROOT} ${RPI_SYSROOT} ${MINGW_SYSROOT} ${IOS_SYSROOT} ${EMSCRIPTEN_SYSROOT} CACHE INTERNAL "Path to system root of the cross-compiling target") # SYSROOT is empty for native build
set (DEST_PKGCONFIG_DIR lib${LIB_SUFFIX}/pkgconfig)
# Install application launcher scripts
file (GLOB APP_SCRIPTS ${CMAKE_SOURCE_DIR}/bin/*${SCRIPT_EXT})
install (PROGRAMS ${APP_SCRIPTS} DESTINATION ${DEST_RUNTIME_DIR})
# Install resource directories required by applications built with Urho3D library
install (DIRECTORY ${CMAKE_SOURCE_DIR}/bin/CoreData ${CMAKE_SOURCE_DIR}/bin/Data DESTINATION ${DEST_SHARE_DIR}/Resources)
# Install CMake modules and toolchains provided by and for Urho3D
install (DIRECTORY ${CMAKE_SOURCE_DIR}/CMake/ DESTINATION ${DEST_SHARE_DIR}/CMake) # Note: the trailing slash is significant
# Install CMake build scripts
file (GLOB CMAKE_SCRIPTS ${CMAKE_SOURCE_DIR}/*${SCRIPT_EXT})
install (PROGRAMS ${CMAKE_SCRIPTS} DESTINATION ${DEST_SHARE_DIR}/Scripts)
# Setup package variables
set (URHO3D_DESCRIPTION "Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org).")
set (CPACK_PACKAGE_DESCRIPTION_SUMMARY ${URHO3D_DESCRIPTION})
set (URHO3D_URL "https://github.com/urho3d/Urho3D")
set (CPACK_PACKAGE_VENDOR ${URHO3D_URL})
set (CPACK_PACKAGE_CONTACT ${URHO3D_URL})
execute_process (COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/CMake/Modules/GetUrho3DRevision.cmake WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE URHO3D_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
set (CPACK_PACKAGE_VERSION ${URHO3D_VERSION})
string (REGEX MATCH "([^.]+)\\.([^.]+)\\.(.+)" MATCHED ${URHO3D_VERSION})
if (MATCHED)
set (CPACK_PACKAGE_VERSION_MAJOR ${CMAKE_MATCH_1})
set (CPACK_PACKAGE_VERSION_MINOR ${CMAKE_MATCH_2})
set (CPACK_PACKAGE_VERSION_PATCH ${CMAKE_MATCH_3})
endif ()
set (CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/License.txt)
set (CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
set (CPACK_GENERATOR TGZ)
if (ANDROID)
set (CPACK_SYSTEM_NAME Android)
elseif (IOS)
set (CPACK_SYSTEM_NAME iOS)
elseif (APPLE)
set (CPACK_SYSTEM_NAME OSX)
elseif (WIN32)
set (CPACK_GENERATOR ZIP)
elseif (EMSCRIPTEN)
set (CPACK_SYSTEM_NAME HTML5)
elseif (CPACK_SYSTEM_NAME STREQUAL Linux)
if (RPI)
set (CPACK_SYSTEM_NAME Raspberry-Pi)
endif ()
if (NOT URHO3D_64BIT OR HAS_LIB64)
list (APPEND CPACK_GENERATOR RPM)
endif ()
if (NOT URHO3D_64BIT OR NOT HAS_LIB64)
list (APPEND CPACK_GENERATOR DEB)
endif ()
if (URHO3D_64BIT)
if (URHO3D_USE_LIB64_RPM AND NOT HAS_LIB64)
set (CPACK_GENERATOR RPM)
elseif (URHO3D_USE_LIB_DEB AND HAS_LIB64)
set (CPACK_GENERATOR DEB)
endif ()
endif ()
# Note to package maintainer: comment out below line to revert the prefix from '/usr/local' (default for CMAKE_INSTALL_PREFIX) to '/usr' (default for CPACK_PACKAGING_INSTALL_PREFIX)
set (CPACK_PACKAGING_INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX})
endif ()
if (URHO3D_64BIT)
set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-64bit)
else ()
set (CPACK_DEBIAN_PACKAGE_ARCHITECTURE i386)
set (CPACK_RPM_PACKAGE_ARCHITECTURE i686) # The 'package' target should be built with the help of 'setarch i686' command on a 64-bit host system
endif ()
set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-${URHO3D_LIB_TYPE})
if (WIN32 AND NOT URHO3D_OPENGL)
if (URHO3D_D3D11)
set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-3D11) # The artifact name has a space constraint on our website when viewed in a mobile browser, 3D11 stands for Direct3D 11
else ()
set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-3D9)
endif ()
elseif (ANDROID AND X86) # Take advantage of Android toolchain setting X86 variable to true for both 'x86' and 'x86_64' ABIs
set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-IA) # Stands for Intel Architecture
elseif (RPI AND RPI_ABI MATCHES ^armeabi-v7a)
set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-v7a)
endif ()
if (NOT DEFINED ENV{RELEASE_TAG})
set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-snapshot)
endif ()
include (CPack)
# Setup MacOSX and iOS bundle variables
if (IOS OR URHO3D_MACOSX_BUNDLE)
if (NOT MACOSX_BUNDLE_ICON_FILE)
set (MACOSX_BUNDLE_ICON_FILE UrhoIcon)
endif ()
if (NOT MACOSX_BUNDLE_BUNDLE_VERSION)
set (MACOSX_BUNDLE_BUNDLE_VERSION ${URHO3D_VERSION})
endif ()
if (NOT MACOSX_BUNDLE_LONG_VERSION_STRING)
set (MACOSX_BUNDLE_LONG_VERSION_STRING ${URHO3D_VERSION})
endif ()
if (NOT MACOSX_BUNDLE_SHORT_VERSION_STRING)
set (MACOSX_BUNDLE_SHORT_VERSION_STRING ${URHO3D_VERSION})
endif ()
if (NOT MACOSX_BUNDLE_COPYRIGHT)
set (MACOSX_BUNDLE_COPYRIGHT "Copyright (c) 2008-2015 the Urho3D project.")
endif ()
endif ()
# Setup SDK-like include dir in the build tree for building the Urho3D library
file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/${DEST_INCLUDE_DIR}/ThirdParty)
# Urho3D source
add_subdirectory (Source)
# Urho3D documentation
add_subdirectory (Docs)