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Check the validation layer #80
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The following errors are from this revision.
There are other errors, but we can start with these first. |
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More errors: From basic:
From blob:
From both:
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The issue
is still exist because the default value here is set to cc @kvark |
argh, sorry |
Another error:
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The remaining issues:
We need to fix the barriers #99
The cache clip shaders don't use the aData input attributes.
We are not releasing the resources correctly
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It seems like I missed something in the latest rebase.
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After updating the VulkanSDK we have new validation layer error(s), which we should take care: Descriptor set related:
These are happening after window resize:
These are related for examples: image_resize example:
document example:
And there is a D3D12 error:
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We encountered the following issue with an Nvidia card:
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These are Gecko related:
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Now that most of the major components are in place, we should pay more attention to the validation layer.
We can collect the issues here and identify the corresponding code, then fix it.
The text was updated successfully, but these errors were encountered: