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Many things are useless in ModProjectile.SetDefaults, but might mislead a modder in thinking it works and is the correct approach. This warning will prevent users from making these mistakes:
Many things are useless in ModProjectile.SetDefaults, but might mislead a modder in thinking it works and is the correct approach. This warning will prevent users from making these mistakes:
ModProjectile.SetDefaults:
damage -- always overwritten
knockback -- always overwritten
maxPenetrate -- always overwritten
penetrate = 0 -- bug.
ModItem.SetDefaults:
material
Item.ResearchUnlockCount = 1;
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