Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Blank Map at startup And No label in debug build #2346

Open
hoss291069 opened this issue Dec 29, 2023 · 2 comments
Open

Blank Map at startup And No label in debug build #2346

hoss291069 opened this issue Dec 29, 2023 · 2 comments

Comments

@hoss291069
Copy link

Hi
I compiled Tangram-es in Windows with MSVC in QCreator IDE.
When I run default example (Tangram.exe) it's show only blanck window with background color I defined in scene file. But when I change zoom by mouse wheel map appear and some time's when changing zoom it again disappear.

Another problem that I have is that in debug compile labels are not rendered.

@hoss291069
Copy link
Author

I run code with gpu debug config like below:
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback( GLDebugMessageCallback, NULL );
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);

and the output was below line repeated several times.
131204: OTHER of LOW severity, raised from API: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.

@hoss291069 hoss291069 changed the title Black Map at startup And No label in debug build Blank Map at startup And No label in debug build Dec 29, 2023
@matteblair
Copy link
Member

Can you share the full console output of the app?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants