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Hi
I compiled Tangram-es in Windows with MSVC in QCreator IDE.
When I run default example (Tangram.exe) it's show only blanck window with background color I defined in scene file. But when I change zoom by mouse wheel map appear and some time's when changing zoom it again disappear.
Another problem that I have is that in debug compile labels are not rendered.
The text was updated successfully, but these errors were encountered:
I run code with gpu debug config like below:
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback( GLDebugMessageCallback, NULL );
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
and the output was below line repeated several times.
131204: OTHER of LOW severity, raised from API: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
hoss291069
changed the title
Black Map at startup And No label in debug build
Blank Map at startup And No label in debug build
Dec 29, 2023
Hi
I compiled Tangram-es in Windows with MSVC in QCreator IDE.
When I run default example (Tangram.exe) it's show only blanck window with background color I defined in scene file. But when I change zoom by mouse wheel map appear and some time's when changing zoom it again disappear.
Another problem that I have is that in debug compile labels are not rendered.
The text was updated successfully, but these errors were encountered: