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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>Gizmo Main Website</title>
<link href="style.css" rel="stylesheet" type="text/css" />
</head>
<body id="body">
<img id="gizmoLogo" height="170px" width="550px"
src="https://user-images.githubusercontent.com/76635411/117458638-7f045b80-af18-11eb-8bbe-33fb328ea454.png">
<div id="nav-bar">
<a class="tab" href="index.html" id="top">The Gizmo Programming Language</a>
<a class="tab" href="docs.html">Documentation</a>
<a class="tab" href="install.html">Install</a>
<a class="tab" href="editor.html">Playground</a>
<a class="tab" href="https://github.com/ellder054/gizmo-lang/">Repository</a>
</div>
<br>
<br>
<pre>
<h2>A Nice Language To Use</h2>
Friendly errors and optional warnings makes Gizmo an
extremely nice language to use. No need to keep track of memory or
care about lifetimes anymore. Gizmo does a lot of the
hard work for you, letting you work efficiently and
quickly.
<h2>Familiar Syntax, Modern Constructs</h2>
Gizmo aims to keep a familiar C-like syntax while
allowing the user to use more modern programming
constructs like the ones you would find in JavaScript.
<h2>Features of The Compiler</h2>
The Gizmo compiler has many features. Including
1. A C front-end
2. A back-end that compiles to llvm intermediate representation
3. A smart parser
4. A small and simple scanner/lexer
<h2>General Use</h2>
Gizmo's first priority is to be a string manipulation
language. Most Gizmo programs have something to do with
either parsing or generating strings, but it isn't
considered wrong or different to use Gizmo as a general
purpose language.
<h2>Contact Us</h2>
Email us at gizmo@gizmolang.org if you have any questions.
</pre>
</body>
</html>