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UIUnityRenderer.cs
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using UnityEngine;
using System.Collections;
/// <summary>
/// NGUIでRenderer,ParticleSystemを扱うコンポーネント
/// </summary>
public class UIUnityRenderer : UIWidget
{
// 指定されているMaterialの値を直接変更します(NGUIのレイアウトにより変更点が都度発生するので注意)
public bool allowSharedMaterial = false;
[HideInInspector][SerializeField] Renderer mRenderer;
[HideInInspector][SerializeField] int renderQueue = -1;
[HideInInspector][SerializeField] Material[] mMats;
public Renderer cachedRenderer {
get {
if (mRenderer == null) {
mRenderer = renderer;
}
return mRenderer;
}
}
/// <summary>
/// Material used by Renderer.
/// </summary>
public override Material material {
get {
if (ExistSharedMaterial0 () == false) {
Debug.LogError ("Renderer or Material is not found.");
return null;
}
if (allowSharedMaterial == false) {
if (CheckMaterial (mMats) == false) {
mMats = new Material[cachedRenderer.sharedMaterials.Length];
for (int i = 0; i < cachedRenderer.sharedMaterials.Length; i++) {
mMats [i] = new Material (cachedRenderer.sharedMaterials [i]);
mMats [i].name = mMats [i].name + " (Copy)";
}
}
if (CheckMaterial (mMats)) {
if (Application.isPlaying) {
if (cachedRenderer.materials != mMats) {
cachedRenderer.materials = mMats;
}
}
}
// NGUIには0番目で登録する
return mMats [0];
} else {
// SharedMaterial index0をNGUIに登録する
return cachedRenderer.sharedMaterials [0];
}
}
set {
throw new System.NotImplementedException (GetType () + " has no material setter");
}
}
/// <summary>
/// Shader used by Renderer material.
/// </summary>
public override Shader shader {
get {
if (allowSharedMaterial == false) {
if (CheckMaterial (mMats)) {
return mMats [0].shader;
}
} else {
if (ExistSharedMaterial0 ()) {
return cachedRenderer.sharedMaterials [0].shader;
}
}
return null;
}
set {
throw new System.NotImplementedException (GetType () + " has no shader setter");
}
}
/// <summary>
/// SharedMaterialに一つでもマテリアルが存在するかチェック
/// </summary>
private bool ExistSharedMaterial0 ()
{
if (cachedRenderer != null && CheckMaterial (cachedRenderer.sharedMaterials)) {
return true;
}
return false;
}
/// <summary>
/// マテリアルが存在するかチェック
/// </summary>
private bool CheckMaterial (Material[] mats)
{
if (mats != null && mats.Length > 0) {
for (int i = 0; i < mats.Length; i++) {
if (mats [i] == null) {
return false;
}
}
return true;
}
return false;
}
void OnDestroy ()
{
if (mMats != null) {
for (int i = 0; i < mMats.Length; i++) {
DestroyImmediate (mMats [i]);
mMats [i] = null;
}
mMats = null;
}
}
protected override void OnUpdate ()
{
base.OnUpdate ();
if (allowSharedMaterial == false) {
if (CheckMaterial (mMats) && this.drawCall != null) {
renderQueue = drawCall.finalRenderQueue;
for (int i = 0; i < mMats.Length; i++) {
if (mMats [i].renderQueue != renderQueue) {
mMats [i].renderQueue = renderQueue;
}
}
}
} else {
if (ExistSharedMaterial0 () && drawCall != null) {
renderQueue = drawCall.finalRenderQueue;
for (int i = 0; i < cachedRenderer.sharedMaterials.Length; i++) {
cachedRenderer.sharedMaterials [i].renderQueue = renderQueue;
}
}
}
}
/// <summary>
/// Dammy Mesh
/// </summary>
public override void OnFill (BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
{
verts.Add (new Vector3 (10000f, 10000f));
verts.Add (new Vector3 (10000f, 10000f));
verts.Add (new Vector3 (10000f, 10000f));
verts.Add (new Vector3 (10000f, 10000f));
uvs.Add (new Vector2 (0f, 0f));
uvs.Add (new Vector2 (0f, 1f));
uvs.Add (new Vector2 (1f, 1f));
uvs.Add (new Vector2 (1f, 0f));
cols.Add (color);
cols.Add (color);
cols.Add (color);
cols.Add (color);
}
}