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jaPRO

The main goals of this mod are as follows, in order of priority:

  • To recreate the fast-paced fullforce combat seen in JK2, and the JA+ mod for JKA.
  • To improve the MP style saber hit detection, as seen in JA+.
  • To remove certain gameplay related exploits.
  • To improve the weapon (gun) combat and balance.
  • To add netcode features such as lag compensation for hitscan and projectiles, clientside simulated projectiles, etc.
  • To add a simple admin system, with little potential for abuse.
  • To add support for a race gametype, similar to racesow in warsow or defrag in quake 3, with player isolation, accounts, and persistent highscores.
  • To add other gameplay enhancing features.

All features will be able to be configured, so that no gameplay changes will interfere with the default JKA settings.

##Maintainers##

  • videoP (loda)
  • kohabi (derp)

Note: You will need to enable the -pthread flag for linux compiles, due to the sqlite3 features.

###Credits### Raz0r, for all his help. Source, Kane, and Pivot, for testing. Valar, for his server/web hosting and support.

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  • C 70.1%
  • C++ 28.7%
  • ShaderLab 0.4%
  • GLSL 0.4%
  • CMake 0.4%
  • Batchfile 0.0%