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myscript.js
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const boxes = document.querySelectorAll('div.box')
const gameboard = document.getElementById('gameboard')
const CIRCLE_CLASS = "circle"
const X_CLASS = "x"
let circleTurn
const WINNING_COMBOS = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
]
let winMessage = document.getElementById('winning-text')
let winningMessageElement = document.getElementById('winning-message')
const playAgainBtn = document.getElementById('playAgainBtn')
startGame()
playAgainBtn.addEventListener('click', startGame)
function startGame() {
circleTurn = false
boxes.forEach(box => {
box.classList.remove(X_CLASS)
box.classList.remove(CIRCLE_CLASS)
box.removeEventListener("click", handleClick)
box.addEventListener('click', handleClick, { once: true })
})
setBoardHover()
winningMessageElement.classList.remove('show')
}
function handleClick(e) {
const box = e.target
const currentClass = circleTurn ? CIRCLE_CLASS : X_CLASS
placeMark(box, currentClass)
if (checkWin(currentClass)) {
endGame()
} else if (isDraw()) {
endGame(true)
} else {
swapTurns()
setBoardHover()
}
}
function placeMark(box, currentClass) {
box.classList.add(currentClass)
}
function swapTurns() {
circleTurn = !circleTurn
}
function setBoardHover() {
gameboard.classList.remove(X_CLASS)
gameboard.classList.remove(CIRCLE_CLASS)
if (circleTurn) {
gameboard.classList.add(CIRCLE_CLASS)
} else {
gameboard.classList.add(X_CLASS)
}
}
function checkWin(currentClass) {
return WINNING_COMBOS.some(combination => {
return combination.every(index => {
return boxes[index].classList.contains(currentClass)
})
})
}
function endGame(draw) {
if (draw) {
winMessage.innerText = "Draw!"
} else {
winMessage.innerText = `${circleTurn ? "O's" : "X's"} Wins!`
}
winningMessageElement.classList.add('show')
}
function isDraw() {
return [...boxes].every(box => {
return box.classList.contains(X_CLASS) || box.classList.contains(CIRCLE_CLASS)
})
}