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Hey, I don't know if this is already a feature, but if it's not, it would be nice to have the possibility of adding user-defined values to certain CVARs like Quake games (for example) allow to do.
This is mostly because I'm having trouble getting Eternity to detect my Master Levels folder by default on Linux, and the master_levels_dir CVAR can be directly written to in the console, but I wanted to know if there's a way of setting it from the terminal.. at least for the first launch. Currently, the only ways I know this is done is either by using the WAD options when the game is running, or by editing the system.cfg file.
I mentioned the Quake games, because I was thinking probably it could work like this: ./eternity -iwad ./DOOM2.WAD +set master_levels_dir "./Master Levels WADs/".
Can this already be done and it's just not documented, or is it not a feature?
The text was updated successfully, but these errors were encountered:
I figured out that there's a way around this by making a custom console command script (*.csc file) that sets this CVAR on launch, and using the -exec command to call the desired script, and although this solves the problem it's still not really ideal.
Hey, I don't know if this is already a feature, but if it's not, it would be nice to have the possibility of adding user-defined values to certain CVARs like Quake games (for example) allow to do.
This is mostly because I'm having trouble getting Eternity to detect my Master Levels folder by default on Linux, and the
master_levels_dir
CVAR can be directly written to in the console, but I wanted to know if there's a way of setting it from the terminal.. at least for the first launch. Currently, the only ways I know this is done is either by using the WAD options when the game is running, or by editing thesystem.cfg
file.I mentioned the Quake games, because I was thinking probably it could work like this:
./eternity -iwad ./DOOM2.WAD +set master_levels_dir "./Master Levels WADs/"
.Can this already be done and it's just not documented, or is it not a feature?
The text was updated successfully, but these errors were encountered: