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i know that Eternity Engine is able to use wall textures as flat/ceiling textures, so i am happily using this feature.
But sometimes it did not work.
I have made new textures with SUPPORT3 as base. they are 256 pixels wide and 8, 16, 24, 32, 40, 48 and 64 pixels high.
It seems that EE has a problem when the width/height of the texture is not a power of 2 when used as ceiling or flat.
These textures with 24,40 and 48 width/height used as wall textures are no problem, so it is a bit confusing why these textures do not work as ceiling texture
It would be nice if there is an option to get all texture sizes working as ceiling/flat as they do as walls.
Thanks in advance.
The text was updated successfully, but these errors were encountered:
Another difference i found out between walls and ceilings/floors. Ceilings/floors can be scaled to various sizes. Some time ago i could choose such scaling with wall textures too in Ultimate DOOM builder. But this feature never worked for walls and nowadays the feature is gone in UDB.
Is it meant to be that way or was it a known error?
Hello,
i know that Eternity Engine is able to use wall textures as flat/ceiling textures, so i am happily using this feature.
But sometimes it did not work.
I have made new textures with SUPPORT3 as base. they are 256 pixels wide and 8, 16, 24, 32, 40, 48 and 64 pixels high.
It seems that EE has a problem when the width/height of the texture is not a power of 2 when used as ceiling or flat.
These textures with 24,40 and 48 width/height used as wall textures are no problem, so it is a bit confusing why these textures do not work as ceiling texture
It would be nice if there is an option to get all texture sizes working as ceiling/flat as they do as walls.
Thanks in advance.
The text was updated successfully, but these errors were encountered: