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It appears that in many places, Eternity still uses the global GameModeInfo player sound settings instead of looking for any changes in current player class EDF skin definitions.
This needs to be fixed.
IMPORTANT: make sure to also fix the chicken skin sounds, as this may have side effects.
The text was updated successfully, but these errors were encountered:
It appears that in many places, Eternity still uses the global
GameModeInfo
player sound settings instead of looking for any changes in current player class EDFskin
definitions.This needs to be fixed.
IMPORTANT: make sure to also fix the chicken skin sounds, as this may have side effects.
The text was updated successfully, but these errors were encountered: