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Right now it's hardcoded in Heretic to apply that respective game's player and TRANSLATION1/TRANSLATION2 sprite color remapping, but it should really be EDF controllable, perhaps in gameproperties.
Also, if it's possible, allow aliasing (if renaming isn't possible) of CVAR values to reflect reality.
The text was updated successfully, but these errors were encountered:
Right now it's hardcoded in Heretic to apply that respective game's player and TRANSLATION1/TRANSLATION2 sprite color remapping, but it should really be EDF controllable, perhaps in gameproperties.
Also, if it's possible, allow aliasing (if renaming isn't possible) of CVAR values to reflect reality.
The text was updated successfully, but these errors were encountered: