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Allow EDF customization of player and TRANSLATION1/TRANSLATION2 color mapping #642

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ioan-chera opened this issue Oct 6, 2024 · 0 comments

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@ioan-chera
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Right now it's hardcoded in Heretic to apply that respective game's player and TRANSLATION1/TRANSLATION2 sprite color remapping, but it should really be EDF controllable, perhaps in gameproperties.

Also, if it's possible, allow aliasing (if renaming isn't possible) of CVAR values to reflect reality.

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